Comments (2)
Thanks for your feedback and suggestions!
Since there is the options menu now, it does make sense to have such an option.
I think that it makes some sense to assume the picked up unit is no longer protecting since the player probably picked it up to move it somewhere else. It is only confusing if you don't in fact want to move that unit. The root cause seems to be that you need to pick up a unit to show the protection levels which is indeed rather unintuitive. But at least every player stumbles on this information while playing the game and no additional UI is needed. But I'm open to ideas on how to improve this.
from feudaltactics.
I agree that the game mechanics should stay close to the original. They are after all what inspired me to make this game :)
from feudaltactics.
Related Issues (20)
- Provide debug information for crash reports HOT 2
- Crash when starting second game HOT 4
- Show previously played games. HOT 1
- Strategy guide HOT 2
- Android Virtual Keyboard covers the Seed's Text Input Box HOT 1
- Add adaptive/monochrome app icon for Android 13 HOT 4
- Show number of tiles in enemy kingdoms. HOT 1
- preferences forgotten with flatpak HOT 3
- Possibility to continue watching after being defeated
- Statistics page HOT 2
- Please give feedback about 1.2.0 Release Candidate HOT 4
- Ability to save/copy seed HOT 7
- Move random seed button away from start game button HOT 8
- Crash Report HOT 13
- ConcurrentModificationException Crash HOT 4
- Units can be disposed HOT 1
- Hardware keypad is useless HOT 1
- autoplay HOT 8
- Adversaries do illegal moves HOT 3
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from feudaltactics.