qbism / super8 Goto Github PK
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qbism super8 engine based on Makaqu and Quake source code
OH GOD is beatiful!
https://www.youtube.com/watch?v=B8K1aB4oQPA
I just found this video of the engine. Is amazing. Is better than I imagined. I trough a software renderer would look dirty, ofuscated, like a bunch of pixels mixed, but it looks amazing cool. And faithfull to the original!
Also, yea, the readme. don't seems to have the md format, so appear withouth line feeds in github.
You 100% need to add this youtube video to the desciption. You did some amazing cool work here, mr. qBism!.
The renderer's aspect ratio correction seems to assume a fullscreen view, and only a fullscreen view. It does not account for changes in the size of the window caused by the status bar. vid_nativeaspect can adjust for this, but at the cost of some 2D image distortion and a constricted horizontal FOV.
http://i.imgur.com/w533tRC.png
Makaqu 1.4 (correct)
http://i.imgur.com/tj1P8t3l.png
Qbism super8, default settings except for fov 100 (badly stretched)
http://i.imgur.com/9QAqdi9.png
Qbism super8, vid_nativeaspect 2.01 (2D images appear perfect, view is slightly stretched, some FOV lost)
http://i.imgur.com/PTtfqOo.png
Qbism super8, vid_nativeaspect 2.23 (renderer proportions correct, 2D images compressed horizontally, major FOV loss)
Hy. If you have the Windows Taskbar (W7 W10) on the left side, or on the top (not below), then you see always the taskbar in the game if you play in fullscreen...
https://www.youtube.com/watch?v=0vvW-cDbfjg
In this playthrough I did of E2M6 in super8 you can clearly see the super shotgun's geometry distort during the firing animation--it appears to be clipping directly into the screen. This happens with both the stock super shotgun model and the hi-poly model included with super8 (which I had removed in an attempt to see if that would make the issue go away--it did not).
How much effort would it require to compile Super8 on Linux? The engine looks great and, while it does run on Wine, native support would be lovely.
When I try to increase the status bar scaling all the way up, the game crashes. Winxp sp3.
Crossposted from https://qbism.com/viewtopic.php?f=1&t=8
I was playing through the first episode of Quake in DOS v1.06 (installed straight from an OEM CD I got with a joystick in 1998) and noticed the lighting in the DOS executable seemed more vibrant than in super8. I took a screenshot in v1.06 and then another in super8 and it seems like super8 does not render overbrights properly, perhaps not at all.
http://i.imgur.com/Dcf7lJT.png
Quake 1.06 (correct)
http://i.imgur.com/w533tRC.png
Makaqu 1.4 (correct)
http://i.imgur.com/tj1P8t3.png
Qbism super8 (incorrect, also the full status bar with background "squashes" the view area, stretching everything horizontally)
Was hoping to be able to play the new Arcane Dimensions mod on Qbism, but when I try to start it, the game just autocloses. Not sure if this is an engine side issue which can be resolved, or a mod side issue which they have to choose to remedy.
btw, I cannot seem to get access to the new site. Which is the best way to communicate about super8?
fatal error: mad.h: No such file or directory
seems to be the libmad library
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