A modification of SNES--HD- by WoozleWrangler that can now be run on non-jailbroken iPhones, iPod Touches, and iPads! This is possible thanks to Spencer Nielsen and his script removing jailbreak-specfic features (http://www.aorensoftware.com/blog/2011/05/23/play-snes-games-on-your-ipad-without-jailbreaking/)
C++ 51.17%C 29.67%Shell 0.01%Perl 0.06%Objective-C 10.08%Assembly 9.01%
In Xcode 4.3, the developer paths moved from /Developer to /Applications/Xcode.app/Contents/Developer. Maybe the location of include paths and clang should be based on the output of xcode-select -print-path rather than hardcoded?
error: failed to launch '/Users/darvin/Library/Developer/Xcode/DerivedData/SNES4iOS-bfzfkxuqotqikfenedxedndhbled/Build/Products/Debug-iphoneos/SNES4iOS.app/SNES4iOS' -- No such file or directory (/Users/darvin/Library/Developer/Xcode/DerivedData/SNES4iOS-bfzfkxuqotqikfenedxedndhbled/Build/Products/Debug-iphoneos/SNES4iOS.app/SNES4iOS)
ld: warning: directory not found for option '-F/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk/System/Library/PrivateFrameworks'
ld: warning: directory not found for option '-F/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/System/Library/PrivateFrameworks'
ld: framework not found CoreSurface
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang failed with exit code 1
I use Xcode 4.5 DP4 and get over 200 warnings and the following Apple Mach-O Linker Error:
Reference to symbol (which has not been assigned an address) _refreshScreenSurface in _gp_setFramebuffer from ~/iSkythe-SNES4iOS-b01bfa6/src/snes4iphone_src/libpocketsnes.a(iphone_sdk.o) for architecture armv7
I am not (yet) a developer (but I'm making an app and I will be soon), and in a few weeks, I'm getting an iCade and I was just wondering if you will add iCade support for this, and the GBA4iPhone? That would be great, but if not, its still the SNES for the iPhone! Also, I'm wondering if you are making any other emulators for developers? Thanks!