Comments (1)
One more idea that I have: Each bot player could have an individual intelligence level.
However, all of this would require a much larger and complex UI. For now, I don't want any more options because
- you need to be able to see the generated map, even on small screens
- too many options could overwhelm new users
Because of that, additional options would need to be on a different screen. Maybe there could be one screen with the non-map-generation parameters that is scrollable and another one only for generating the map that has the preview. This is something I might do in the future but doesn't have a high priority for me right now.
Indeed the first player does have an advantage. Right now, the player order is decided by how many tiles they have that are part of a kingdom at the start. That way, the players with favorable starting conditions will be the last ones to do their turns. When you have less than ~4-5 players, the first player gets a huge advantage which is pretty unbalanced. But that could be okay if the player explicitly wants it.
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Related Issues (20)
- Crash when starting second game HOT 4
- Option to always show current protection level of tiles HOT 2
- Show previously played games. HOT 1
- Strategy guide HOT 2
- Android Virtual Keyboard covers the Seed's Text Input Box HOT 1
- Add adaptive/monochrome app icon for Android 13 HOT 4
- Show number of tiles in enemy kingdoms. HOT 1
- preferences forgotten with flatpak HOT 3
- Possibility to continue watching after being defeated
- Statistics page HOT 2
- Please give feedback about 1.2.0 Release Candidate HOT 4
- Ability to save/copy seed HOT 7
- Move random seed button away from start game button HOT 8
- Crash Report HOT 13
- ConcurrentModificationException Crash HOT 4
- Units can be disposed HOT 1
- Hardware keypad is useless HOT 1
- autoplay HOT 8
- Adversaries do illegal moves HOT 3
- Local multiplayer HOT 4
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