Comments (4)
AutoSaveRepository#autoSaveGameState is sometimes called by the main thread and sometimes by the BotAi one. One reporter mentioned that the crash happened when starting a new game after the previous one ended. It could be that the AI thread from the old game was still running an autosaving.
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Found a report where it seemingly happened in the first game played after the app was started.
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All the detailed reports that I have have the "show enemy turns" option disabled.
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Think I found the problem. GameController#startGame will start the AI thread to do its turn and afterwards trigger an autosave. If the AI turn is very fast, it will trigger an autosave at the same time the first one it still running.
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Related Issues (20)
- Provide debug information for crash reports HOT 2
- Crash when starting second game HOT 4
- Option to always show current protection level of tiles HOT 2
- Show previously played games. HOT 1
- Strategy guide HOT 2
- Android Virtual Keyboard covers the Seed's Text Input Box HOT 1
- Add adaptive/monochrome app icon for Android 13 HOT 4
- Show number of tiles in enemy kingdoms. HOT 1
- preferences forgotten with flatpak HOT 3
- Possibility to continue watching after being defeated
- Statistics page HOT 2
- Please give feedback about 1.2.0 Release Candidate HOT 4
- Ability to save/copy seed HOT 7
- Move random seed button away from start game button HOT 8
- Crash Report HOT 13
- Units can be disposed HOT 1
- Hardware keypad is useless HOT 1
- autoplay HOT 8
- Adversaries do illegal moves HOT 3
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