Name: Rogelio E. Cardona-Rivera
Type: User
Company: University of Utah
Bio: Puerto Rican Assistant Professor of Computational Psychology, Interactive Narrative, Game Design at the University of Utah by way of NCSU and UPRM.
Location: Salt Lake City, UT, USA
Blog: http://rogel.io
Rogelio E. Cardona-Rivera's Projects
A tour through AI algorithms.
An awkward-like where you control a dog. Made in Unity3D for Molyjam 2013.
A demo built with the Unity General Mediation Engine, called Base Case.
The web-based visual programming editor.
little unfinished particles game - MIT license
Carolina Games Summit Presentation
A repository workspace for the Coursera AI Planning course, offered through the University of Edinburgh during the Spring of 2013.
My Curriculum Vitae, displayed as a website and version-controlled to track how it changes over time.
Call of Duty World League Player Data
A C# Implementation of VHPOP (Younes & Simmons, 2003)
An HTML5 remake of the original Super Mario Brothers - expanded for wide screens.
The General Mediation Engine (GME) is a software framework for producing interactive narratives using narrative mediation.
Source code of HexGL, the futuristic HTML5 racing game by Thibaut Despoulain (me)
Playing around with Clojure.
Learning how to use the SBCL implementation of ANSI CL
A Java-based meta-linguistic abstraction of the first-order predicate calculus.
:globe_with_meridians: Jekyll is a blog-aware static site generator in Ruby
An example of Svbtle style kudos
LAPKT public repository
A viewer of the Riot Games API.
A repository that contains a sample Unity2D project.
A super simple personal url shortener
Simple Minecraft-inspired program using Python and Pyglet
Website for the Oak City Hipsters fantasy basketball team
Simple markdown-powered Ruby on Rails blog platform
A Repository with games in the spirit of http://www.onegameamonth.com/
Object Oriented Prover for S5n
An implementation of Pong using JavaScript
A Github mirror of the Plan Recognition as Planning code in Ramírez & Geffner, 2009
Demo for Plan Recognition as Planning over Classical Action Theories