Comments (7)
It would have been easier with 3 separates tickets...
Anyway, for the EldritchSaveLoad_SaveMaster, where should it save if not on "./main.eldritchmastersave" ?
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Will split issues in different tickets now, and that one we can keep for "colors" issue
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With removed swap, things not changes, but still works as before at least :)
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I think lately, maybe issues can be related to fragment shaders itself? Like, some endian conversion inside fragment shader needs to be done?
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I rebuild the whole game now with that last define disabled in color.h and it also didn't change anything (same all fine in the menu, and same "too red" in the game), so probably that ifdef can be removed too? Fewer ifdefs always better, code clean and in some parts faster too IMHO?
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Ok, I'll remove it
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Fixed with newer builds
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Related Issues (10)
- amigaos4 build HOT 244
- Building for GNU/Linux with GLES and no X11, possible? HOT 71
- Is this compatible with version 400+ of the game data? HOT 4
- AmigaOS4: crash when save preferences file HOT 2
- AmigaOS4 : Crash when exit from game, or restart, or when switch a level HOT 20
- AmigaOS4 : Crash when trying to change language or resolution and game need to reinit screen HOT 21
- AmigaOS4: crash on exit when free shader's resources and when close audio devices HOT 5
- AmigaOS4 (or general): "Ressurect in Asylum" didn't work HOT 36
- AmigaOS4 (or general): when build with VBO support (by disabling NO_VBO) the person in the Mirror didn't moves HOT 15
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