Coder Social home page Coder Social logo

interactive-erosion's Introduction

Interactive-Erosion

This project is based on the excellent article Interactive Terrain Modeling Using Hydraulic Erosion. The Authors were also kind enough to publish the code in ShaderX7 which is what a lot of this Unity project is based on. I have made some changes and left some things out.

The idea behind this project is to erode a height map through a series of natural processes to help create a more realistic height map. Three processes are applied to the height map each frame and can be classed as force-based erosion, dissolution-based erosion and material slippage. All of these processes are carried out on the GPU. The height map can be represented by a series of layers (4, one for each RGBA channel) and each can have different erosion settings applied to it. The lower layer represents the base rock layer and the top layer represents soft soil/sand were any sediment is deposited.

Erosion before

Erosion after

Slippage before

Slippage after

interactive-erosion's People

Contributors

scrawk avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

interactive-erosion's Issues

Could it be bug in code?

Hi,
https://github.com/Scrawk/Interactive-Erosion/blob/master/Assets/InteractiveErosion/Scripts/ErosionSim.cs line 364 says Graphics.Blit(m_sedimentField[READ], m_advectSediment[0], m_advectSedimentMat);
where 0 is for READ. Shouldn't it be 1, WRITE?

Sorry if I'm wrong, but i'm very curious about that line.
BTW, can I ask you about some difficult places in your code? I got general idea of the code, and made first commits about GUI and stuff (nothing good yet) but I still have couple of questions.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.