pose-animator related contents
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arnaud-ramey / easy_mocap
pose-animator, The aim is to be able to perform some motion capture with only a simple camera. The output of the motion capture (the detected pose of the human body) is here used to animate a OpenGL character.
From user arnaud-ramey
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atareao / gqrcode
pose-animator, gqrcode is a very simple application that can create QR codes. This codes can have background, and can be animated QR codes. There are posibilities to create codes for simple text, geolocations, telephone number, email, url, WiFi Login, SMS, email messages and vCards.
From user atareao
Home Page: https://www.atareao.es/aplicacion/crear-codigos-qr-en-ubuntu/
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aws-samples / nimblestudio-demo-assets
pose-animator, NimbleStudio demo assets are assets that can be used to test the Amazon NimbleStudio (Studio in the cloud) service. The initial release consists of 3D assets (rigged characters and props) that can be posed, animated and rendered in Autodesk Maya 2020 or higher
From organization aws-samples
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benkenobi007 / pose-estimation-js
pose-animator, Based on pose animator - adding webworker
From user benkenobi007
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frankiehobbins / blender_togglemeshselection
pose-animator, Run the script to make objects selectable to stop you accidently leaving pose mode while animating
From user frankiehobbins
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jiangh1995 / comp755
pose-animator, Real Time Human Pose Detection and Reproduction on Animated Character
From user jiangh1995
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justintoribio / pose-estimation-ml-unity
pose-animator, The purpose of this project is to perform real-time human pose estimation on video input. This is accomplished by implementing a pre-trained pose estimation machine learning model in Unity with the Barracuda inference library. The outcome will be a rendered animated skeleton that represents the human poses.
From user justintoribio
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meshcapade / smpl_blender_addon
pose-animator, This add-on allows you to edit, reshape and animate SMPL-H, SMPL-X, and SUPR bodies ("SMPL Bodies" for short) to your current Blender scene. Each body consists of a mesh, a shape specific skeleton, and blendshapes (also known as "shape keys") for body shape, facial expressions and pose correctives.
From organization meshcapade
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nicobarray / use-posed-wave
pose-animator, React hook that returns a react-pose animated SVG path.
From user nicobarray
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orgtestcodacy11krepos110mb / repo-3105-pose-animator
pose-animator, null
From organization orgtestcodacy11krepos110mb
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pixelwizards / blendshapecontroller
pose-animator, BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline
From organization pixelwizards
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raghav2998 / everybody-can-dance-now-video-game-version-
pose-animator, Implemented human to game character transfer based on the UCB paper with the same name. Used pose estimation api by CMU and trained a Conditional GAN model on the pose estimated stick pose stick figure to learn a video game character. Further refinement in the project can be of great use to get animated version of real-life movies.
From user raghav2998
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rotem-shalev / ham2pose
pose-animator, Official implementation for "Ham2Pose: Animating Sign Language Notation into Pose Sequences" [CVPR 2023]
From user rotem-shalev
Home Page: https://rotem-shalev.github.io/ham-to-pose
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shalinisk / posetransfer
pose-animator, Using Pose Estimation to animate 3D models
From user shalinisk
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yeliseyl / inbetween
pose-animator, inBetween is a free set of animation tools built to speed up animator’s workflow and make it more comfortable inside SideFX Houdini. This plugin combines multiple features for “traditional” keyframe animation, such as automated breakdown pose creation, custom static ghosting, quick selection sets, instant reference import and more. No matter which animation method you choose, inBetween will help you do your work quickly and efficiently.
From user yeliseyl
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