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License: GNU Affero General Public License v3.0
Matchmaking server for RPCS3
License: GNU Affero General Public License v3.0
can this be used on a real PS3 with CFW?
Quick summary
When attempting to load player lobbies in Street Fighter x Tekken for online play, the game crashes.
Details
When attempting to load player lobbies in Street Fighter x Tekken for online play, the game crashes.
0. Make sure you're running with settings as close to default as possible
Do NOT enable any emulator game patches when reporting issues
Only change settings that are required for the game to work
1. Please attach RPCS3's log.
https://drive.google.com/file/d/1o1UlE2asa9U0Ty2ilfBbvKaGZT4X9Ea-/view?usp=sharing
2. If you describe graphical issue, please provide an RSX capture and a RenderDoc capture that demonstrate it.
No graphical issue
3. Please attach screenshots of your problem.
https://media.discordapp.net/attachments/738838647176036393/930034539835838504/unknown.png
5. Please provide your system configuration:
Windows 10
i7-7700K
GeForce RTX 2070 Super
Please include.
Anything else you deem to be important
The error I get is thread 'main' has overflowed its stack
. Nothing else appears after this.
I am using the build from https://github.com/RipleyTom/rpcn/actions/runs/6987258258
hi is required nat type for rpcn?
X/Post from the official rpcs3 repository.
Unable to connect two PCs that are on the same network together through games that use RPCN (Demon's Souls).
Trying to play Demon's Souls with my roommate
We can connect to other people without any errors but if we try to connect to each other it will always fail but only through RPCS3/RPCN. Fog wall will go up as will the Summoning Phantom / Being Summoned message
If we use two PS3s and connect to Yuvi's server, it works just fine.
When using two real PS3s (on the same network) connected to Yuvi's server. We can play together perfectly fine.
getting certain information on a given user can be useful for private servers, as a few games rely on the server to know who your friends are to return their scores, allow you to invite them to your room or ask to join theirs, etc.
(btw those examples are all from LBP lol)
We can play Street fighter X Tekken just fine on RCPN 1vs1 and 2vs1 and we thank you for that. I just wanna point out one issue, The game won't take more than 3 players in the lobby, lobby will crash when the 4th player joins. Even invites won't help.
We had a stress test and we tested all sorts of scenarios, this was one of them to team up in lobby and play 2vs2 and it didn't work.
Above you can see the log of our tests.
Thank you for looking into this
With a keypair generated with the OpenSSL commands provided in the README, and the SignTickets bool set to true in the config, the tickets are not being signed and fails with the error shown here:
INFO {npid=}: rpcn::server::client: Parsing command Some(Login)
INFO {npid=}: rpcn::server::client::cmd_account: Authentified as IPG
INFO {npid=}: rpcn::server::client: Succeeded with NoError
INFO {npid=IPG}: rpcn::server::client: Parsing command Some(RequestTicket)
INFO {npid=IPG}: rpcn::server::client: Requested a ticket for <UP8802-BLUS30463_00>
ERROR {npid=IPG}: rpcn::server::client::ticket: Signature size(66) isn't what is expected(56)!
INFO {npid=IPG}: rpcn::server::client: Succeeded with NoError
This should help with development as to prevent future regressions. Would be better if we hook CI to test for it as well. (helps in PRs)
Hello, I have been attempting to create a server for ModNation racers recently but have run into a roadblock when using ModNation racers + latest DLC with RPCN. It seems the game crashes with the last function on the thread that had caused the crash being "sceNpCommerce2GetCategoryInfo". I assume the game is trying to confirm DLC ownership status with RPCN?
The error logged by RPCS3 is "F {PPU[0x1000012] Thread (CommerceManagerThread) [0x00519248]} VM: Access violation reading location 0x3c (unmapped memory) [type=u0]"
How to reproduce:
I think this is the correct repository to report to but sorry if it isn't. Thank you.
When an invader fails to establish a connection. Your game will say 'Unable to leave during multiplayer session' indefinitely when trying to use an archstone. Must go to Quit Game then on the next loading screen it will be stuck there permanently. Rebooting the game resumes normal loading screen behavior.
Easiest to replicate at 3-3 with the Old Monk fight. If for whatever reason the invader is unable to establish a connection, the game will allow you to quit to main menu but you cannot use an archstone to leave. Summoning never has this problem, can only replicate this by having someone invade. A successful invasion and death of either the host or the invader will NOT cause the problem to manifest.
Unable to determine what causes the invasion failure.
Unrelated to issue #8
Never occurs.
Hi, sorry for this issue but I can't find a way of contacting the devs of this projects or find a discord server related to it.
NPEB02252 - Metal Slug 3
Client
E {NP Handler Thread} rpcn_log: Malformed reply to CreateRoom command
Server
2020-08-03 12:39:04: Client(Ani): Attempted to use invalid worldId: 65537
Description
I think there are two issues here
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