Comments (3)
hey, so this totally makes sense, and in theory should be pretty easy to sort, but there's a bit of a problem at the moment.
I upgraded my mac to the latest OS, forgetting that apple removed OpenGL from it, and I'm now no longer able to build improviz... which is kind of a major issue :(
I'm gradually working on some possible fixes, but yeah it's not an ideal situation. will keep you in the loop though
from improviz.
Hi, Damn yeah that sucks. What about installing linux?
from improviz.
It's definitely on the cards, though I still won't be able to create the prebuilt versions for osx. For the last release I had to create those manually, and I've realised now it's because all the osx virtual machines that the CI services use have upgraded to more recent versions and so don't have opengl either hah
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Related Issues (20)
- Allow resizing of text
- Use opengl texture arrays
- Debounce resizing callback
- Atom plugin usage instructions HOT 1
- Not crashing when dividing by zero HOT 2
- random() and noise() functions HOT 1
- printLine() function? HOT 5
- strokeWeight? HOT 3
- fullscreen:1 not workings as expeted on macOS HOT 7
- Allow setting origin to be somewhere other than the middle of the screen
- OSC only work in main patch, not in usercode HOT 3
- Mac OSX troubleshooting HOT 3
- Improviz doesn't accept OSC lists HOT 1
- Support/discussion channel HOT 4
- Add documentation for removeCrossbar geometries option
- strokeSize documentation incorrect? HOT 1
- Add uniform for aspect ratio
- Add material and PostProcessing variable for Time
- Undeprecate it by using MGL for opengl on macos? HOT 1
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