Comments (3)
This has been on my wishlist for a while, and I started looking at it but realised that my shader skills needed a fair bit of improvement if I was going to do it that way.
Unfortunately recent versions of OpenGL seem to have deprecated the simple line weight stuff, so the solutions are either to use shaders (possibly easy for someone who knows what they're doing) or to actually model geometry wireframes and scale them appropriately (possibly a lot of faffy work I suspect)
from improviz.
This is now available using the new materials functionality, though it's going to change the way wireframes work, so need to document and test things out a bit
from improviz.
Considering this to be sorted now so closing
from improviz.
Related Issues (20)
- Allow resizing of text
- Use opengl texture arrays
- Debounce resizing callback
- Atom plugin usage instructions HOT 1
- Not crashing when dividing by zero HOT 2
- random() and noise() functions HOT 1
- printLine() function? HOT 5
- fullscreen:1 not workings as expeted on macOS HOT 7
- Allow setting origin to be somewhere other than the middle of the screen
- OSC only work in main patch, not in usercode HOT 3
- Mac OSX troubleshooting HOT 3
- Improviz doesn't accept OSC lists HOT 1
- Support/discussion channel HOT 4
- Add documentation for removeCrossbar geometries option
- strokeSize documentation incorrect? HOT 1
- Add uniform for aspect ratio
- Add material and PostProcessing variable for Time
- Change the default background to something darker HOT 3
- Undeprecate it by using MGL for opengl on macos? HOT 1
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from improviz.