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dancetools's Issues

New idea for mod

  1. Add the function to spawn inside the ship/around the ship door
  2. Add a function for spawning at point of the radar booster
  3. Add access to all monsters on the map:
    Remove/kill, force someone to attack (aggression is reset if it is impossible to attack)
    Send to the ship, show the ghost girl to all players

Feature request: Terminal command(s)

It would be nice to be able to send terminal commands from outside the ship using the dancetools console, especially scan, ping, and transmit. Maybe these could be added as top-level dancetools commands, or instead there could be a terminal command that sends all of its arguments to the ship terminal verbatim.

Value is 1

spawned a laser and a gold bar both valued at 1 and both sold for one only got 2 for quota please fix thankyou in advance

its not working

I downloaded the mod from thunderstore mod manager, but when i press ~ nothing happens, i am in a game sitting in my ship but it isnt working. Could you change the keybind to F5 or something because i cant get this to work and it seems like the only good menu i can find
I think i have may found the problem, my keyboard wont let me use "~" ingame it only will let me use ` and i dont know how to change it

Console opacity + auto-clear request

Another little request, but I'd like to be able to adjust the opacity of the console box that appears when you enter the dance tools console.
Specifically, I'd like to be able to make it entirely transparent so that if there isn't anything in the console's history then the console takes up a minimal amount of space
Additionally, alongside this feature, I'd like to be able to automatically clear the console every time I close it.
The goal here is basically to just make the console take up as little space on my screen as possible with those 2 features

By default, the opacity and toggle for auto-clear should be the way it currently is, but still allowing those to be changed within the config. Do you think this is something you could do? Thanks!

not a issue but a fix to the console issue

install using thunderstore then manual download the lastest file delete the console in thunderstore bepinex plugins folder then copy paste dancetools from the manual download one paste in the dancetool folder in the pluggins and your folder should look something like this
image

Help

I press the button, nothing happens.. I have it installed, not sure what to do.

Spawned items don't apply default weight if previously a weight was specified. / Spawned items all change to the last specified weight

Spawn an item with a specified weight:
"item duck 1 1 10"

Then spawn another with a different specified weight:
"item duck 1 1 2"

Both items change their weight to the newest specified weight

Not a big deal but what's more annoying is that if you now spawn another item without specifying weight:
"item duck"

It won't have the default weight applied, instead it will have the same weight of the last specified weight you used.

i need help

i try to spawn things using dancetools it just doesnt let me it just says that you need to be the host to use the command but i did host the game it just didnt register me as a host i tried both public and friends only lobbies it just doesnt work for me

New Command Idea

Mod has been very useful and fun, great work mate. Could weather be added as a command?
usage would be weather name
names being: Eclipsed, Flooded, Foggy, Rainy, and Stormy
so we could set weather for all moons by doing weather Stormy

Mod Idea + Fix request

Currently outside enemies do not show up in the list of spawnable enemies, could they be added?

Also, when you die and spectate someone you can use the "item" command properly and it'll spawn an item on the person you're spectating, but if you try and spawn an enemy "onme" it spawns it out in the void instead of on the spectated player. Could this be fixed to properly spawn enemies on players that you spectate?

Spawning requests

Hiya, wanted to request a few more things! I really love this mod, so thank you very much for all the work you've put into it!

Firstly, I'd like to request the addition of the "Red Pill" test enemy (Obunga) into the spawnable enemy list, and potentially other enemies that currently aren't in the list (circuit bees, docile locusts, manticoils).
Secondly, if this is something you can even do, I'd like to be able to spawn mines and turrets from the enemy list. I know this is something that can be done (such as the Lethal Presents mod spawning them on the player from a gift) so if it isn't too much trouble it'd be cool to have that added to the spawn list.
And one last thing, I'd like another spawn parameter for both item and enemy that lets me input a player's name (or part of it if it can recognize shortened names) in order to spawn an item or enemy on someone when I am not already dead

Thank you very much for your time and effort, it's greatly appreciated!

does not let me spawn anything?

i think what is happening is that i dont know what to type, if i want to spawn a shotgun do i type shotgun 1 or something else? i would love some help and sorry that i dont understand :/

Feature request: Highlight command

When experimenting techniques or routing challenge moons, it would be nice to easily see where various kinds of objects or entities are, even through walls. It would be nice if there was a command that would highlight various types of objects, like enemies or scrap items.

Ideas:

  • Highlighted objects would have colored outlines that are visible through walls/floors, like those provided by the Quick Outline asset.
  • Each type of object could be highlighted independently:
    • enemy, turret, mine (red)
    • player (orange)
    • scrap items, including keys/shotguns/apparatus (lime green)
    • equipment, i.e. items purchasable from the store (yellow)
    • ship, exit, circuit breaker, security door, valve (white)
  • Command syntax: highlight ?type ?mode, must have type or mode or both
    • highlight enemy on and highlight enemy off would enable/disable enemy highlighting, respectively
    • highlight enemy would toggle enemy highlighting
    • highlight on and highlight off would enable/disable all highlighting, respectively
  • Highlight colors would be configurable.
  • Only objects in the same scene area as the camera (that is, exterior or interior) would be highlighted. That way, you don't see interior scrap items through the floor of the outside area, and vice versa. (I say same area as the camera, not the player, so that this feature would work well with freecam mods and spectator mode.)
  • Objects that appear after highlighting is enabled should be highlighted too. For example if I run highlight enemy on and an enemy spawns afterwards, that enemy should also be highlighted.
  • Maybe held scrap/equipment items shouldn't be highlighted for the holding player's camera.

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