Comments (5)
The viewport is so close to the model that it is clipping through it and showing interior faces. I suspect you have old super8 versions or modified screen offset settings.
Delete (or backup) config and super8 directory, then reinstall the super8 dir from zip.
If that doesn't correct it, you will need to manually adjust scr_ofsx, y, z cvars.
from super8.
BTW, there are also weapon-bob cvars that may affect clipping. Since this can be adjusted via cvars I closed this issue.
from super8.
this is normal behavior in quake with a sbar/ibar as that fudges the weapon upward. yes quake shipped with weapon models clipping. yes quake was rushed and yes quake is full of hacks
from super8.
Heh, 'fixing' a hack is sometimes stretching a skin that is already thin. A new break or incompatibility may emerge. This particular issue is affected by monitor resolution, vwep mods, etc.
from super8.
in normal quake it's most eregious with a tweaked VGA mode i.e. 320x480
from super8.
Related Issues (9)
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- Crashing when increasing status bar scaling HOT 3
- Linux native support HOT 1
- Windows Taskbar problem HOT 6
- Does not compile for me HOT 2
- The README text is gambled and can't be read properly in github HOT 3
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from super8.