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View Code? Open in Web Editor NEWA Repository with games in the spirit of http://www.onegameamonth.com/
A Repository with games in the spirit of http://www.onegameamonth.com/
The basic game mechanic depends on being able to handle mouse-clicks (to place the springs).
In addition, certain sections of the screen should not allow a click-event to be registered (or alternately, ignore the click event); this because only certain areas of the game (those highlighted by a bright color or something) are legal in terms of game rules.
A basic title screen.
This is an overly simplified task, but the game should provide a basic Heads-Up Display, that contains the number of currently in-play springs, as well as a Play button in order to begin the simulation of bouncing around.
A basic game over screen.
This refers to coding the formulas involved in making objects move according to a specific physics interpretation of bouncing. I think this involves elastic collisions in physics.
Like the scoring system in Angry Birds, which overlays what can be thought of as "modal" dialogue boxes, we're going to have to do the same for the scores associated with the player's performance in our game.
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