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This project forked from sobkas/eldritch

3.0 3.0 2.0 8.4 MB

Eldritch port to the OpenPandora (meaning Arm / GLES2 / OpenAL): Status Working (with latest data file from Steam)

Home Page: https://boards.openpandora.org/topic/18323-eldritch/

License: Other

CMake 0.51% C 52.66% C++ 46.39% Objective-C++ 0.01% Python 0.31% Objective-C 0.11% Batchfile 0.01%

eldritch's People

Contributors

cwharris avatar olafurw avatar ptitseb avatar rajdakin avatar rohit-n avatar sobkas avatar

Stargazers

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Watchers

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Forkers

emileb rajdakin

eldritch's Issues

AmigaOS4: crash when save preferences file

If we go to the preferences in the main screen, go through them, and tried to exit to the main menu screen, it then tries to save to the "./prefs.cfg" and crashes in the EldritchFramework WritePrefsConfig. For AmigaOS4 we need to put that file to the "PROGDIR:" (without ./ at the beginning), or to PROGDIR:.eldritch.

AmigaOS4 : Crash when exit from game, or restart, or when switch a level

When I exit from a game we crash all the time because it tries to save ./main.eldritchmastersave" and says Couldn't open file ./main.eldritchmastersave, and then crashes with stack tracepoint out to the EldritchSaveLoad_SaveMaster. The same happens when we trying to restart a level, or when we go to the next world. For AmigaOS4 we need to put that file to the "PROGDIR:" (without ./ at the beginning), or to PROGDIR:.eldritch.

AmigaOS4 (or general): "Ressurect in Asylum" didn't work

Find out (At least on AmigaOS4), that if we go for example left/left in the first level to the table with a pumpkin head, and press "f" there so go to a new level and then die there, we have a question: resurrect or resurrect in Asylum. If I choose pure resurrect, then all fine, the game starts from the beginning, if we choose to resurrect in Asylum, then nothing changes. In console I have :

"Warn failed: "false" ()
in unknown fucntion in code/Projects/Eldritch/src/eldritchgame.cpp at line 275.

Building for GNU/Linux with GLES and no X11, possible?

Hi @ptitSeb

Is it possible to build this for GNU/Linux with GLES only?
I saw that, when building for Pandora (-DPANDORA=ON) libglew is still needed, which I understand is desktop-GL only.

I also tried -DGLES=ON, but got linking errors:

[ 65%] Linking CXX executable Eldritch
cd /home/manuel/src/Eldritch/Code/b4/Projects/Eldritch && /usr/bin/cmake -E cmake_link_script CMakeFiles/Eldritch.dir/link.txt --verbose=1
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CMakeFiles/Eldritch.dir/src/Actions/wbactioneldshowbook.cpp.o CMakeFiles/Eldritch.dir/src/Actions/wbactioneldspawnentity.cpp.o CMakeFiles/Eldritch.dir/src/Actions/wbactioneldstopmotion.cpp.o CMakeFiles/Eldritch.dir/src/Actions/wbactioneldtweetrip.cpp.o CMakeFiles/Eldritch.dir/src/AnimEvents/animeventeldexecuteaction.cpp.o CMakeFiles/Eldritch.dir/src/AnimEvents/animeventeldsendevent.cpp.o CMakeFiles/Eldritch.dir/src/BTNodes/rodinbtnodeeldlookat.cpp.o CMakeFiles/Eldritch.dir/src/BTNodes/rodinbtnodeeldmoveto.cpp.o CMakeFiles/Eldritch.dir/src/BTNodes/rodinbtnodeeldplayanim.cpp.o CMakeFiles/Eldritch.dir/src/BTNodes/rodinbtnodeeldplaybark.cpp.o CMakeFiles/Eldritch.dir/src/BTNodes/rodinbtnodeeldstopmoving.cpp.o CMakeFiles/Eldritch.dir/src/BTNodes/rodinbtnodeeldturntoward.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldaimotion.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldammobag.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldanchor.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldcamera.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldcharacter.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldclimbable.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldcollision.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompelddamager.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompelddoor.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompelddropshadow.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldendgamecounter.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldfaction.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldfootsteps.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldfrobbable.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldfrobber.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldhands.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldhard.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldhardlistener.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldheadtracker.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldhealth.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldhudmarker.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldicicles.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldinventory.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompelditem.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldkeyring.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldlight.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldlock.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldmapmarker.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldmarkup.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldmesh.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldminimap.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldparticles.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldpickup.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldplayer.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldpowerteleport.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldrespawner.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldrope.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldsensor.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldsensordamage.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldsensorhearing.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldsensormarkup.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldsensorpoll.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldsensortheft.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldsensorvision.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldsleeper.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldsound.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldspikes.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldthinker.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldthinkerhearwormtarget.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldthinkerpatrol.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldthinkertarget.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldtransform.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldtrapbolt.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldusable.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldvisible.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldwallet.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldwatson.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbcompeldweapon.cpp.o CMakeFiles/Eldritch.dir/src/Components/wbeldritchcomponent.cpp.o CMakeFiles/Eldritch.dir/src/PEs/wbpeelddistance.cpp.o CMakeFiles/Eldritch.dir/src/PEs/wbpeeldgetcharactervo.cpp.o CMakeFiles/Eldritch.dir/src/PEs/wbpeeldgetfaction.cpp.o CMakeFiles/Eldritch.dir/src/PEs/wbpeeldgetitem.cpp.o CMakeFiles/Eldritch.dir/src/PEs/wbpeeldgetlocation.cpp.o CMakeFiles/Eldritch.dir/src/PEs/wbpeeldgetpersistentvar.cpp.o CMakeFiles/Eldritch.dir/src/PEs/wbpeeldgetslot.cpp.o CMakeFiles/Eldritch.dir/src/PEs/wbpeeldgetvelocity.cpp.o CMakeFiles/Eldritch.dir/src/PEs/wbpeeldhardscalar.cpp.o CMakeFiles/Eldritch.dir/src/PEs/wbpeeldhardswitch.cpp.o CMakeFiles/Eldritch.dir/src/PEs/wbpeeldplayer.cpp.o CMakeFiles/Eldritch.dir/src/SDPs/sdpelddropshadow.cpp.o CMakeFiles/Eldritch.dir/src/SDPs/sdpeldhud.cpp.o CMakeFiles/Eldritch.dir/src/SDPs/sdpeldhudcalibration.cpp.o CMakeFiles/Eldritch.dir/src/SDPs/sdpeldlit.cpp.o CMakeFiles/Eldritch.dir/src/SDPs/sdpeldpost.cpp.o CMakeFiles/Eldritch.dir/src/SDPs/sdpeldworld.cpp.o CMakeFiles/Eldritch.dir/src/Screens/uiscreen-eldbindinputs.cpp.o CMakeFiles/Eldritch.dir/src/Screens/uiscreen-eldcredits.cpp.o CMakeFiles/Eldritch.dir/src/Screens/uiscreen-eldmirror.cpp.o CMakeFiles/Eldritch.dir/src/Screens/uiscreen-eldsetres.cpp.o CMakeFiles/Eldritch.dir/src/eldritchbank.cpp.o CMakeFiles/Eldritch.dir/src/eldritchfactions.cpp.o CMakeFiles/Eldritch.dir/src/eldritchframework.cpp.o CMakeFiles/Eldritch.dir/src/eldritchgame.cpp.o CMakeFiles/Eldritch.dir/src/eldritchirradiance.cpp.o CMakeFiles/Eldritch.dir/src/eldritchmesh.cpp.o CMakeFiles/Eldritch.dir/src/eldritchmusic.cpp.o CMakeFiles/Eldritch.dir/src/eldritchnav.cpp.o CMakeFiles/Eldritch.dir/src/eldritchparticles.cpp.o CMakeFiles/Eldritch.dir/src/eldritchpersistence.cpp.o CMakeFiles/Eldritch.dir/src/eldritchroom.cpp.o CMakeFiles/Eldritch.dir/src/eldritchsaveload.cpp.o CMakeFiles/Eldritch.dir/src/eldritchsound3dlistener.cpp.o CMakeFiles/Eldritch.dir/src/eldritchtargetmanager.cpp.o CMakeFiles/Eldritch.dir/src/eldritchtools.cpp.o CMakeFiles/Eldritch.dir/src/eldritchwbscenehelpers.cpp.o CMakeFiles/Eldritch.dir/src/eldritchworld.cpp.o CMakeFiles/Eldritch.dir/src/eldritchworldgen.cpp.o CMakeFiles/Eldritch.dir/src/main.cpp.o CMakeFiles/Eldritch.dir/src/uiinputmapeldritch.cpp.o  -o Eldritch   -L/home/manuel/src/Eldritch/Code/Libraries/Audio  -L/home/manuel/src/Eldritch/Code/Libraries/Audio/lib  -L/home/manuel/src/Eldritch/Code/Libraries/Math  -L/home/manuel/src/Eldritch/Code/Libraries/Framework  -L/home/manuel/src/Eldritch/Code/Libraries/UI  -L/home/manuel/src/Eldritch/Code/Libraries/2D  -L/home/manuel/src/Eldritch/Code/Libraries/3D  -L/home/manuel/src/Eldritch/Code/Libraries/Core  -L/home/manuel/src/Eldritch/Code/Libraries/Rodin  -L/home/manuel/src/Eldritch/Code/Libraries/Workbench  -L/usr/local/lib  -Wl,-rpath,/home/manuel/src/Eldritch/Code/Libraries/Audio:/home/manuel/src/Eldritch/Code/Libraries/Audio/lib:/home/manuel/src/Eldritch/Code/Libraries/Math:/home/manuel/src/Eldritch/Code/Libraries/Framework:/home/manuel/src/Eldritch/Code/Libraries/UI:/home/manuel/src/Eldritch/Code/Libraries/2D:/home/manuel/src/Eldritch/Code/Libraries/3D:/home/manuel/src/Eldritch/Code/Libraries/Core:/home/manuel/src/Eldritch/Code/Libraries/Rodin:/home/manuel/src/Eldritch/Code/Libraries/Workbench:/usr/local/lib ../../Libraries/Core/libCore.a ../../Libraries/Math/libMath.a ../../Libraries/2D/lib2D.a ../../Libraries/3D/lib3D.a ../../Libraries/Audio/libAudio.a ../../Libraries/Workbench/libWorkbench.a ../../Libraries/Rodin/libRodin.a ../../Libraries/UI/libUI.a ../../Libraries/Framework/libFramework.a -lSDL2 -lGLESv2 -lopenal -lalut -lvorbisfile ../../Libraries/2D/lib2D.a ../../Libraries/3D/lib3D.a ../../Libraries/Core/libCore.a -lz ../../Libraries/Math/libMath.a ../../Libraries/UI/libUI.a -lopenal 
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2renderer.cpp.o): in function `GL2Renderer::Initialize()':
gl2renderer.cpp:(.text+0x2a1): undefined reference to `glFrontFace'
/usr/bin/ld: gl2renderer.cpp:(.text+0x2b8): undefined reference to `glGetIntegerv'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2renderer.cpp.o): in function `GL2Renderer::RenderBucket(Bucket*, ViewportPass const*)':
gl2renderer.cpp:(.text+0xc31): undefined reference to `glEnableVertexAttribArray'
/usr/bin/ld: gl2renderer.cpp:(.text+0xc76): undefined reference to `glVertexAttribPointer'
/usr/bin/ld: gl2renderer.cpp:(.text+0xc97): undefined reference to `glEnableVertexAttribArray'
/usr/bin/ld: gl2renderer.cpp:(.text+0xcdc): undefined reference to `glVertexAttribPointer'
/usr/bin/ld: gl2renderer.cpp:(.text+0xcfd): undefined reference to `glEnableVertexAttribArray'
/usr/bin/ld: gl2renderer.cpp:(.text+0xd42): undefined reference to `glVertexAttribPointer'
/usr/bin/ld: gl2renderer.cpp:(.text+0xd68): undefined reference to `glEnableVertexAttribArray'
/usr/bin/ld: gl2renderer.cpp:(.text+0xdad): undefined reference to `glVertexAttribPointer'
/usr/bin/ld: gl2renderer.cpp:(.text+0xdd3): undefined reference to `glEnableVertexAttribArray'
/usr/bin/ld: gl2renderer.cpp:(.text+0xe18): undefined reference to `glVertexAttribPointer'
/usr/bin/ld: gl2renderer.cpp:(.text+0xe3b): undefined reference to `glEnableVertexAttribArray'
/usr/bin/ld: gl2renderer.cpp:(.text+0xe80): undefined reference to `glVertexAttribPointer'
/usr/bin/ld: gl2renderer.cpp:(.text+0xea6): undefined reference to `glEnableVertexAttribArray'
/usr/bin/ld: gl2renderer.cpp:(.text+0xeeb): undefined reference to `glVertexAttribPointer'
/usr/bin/ld: gl2renderer.cpp:(.text+0xf11): undefined reference to `glEnableVertexAttribArray'
/usr/bin/ld: gl2renderer.cpp:(.text+0xf56): undefined reference to `glVertexAttribPointer'
/usr/bin/ld: gl2renderer.cpp:(.text+0xf77): undefined reference to `glEnableVertexAttribArray'
/usr/bin/ld: gl2renderer.cpp:(.text+0xfbc): undefined reference to `glVertexAttribPointer'
/usr/bin/ld: gl2renderer.cpp:(.text+0xfdd): undefined reference to `glEnableVertexAttribArray'
/usr/bin/ld: gl2renderer.cpp:(.text+0x1022): undefined reference to `glVertexAttribPointer'
/usr/bin/ld: gl2renderer.cpp:(.text+0x1043): undefined reference to `glEnableVertexAttribArray'
/usr/bin/ld: gl2renderer.cpp:(.text+0x1088): undefined reference to `glVertexAttribPointer'
/usr/bin/ld: gl2renderer.cpp:(.text+0x10a9): undefined reference to `glEnableVertexAttribArray'
/usr/bin/ld: gl2renderer.cpp:(.text+0x10ee): undefined reference to `glVertexAttribPointer'
/usr/bin/ld: gl2renderer.cpp:(.text+0x1111): undefined reference to `glEnableVertexAttribArray'
/usr/bin/ld: gl2renderer.cpp:(.text+0x1156): undefined reference to `glVertexAttribPointer'
/usr/bin/ld: gl2renderer.cpp:(.text+0x118b): undefined reference to `glDisableVertexAttribArray'
/usr/bin/ld: gl2renderer.cpp:(.text+0x124a): undefined reference to `glDrawElements'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2renderer.cpp.o): in function `GL2Renderer::Clear(unsigned int, unsigned int, float, unsigned int)':
gl2renderer.cpp:(.text+0x1359): undefined reference to `glClearColor'
/usr/bin/ld: gl2renderer.cpp:(.text+0x137a): undefined reference to `glClearDepthf'
/usr/bin/ld: gl2renderer.cpp:(.text+0x13a8): undefined reference to `glClearStencil'
/usr/bin/ld: gl2renderer.cpp:(.text+0x13b8): undefined reference to `glDepthMask'
/usr/bin/ld: gl2renderer.cpp:(.text+0x13c2): undefined reference to `glClear'
/usr/bin/ld: gl2renderer.cpp:(.text+0x13d2): undefined reference to `glDepthMask'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2renderer.cpp.o): in function `GL2Renderer::SetRenderTarget(IRenderTarget*)':
gl2renderer.cpp:(.text+0x18c0): undefined reference to `glBindFramebuffer'
/usr/bin/ld: gl2renderer.cpp:(.text+0x19c3): undefined reference to `glViewport'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2renderer.cpp.o): in function `GL2Renderer::SetShaderProgram(IShaderProgram*)':
gl2renderer.cpp:(.text+0x1a94): undefined reference to `glUseProgram'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2renderer.cpp.o): in function `GL2Renderer::glSetEnabled(unsigned int, bool)':
gl2renderer.cpp:(.text+0x1af0): undefined reference to `glEnable'
/usr/bin/ld: gl2renderer.cpp:(.text+0x1afc): undefined reference to `glDisable'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2renderer.cpp.o): in function `GL2Renderer::SetCullMode(ECullMode)':
gl2renderer.cpp:(.text+0x1b3f): undefined reference to `glDisable'
/usr/bin/ld: gl2renderer.cpp:(.text+0x1b4b): undefined reference to `glEnable'
/usr/bin/ld: gl2renderer.cpp:(.text+0x1b69): undefined reference to `glCullFace'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2renderer.cpp.o): in function `GL2Renderer::SetZWriteEnable(EZWriteEnable)':
gl2renderer.cpp:(.text+0x1c06): undefined reference to `glDepthMask'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2renderer.cpp.o): in function `GL2Renderer::SetBlend(EBlend, EBlend)':
gl2renderer.cpp:(.text+0x1ce1): undefined reference to `glBlendFunc'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2renderer.cpp.o): in function `GL2Renderer::SetTexture(unsigned int, ITexture*)':
gl2renderer.cpp:(.text+0x1d0c): undefined reference to `glActiveTexture'
/usr/bin/ld: gl2renderer.cpp:(.text+0x1d68): undefined reference to `glBindTexture'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2renderer.cpp.o): in function `GL2Renderer::SetAddressing(unsigned int, ETextureAddress, ETextureAddress)':
gl2renderer.cpp:(.text+0x1e0f): undefined reference to `glTexParameteri'
/usr/bin/ld: gl2renderer.cpp:(.text+0x1e37): undefined reference to `glTexParameteri'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2renderer.cpp.o): in function `GL2Renderer::SetMinMipFilters(unsigned int, ETextureFilter, ETextureFilter)':
gl2renderer.cpp:(.text+0x1ef7): undefined reference to `glTexParameteri'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2renderer.cpp.o): in function `GL2Renderer::SetMagFilter(unsigned int, ETextureFilter)':
gl2renderer.cpp:(.text+0x1f8a): undefined reference to `glTexParameteri'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2renderer.cpp.o): in function `GL2Renderer::SetPixelShaderFloat4(HashedString const&, float const*, unsigned int)':
gl2renderer.cpp:(.text+0x213c): undefined reference to `glUniform4fv'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2renderer.cpp.o): in function `GL2Renderer::SetPixelShaderMatrix(HashedString const&, float const*, unsigned int)':
gl2renderer.cpp:(.text+0x2328): undefined reference to `glUniformMatrix4fv'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2rendertarget.cpp.o): in function `GL2RenderTarget::~GL2RenderTarget()':
gl2rendertarget.cpp:(.text+0x1d5): undefined reference to `glDeleteRenderbuffers'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x1f5): undefined reference to `glDeleteRenderbuffers'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x215): undefined reference to `glDeleteFramebuffers'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2rendertarget.cpp.o): in function `GL2RenderTarget::Initialize(SRenderTargetParams const&)':
gl2rendertarget.cpp:(.text+0x317): undefined reference to `glGenFramebuffers'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x3a6): undefined reference to `glGenTextures'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x423): undefined reference to `glBindTexture'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x462): undefined reference to `glTexImage2D'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x47a): undefined reference to `glTexParameteri'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x48e): undefined reference to `glTexParameteri'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x4a2): undefined reference to `glTexParameteri'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x4b6): undefined reference to `glTexParameteri'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x4eb): undefined reference to `glBindTexture'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x510): undefined reference to `glGenRenderbuffers'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x58d): undefined reference to `glBindRenderbuffer'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x5b0): undefined reference to `glRenderbufferStorage'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x5c5): undefined reference to `glGenRenderbuffers'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x5d8): undefined reference to `glBindRenderbuffer'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x5fb): undefined reference to `glRenderbufferStorage'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x60a): undefined reference to `glBindRenderbuffer'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x61d): undefined reference to `glBindFramebuffer'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x640): undefined reference to `glFramebufferTexture2D'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x65d): undefined reference to `glFramebufferRenderbuffer'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x67a): undefined reference to `glFramebufferRenderbuffer'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x684): undefined reference to `glCheckFramebufferStatus'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x6fe): undefined reference to `glBindFramebuffer'
/usr/bin/ld: gl2rendertarget.cpp:(.text+0x711): undefined reference to `glBindFramebuffer'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2shaderprogram.cpp.o): in function `GL2ShaderProgram::~GL2ShaderProgram()':
gl2shaderprogram.cpp:(.text+0x225): undefined reference to `glDetachShader'
/usr/bin/ld: gl2shaderprogram.cpp:(.text+0x2c1): undefined reference to `glDetachShader'
/usr/bin/ld: gl2shaderprogram.cpp:(.text+0x2cf): undefined reference to `glDeleteProgram'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2shaderprogram.cpp.o): in function `GL2ShaderProgram::Initialize(IVertexShader*, IPixelShader*, IVertexDeclaration*)':
gl2shaderprogram.cpp:(.text+0x4c6): undefined reference to `glCreateProgram'
/usr/bin/ld: gl2shaderprogram.cpp:(.text+0x5e2): undefined reference to `glAttachShader'
/usr/bin/ld: gl2shaderprogram.cpp:(.text+0x687): undefined reference to `glAttachShader'
/usr/bin/ld: gl2shaderprogram.cpp:(.text+0x6b1): undefined reference to `glLinkProgram'
/usr/bin/ld: gl2shaderprogram.cpp:(.text+0x6cb): undefined reference to `glGetProgramiv'
/usr/bin/ld: gl2shaderprogram.cpp:(.text+0x6f1): undefined reference to `glGetProgramiv'
/usr/bin/ld: gl2shaderprogram.cpp:(.text+0x740): undefined reference to `glGetProgramInfoLog'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2shaderprogram.cpp.o): in function `GL2ShaderProgram::BindAttributes(IVertexDeclaration*) const':
gl2shaderprogram.cpp:(.text+0x8bd): undefined reference to `glBindAttribLocation'
/usr/bin/ld: gl2shaderprogram.cpp:(.text+0x8e5): undefined reference to `glBindAttribLocation'
/usr/bin/ld: gl2shaderprogram.cpp:(.text+0x90d): undefined reference to `glBindAttribLocation'
/usr/bin/ld: gl2shaderprogram.cpp:(.text+0x93a): undefined reference to `glBindAttribLocation'
/usr/bin/ld: gl2shaderprogram.cpp:(.text+0x967): undefined reference to `glBindAttribLocation'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2shaderprogram.cpp.o):gl2shaderprogram.cpp:(.text+0x991): more undefined references to `glBindAttribLocation' follow
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2shaderprogram.cpp.o): in function `GL2ShaderProgram::BuildUniformTable()':
gl2shaderprogram.cpp:(.text+0xaff): undefined reference to `glGetProgramiv'
/usr/bin/ld: gl2shaderprogram.cpp:(.text+0xb79): undefined reference to `glGetActiveUniform'
/usr/bin/ld: gl2shaderprogram.cpp:(.text+0xb98): undefined reference to `glGetUniformLocation'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2shaderprogram.cpp.o): in function `GL2ShaderProgram::SetSamplerUniforms()':
gl2shaderprogram.cpp:(.text+0xd60): undefined reference to `glUseProgram'
/usr/bin/ld: gl2shaderprogram.cpp:(.text+0xdd5): undefined reference to `glUniform1i'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2texture.cpp.o): in function `GL2Texture::~GL2Texture()':
gl2texture.cpp:(.text+0xcc): undefined reference to `glDeleteTextures'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2texture.cpp.o): in function `GL2Texture::CreateTexture(unsigned char*)':
gl2texture.cpp:(.text+0x1ff): undefined reference to `glGenTextures'
/usr/bin/ld: gl2texture.cpp:(.text+0x27c): undefined reference to `glBindTexture'
/usr/bin/ld: gl2texture.cpp:(.text+0x382): undefined reference to `glTexImage2D'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2texture.cpp.o): in function `GL2Texture::CreateTextureFromDDS(IDataStream const&)':
gl2texture.cpp:(.text+0x87b): undefined reference to `glGenTextures'
/usr/bin/ld: gl2texture.cpp:(.text+0x907): undefined reference to `glBindTexture'
/usr/bin/ld: gl2texture.cpp:(.text+0xacd): undefined reference to `glTexImage2D'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2vertexshader.cpp.o): in function `GL2VertexShader::~GL2VertexShader()':
gl2vertexshader.cpp:(.text+0x4db): undefined reference to `glDeleteShader'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2vertexshader.cpp.o): in function `GL2VertexShader::Initialize(IDataStream const&)':
gl2vertexshader.cpp:(.text+0x605): undefined reference to `glCreateShader'
/usr/bin/ld: gl2vertexshader.cpp:(.text+0x6af): undefined reference to `glShaderSource'
/usr/bin/ld: gl2vertexshader.cpp:(.text+0x6c0): undefined reference to `glCompileShader'
/usr/bin/ld: gl2vertexshader.cpp:(.text+0x6da): undefined reference to `glGetShaderiv'
/usr/bin/ld: gl2vertexshader.cpp:(.text+0x700): undefined reference to `glGetShaderiv'
/usr/bin/ld: gl2vertexshader.cpp:(.text+0x74f): undefined reference to `glGetShaderInfoLog'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2pixelshader.cpp.o): in function `GL2PixelShader::~GL2PixelShader()':
gl2pixelshader.cpp:(.text+0x6b): undefined reference to `glDeleteShader'
/usr/bin/ld: ../../Libraries/3D/lib3D.a(gl2pixelshader.cpp.o): in function `GL2PixelShader::Initialize(IDataStream const&)':
gl2pixelshader.cpp:(.text+0x14c): undefined reference to `glCreateShader'
/usr/bin/ld: gl2pixelshader.cpp:(.text+0x23f): undefined reference to `glShaderSource'
/usr/bin/ld: gl2pixelshader.cpp:(.text+0x250): undefined reference to `glCompileShader'
/usr/bin/ld: gl2pixelshader.cpp:(.text+0x26a): undefined reference to `glGetShaderiv'
/usr/bin/ld: gl2pixelshader.cpp:(.text+0x290): undefined reference to `glGetShaderiv'
/usr/bin/ld: gl2pixelshader.cpp:(.text+0x2df): undefined reference to `glGetShaderInfoLog'
collect2: error: ld returned 1 exit status
make[2]: *** [Projects/Eldritch/CMakeFiles/Eldritch.dir/build.make:1988: Projects/Eldritch/Eldritch] Error 1
make[2]: Leaving directory '/home/manuel/src/Eldritch/Code/b4'
make[1]: *** [CMakeFiles/Makefile2:623: Projects/Eldritch/CMakeFiles/Eldritch.dir/all] Error 2
make[1]: Leaving directory '/home/manuel/src/Eldritch/Code/b4'
make: *** [Makefile:84: all] Error 2

amigaos4 build

And there is another one :)

So i start to compile objects, they give me some warnings: quite a bit, but one is repeaded pretty offten about core/src/Color.h:

http://kas1e.mikendezign.com/aos4/gl4es/games/Eldricht/warnings1.txt

Then, im doing some other os4 fixes (that for later) till the moment when trying to compile 3D/src/GL2/gl2pixelshader.cpp, it bring that error:

/amiga/Eldritch-master/code/Libraries/3D/src/GL2/gl2pixelshader.cpp:33:19: error: invalid conversion from ‘unsigned char*’ to ‘const char*’ [-fpermissive]
Length = strlen(pBuffer);

The same kind of errors (but more) are in 3D/src/GL2/gl2vertexshader.cpp, there is:
http://kas1e.mikendezign.com/aos4/gl4es/games/Eldricht/vertexerrors.txt

At this point it says it already compile about 22% of files, so chances that there will be lots of other errors are low (i hope)

AmigaOS4 (or general): when build with VBO support (by disabling NO_VBO) the person in the Mirror didn't moves

So far was able to reuse glMapBufferOES and glUnmapBufferOES Daniel add a year ago, and so VBO work (make the game be faster 2 times probably, which sometimes a bit slow still, but that another story), but find out that the person in the mirror didn't rotate. Maybe some other big-endian swaps need to be done when we use VBO ? When I go NO_VBO (i.e. our default path for now), the person in the mirror rotates well.

AmigaOS4: crash on exit when free shader's resources and when close audio devices

So there 2 crashes one coming after another when we about to shut down the game and exit from.

First one come from freeing shader resources: ShaderManagerFreeShaders->ShaderProgram->crash in ogles2.library

The second crash comes when we about to free resources of openal/alut, with output in console:

AL lib: (EE) alc_cleanup: 1 device not closed.

And have a warning window with "parent process has tried to exit before all children have". Error process "alsoft-mixer".

And stack tracepoint out on "ALCplaybackAHI_mixerProc"

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