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super8's Issues

The README text is gambled and can't be read properly in github

OH GOD is beatiful!
https://www.youtube.com/watch?v=B8K1aB4oQPA
I just found this video of the engine. Is amazing. Is better than I imagined. I trough a software renderer would look dirty, ofuscated, like a bunch of pixels mixed, but it looks amazing cool. And faithfull to the original!

Also, yea, the readme. don't seems to have the md format, so appear withouth line feeds in github.
You 100% need to add this youtube video to the desciption. You did some amazing cool work here, mr. qBism!.

Rendering engine does not account for changes in aspect ratio caused by the status bar

The renderer's aspect ratio correction seems to assume a fullscreen view, and only a fullscreen view. It does not account for changes in the size of the window caused by the status bar. vid_nativeaspect can adjust for this, but at the cost of some 2D image distortion and a constricted horizontal FOV.

http://i.imgur.com/w533tRC.png
Makaqu 1.4 (correct)

http://i.imgur.com/tj1P8t3l.png
Qbism super8, default settings except for fov 100 (badly stretched)

http://i.imgur.com/9QAqdi9.png
Qbism super8, vid_nativeaspect 2.01 (2D images appear perfect, view is slightly stretched, some FOV lost)

http://i.imgur.com/PTtfqOo.png
Qbism super8, vid_nativeaspect 2.23 (renderer proportions correct, 2D images compressed horizontally, major FOV loss)

Windows Taskbar problem

Hy. If you have the Windows Taskbar (W7 W10) on the left side, or on the top (not below), then you see always the taskbar in the game if you play in fullscreen...

Linux native support

How much effort would it require to compile Super8 on Linux? The engine looks great and, while it does run on Wine, native support would be lovely.

Overbrights do not display correctly in super8.

Crossposted from https://qbism.com/viewtopic.php?f=1&t=8

I was playing through the first episode of Quake in DOS v1.06 (installed straight from an OEM CD I got with a joystick in 1998) and noticed the lighting in the DOS executable seemed more vibrant than in super8. I took a screenshot in v1.06 and then another in super8 and it seems like super8 does not render overbrights properly, perhaps not at all.

http://i.imgur.com/Dcf7lJT.png
Quake 1.06 (correct)

http://i.imgur.com/w533tRC.png
Makaqu 1.4 (correct)

http://i.imgur.com/tj1P8t3.png
Qbism super8 (incorrect, also the full status bar with background "squashes" the view area, stretching everything horizontally)

Arcane Dimensions compatibility?

Was hoping to be able to play the new Arcane Dimensions mod on Qbism, but when I try to start it, the game just autocloses. Not sure if this is an engine side issue which can be resolved, or a mod side issue which they have to choose to remedy.

btw, I cannot seem to get access to the new site. Which is the best way to communicate about super8?

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