Name: Meshcapade
Type: Organization
Bio: Meshcapade is revolutionizing the world of human body modeling, sizing, and animation through state of the art statistical models.
Twitter: meshcapade
Location: Tübingen, Germany
Blog: meshcapade.com
Meshcapade 's Projects
Sample how to forward CloudWatch logs to Loki.
DECA: Detailed Expression Capture and Animation (SIGGRAPH 2021)
Official repository accompanying a CVPR 2022 paper EMOCA: Emotion Driven Monocular Face Capture And Animation. EMOCA takes a single image of a face as input and produces a 3D reconstruction. EMOCA sets the new standard on reconstructing highly emotional images in-the-wild
jsonapi.org style payload serializer and deserializer
Meshcapade support for Unreal Editor for Fortnite (UEFN)
Meshcapade support for Unreal Editor 5.3 onward
MPI-IS Mesh Processing Library
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
This add-on allows you to edit, reshape and animate SMPL-H, SMPL-X, and SUPR bodies ("SMPL Bodies" for short) to your current Blender scene. Each body consists of a mesh, a shape specific skeleton, and blendshapes (also known as "shape keys") for body shape, facial expressions and pose correctives.
Maya plugin for SMPL model integration
Sample textures for SMPL body model
Official ECCV 2022 repository for SUPR: A Sparse Unified Part-Based Human Representation
Official implementation of CVPR2020 paper "VIBE: Video Inference for Human Body Pose and Shape Estimation"
A Wiki on Body-Modelling Technology, maintained by Meshcapade GmbH.