Comments (1)
Playing the new capital close to where the old one was indeed keeps it in the "danger zone". This somewhat forces the attacked player to defend it better in the next turn (if they can). Destroying the capital over and over again can be a strategy to defeat a player with a larger kingdom than you have. And indeed if you relied on the capital protecting your tiles, the new one still protects some of the same tiles.
When a kingdom is split, the new capital should be placed randomly. What you observed was probably a coincidence.
Making the logic configurable by the player, could be frustrating because you'd have some control but there will always be situations in which the placement would be undesirable.
But I think it is indeed a good idea to remove the randomness. I'd have to play around with your ideas to see what works.
from feudaltactics.
Related Issues (20)
- Provide debug information for crash reports HOT 2
- Crash when starting second game HOT 4
- Option to always show current protection level of tiles HOT 2
- Show previously played games. HOT 1
- Strategy guide HOT 2
- Android Virtual Keyboard covers the Seed's Text Input Box HOT 1
- Add adaptive/monochrome app icon for Android 13 HOT 4
- Show number of tiles in enemy kingdoms. HOT 1
- preferences forgotten with flatpak HOT 3
- Possibility to continue watching after being defeated
- Statistics page HOT 2
- Please give feedback about 1.2.0 Release Candidate HOT 4
- Ability to save/copy seed HOT 7
- Move random seed button away from start game button HOT 8
- Crash Report HOT 13
- ConcurrentModificationException Crash HOT 4
- Units can be disposed HOT 1
- Hardware keypad is useless HOT 1
- autoplay HOT 8
- Adversaries do illegal moves HOT 3
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from feudaltactics.