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A modification of SNES--HD- by WoozleWrangler that can now be run on non-jailbroken iPhones, iPod Touches, and iPads! This is possible thanks to Spencer Nielsen and his script removing jailbreak-specfic features (http://www.aorensoftware.com/blog/2011/05/23/play-snes-games-on-your-ipad-without-jailbreaking/)

C++ 51.17% C 29.67% Shell 0.01% Perl 0.06% Objective-C 10.08% Assembly 9.01%

snes4ios's People

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darvin avatar mistydemeo avatar rileytestut avatar

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snes4ios's Issues

Hardcoded /Developer paths don't work in Xcode 4.3

In Xcode 4.3, the developer paths moved from /Developer to /Applications/Xcode.app/Contents/Developer. Maybe the location of include paths and clang should be based on the output of xcode-select -print-path rather than hardcoded?

not running

error: failed to launch '/Users/darvin/Library/Developer/Xcode/DerivedData/SNES4iOS-bfzfkxuqotqikfenedxedndhbled/Build/Products/Debug-iphoneos/SNES4iOS.app/SNES4iOS' -- No such file or directory (/Users/darvin/Library/Developer/Xcode/DerivedData/SNES4iOS-bfzfkxuqotqikfenedxedndhbled/Build/Products/Debug-iphoneos/SNES4iOS.app/SNES4iOS)

clean build

Compile Error for iPhone 5.0 Simulator: framework not found CoreSurface

I havent tithed my $99 yet, but trying to test it in the simulator kicked up this.... Any advice?

Ld /Users/Geg/Library/Developer/Xcode/DerivedData/SNES4iOS-grlkytckpzpehqaiywehwbwsuxed/Build/Products/Debug-iphonesimulator/SNES4iOS.app/SNES4iOS normal i386
cd /Users/Geg/Documents/Xcode/SNES4iOS
setenv MACOSX_DEPLOYMENT_TARGET 10.6
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk -L/Users/Geg/Library/Developer/Xcode/DerivedData/SNES4iOS-grlkytckpzpehqaiywehwbwsuxed/Build/Products/Debug-iphonesimulator -L/Users/Geg/Documents/Xcode/SNES4iOS/src/snes4iphone_src -F/Users/Geg/Library/Developer/Xcode/DerivedData/SNES4iOS-grlkytckpzpehqaiywehwbwsuxed/Build/Products/Debug-iphonesimulator -F/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk/System/Library/PrivateFrameworks -F/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/System/Library/PrivateFrameworks -F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/System/Library/PrivateFrameworks -filelist /Users/Geg/Library/Developer/Xcode/DerivedData/SNES4iOS-grlkytckpzpehqaiywehwbwsuxed/Build/Intermediates/SNES4iOS.build/Debug-iphonesimulator/SNES4iOS.build/Objects-normal/i386/SNES4iOS.LinkFileList -mmacosx-version-min=10.6 -Xlinker -objc_abi_version -Xlinker 2 -fobjc-arc -Xlinker -no_implicit_dylibs -D__IPHONE_OS_VERSION_MIN_REQUIRED=50000 -framework AVFoundation -framework MediaPlayer -framework Foundation -framework UIKit -framework CoreGraphics -framework GameKit -framework QuartzCore -framework CoreSurface -framework IOSurface -lpocketsnes -framework AudioToolbox -lz -lIOKit -o /Users/Geg/Library/Developer/Xcode/DerivedData/SNES4iOS-grlkytckpzpehqaiywehwbwsuxed/Build/Products/Debug-iphonesimulator/SNES4iOS.app/SNES4iOS

ld: warning: directory not found for option '-F/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk/System/Library/PrivateFrameworks'
ld: warning: directory not found for option '-F/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/System/Library/PrivateFrameworks'
ld: framework not found CoreSurface
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang failed with exit code 1

Screen Tearing

There is massive screen tearing when a game scrolls quickly. Do you know what would be causing that?

Apple Mach-O Linker Error

I use Xcode 4.5 DP4 and get over 200 warnings and the following Apple Mach-O Linker Error:
Reference to symbol (which has not been assigned an address) _refreshScreenSurface in _gp_setFramebuffer from ~/iSkythe-SNES4iOS-b01bfa6/src/snes4iphone_src/libpocketsnes.a(iphone_sdk.o) for architecture armv7

I get the same error on Xcode 4.4.1.

Any ideas?

Cannot build for iPhone 4S

I am trying to compile from XCode on my iPhone, but I am getting a linker error that the library "-lIOKit" cannot be found:

ld: library not found for -lIOKit
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Does anyone know how to get the library and what to do with it?

Code reformat

If I'll reformat code of project with some auto reformatter, will this changes be accepted into upstream?
If yes, what code formatting do you prefer?

Will you add iCade? (not an actual issue)

I am not (yet) a developer (but I'm making an app and I will be soon), and in a few weeks, I'm getting an iCade and I was just wondering if you will add iCade support for this, and the GBA4iPhone? That would be great, but if not, its still the SNES for the iPhone! Also, I'm wondering if you are making any other emulators for developers? Thanks!

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