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  • aivill-project / animate3d

    pose-animator, This repository is to animate 3D avatar from real person pose estimation to localize semantic key points of a single or multiple human bodies in 3D space with texture and surface renditions.

    From organization aivill-project

  • arnaud-ramey / easy_mocap

    pose-animator, The aim is to be able to perform some motion capture with only a simple camera. The output of the motion capture (the detected pose of the human body) is here used to animate a OpenGL character.

    From user arnaud-ramey

  • aws-samples / nimblestudio-demo-assets

    pose-animator, NimbleStudio demo assets are assets that can be used to test the Amazon NimbleStudio (Studio in the cloud) service. The initial release consists of 3D assets (rigged characters and props) that can be posed, animated and rendered in Autodesk Maya 2020 or higher

    From organization aws-samples

  • colinleet / leet-bone-tools

    pose-animator, This is blender add-on to make animating sets of bones on a character easier. This tool's primary use is to make saved (cached) selections on a per armature basis. It also contains some tools to add, delete, and reset key-frames for selected bones on the current frame. This blender add-on only runs in pose mode. Selections are saved in an auxiliary text file in the same directory as the blend file. New bone selections are created in the tool's 3d-view panel. To access this toolset’s pie menu hold control and click in a 3d-view while in pose mode.

    From user colinleet

  • dhrunad / data_trader_maya

    pose-animator, This tool helps to import and export the data from one file to another. Currently supported for alembic(static or animated), fbx, obj, pose and shader. Users can use this tool inside maya or in the command line.

    From user dhrunad

  • h44rd / posetransfermayaplugin

    pose-animator, A plugin to automatically transfer pose from natural videos of a person to Maya and animate accordingly.

    From user h44rd

  • jiangh1995 / comp755

    pose-animator, Real Time Human Pose Detection and Reproduction on Animated Character

    From user jiangh1995

  • justintoribio / pose-estimation-ml-unity

    pose-animator, The purpose of this project is to perform real-time human pose estimation on video input. This is accomplished by implementing a pre-trained pose estimation machine learning model in Unity with the Barracuda inference library. The outcome will be a rendered animated skeleton that represents the human poses.

    From user justintoribio

  • meshcapade / smpl_blender_addon

    pose-animator, This add-on allows you to edit, reshape and animate SMPL-H, SMPL-X, and SUPR bodies ("SMPL Bodies" for short) to your current Blender scene. Each body consists of a mesh, a shape specific skeleton, and blendshapes (also known as "shape keys") for body shape, facial expressions and pose correctives.

    From organization meshcapade

  • raghav2998 / everybody-can-dance-now-video-game-version-

    pose-animator, Implemented human to game character transfer based on the UCB paper with the same name. Used pose estimation api by CMU and trained a Conditional GAN model on the pose estimated stick pose stick figure to learn a video game character. Further refinement in the project can be of great use to get animated version of real-life movies.

    From user raghav2998

  • yeliseyl / inbetween

    pose-animator, inBetween is a free set of animation tools built to speed up animator’s workflow and make it more comfortable inside SideFX Houdini. This plugin combines multiple features for “traditional” keyframe animation, such as automated breakdown pose creation, custom static ghosting, quick selection sets, instant reference import and more. No matter which animation method you choose, inBetween will help you do your work quickly and efficiently.

    From user yeliseyl

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