hab-o-tica's People
hab-o-tica's Issues
Reset last-used-skill on class change
Ik wil Burst of flames casten maar ongeacht of ik deze handmatig selecteer of dat de app hem al suggereert, wanneer ik op 'spam until I'm out of mana' klik krijg ik de error spell not found :(
Add new food types
Apparently they added new fancy food types. These need to be added to the food-mapping algorithm.
Test environment!
I want it! Probably to talk to Habitica while it's running locally in dev?
Optimize gear for skill use
Once #6 is implemented, you can automatically equip the optimal gear set before casting a skill and then switch back after casting is complete.
Ideally, the optimal gear should be selected dynamically based on what items the user has access to, although I'm not exactly sure how to access gear stat bonuses as this doesn't seem to be stored in userData.json.
Wardrobe to handle whole look
Instead of just equipment, it would be great if you could save the whole look of the avatar, including skin, hair etc. + background and maybe even pet/mount.
Submit GitHub issues from within Habotica
Save people the trouble of having to submit issues here!
returnKeyType
This keeps popping up in the browser console.
returnKeyType is deprecated. Use enterKeyHint.
Doesn't break anything, but hopefully an easy fix.
[NEW] Hij is niet in de App store te vinden
En nu kan ik hem geen ***** geven :(
Replace <select>s with Android-friendly alternatives
Either build your own, or find a suitable third-party option that works in both a browser and the Android app.
FR: Only spam skill until boss is defeated
I like the Spam until I'm out of Mana
feature. For classes that are able to use skills to kill bosses (and I suppose you'd need to detect class somehow for this idea to work) it would be handy to not spam until they're out of Mana, but to Spam until the boss is dead
.
Requirements:
- Detect class of current user
- Get bosses total health, current health
Complications:
How would you calculate how much damage a skill does? Would you do some math? Would you apply the skill once, see the difference it made in health, and use that to calculate how many more times the skill should be used? Would you apply the skill one at a time and keep applying until boss health is reduced to less than or equal to zero?
Just an idea, if you feel like it'd add value to the app.
[NEW] Haxx it button does nothing
Title is pretty self-explanatory. Would also be good when you ship new ui changes to put a brief description in the Google play update screen on what's new
Offer to hatch new pet
When pet feeding results in a new mount, the app should check if the same egg/hatching potion combo is available. If so, it should offer to hatch a new pet at the push of a button.
Brutal Smash doesn't work when on a challenge
When on a guild challenge, some tasks can't be Brutal Smashed. As a result the auto skill use of BS fails with an error: "Brutal Smash failed after 0 casts: Casting a skill on challenge tasks is not allowed." I would expect that spamming a skill would work on all other tasks and the system would automatically ignore challenge tasks, which are handily tagged with a challenge
Automated test suite
- Just the backend is good enough for now.
- Helper methods to create/insert
userData
. - Some way to mock
AsyncStorage
? - May be worthwhile to adjust various backend APIs to make the more consistent. E.g. decide to always/never pass
userData
in its entirety, or always/never as aPromise
. - Update readme with instructions on how to run them.
- Make an informed decision on which test runner to use.
Show mana pool in Use Skill dialog
Such relevant!
64-bit support
This release is not compliant with the Google Play 64-bit requirement
The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 12.
From August 1, 2019 all releases must be compliant with the Google Play 64-bit requirement.
Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs. This avoids increasing the overall size of your app.
List all armoire results
Show an overview of all armoire results after spamming it. Preferably some sort of aggregate! Obviously only pending the merge of #15
Only refresh data on submit, not cancel
Home
currently passes a closeDialogs
as the close
parameter of all its dialogs, which also does a refresh. That's great, when close
is called during the dialog's onSubmit
flow, but is obviously redundant when the user hits cancel.
Maybe split out close
and refresh
parameters in dialogs? Although maybe that just means a couple lines extra code in every dialog without any meaningful improvements.
Submit armoire request on keyboard submit
Map the keyboard/pad submit (check mark) to the SUBMIT button instead of hiding the keypad.
Spam armoire
Base scenario is use-x-times, with use-until-broke as override. Bonus feature: use-until-no-more-items!
Skill history not reset after orb of rebirth
After using an orb of rebirth, the Use Skill dialog will still remember the last skill I used, even if I no longer have access to it.
No primary color!
primaryColor
in app.json.
Wardrobe
It would be the most awesomest thing ever if I could store my current outfit and then re-equip it with the push of a button! The feature should allow me to store both my equipment and my costume, and also allow me to mass-equip to both slots.
Bonus feature: allow individual slots to be selected with some sort of checkbox. E.g. save every gear slot except the offhand.
README.md
Stuff I want to be in a read-me:
- Summary of what Hab[o]tica is.
- Background on the technologies used, including links.
- Expo
- React-native
- TypeScript
- Instructions on how to submit a merge request.
- Instructions on how to get started as a developer, including running the emulator.
Bump Android API version
Target API level requirements from August 2019
Warning:
Your app currently targets API level 26 and must target at least API level 28 to ensure it is built on the latest APIs optimized for security and performance.
From August 2019, new apps must target at least Android 9.0 (API level 28).
From November 2019, app updates must target Android 9.0 (API level 28).
List skills results
Similar to how armoire results are shown, it would be nice to see the results of spamming skills. Especially ones that are not just buffs and gain XP, gold, health etc.
Store user data centrally
At the moment, user data is re-retrieved every time a new interaction is triggered. That means users have to wait longer to start their interaction, as they have to wait for user data to be returned from Habitica. Additionally, we're potentially doing more requests than necessary if a user triggers more than one interaction in a single session.
Simple solution is to immediately trigger a user data request when the app loads and storing the blob in state. Then we probably need a time-out of some sort? Trigger user data refresh if now - timeOfDownload > time-out? A keep-alive seems overkill, so I propose only refreshing if a new interaction is triggered. I'm guessing we'll go for a time-out of three, maybe five minutes? And I can't imagine people using the app are ever going to keep it open that long anyway.
Better error messages for no mana/no food
The app currently returns 'failed after 0...' when attempting a feeding or skill cast without enough resources. It would look better if it returned a more friendly 'you can't do that because you don't have bla' message.
Replace fugly button texts with shmancy icons
Initial thoughts:
- Meat glyph for feeding
- Four class icons for skills
- Armoire glyph for armoire
- ??? for wardrobe
Pet feed type filtering not working correctly
Currently I am not able to feed any of my standard pets with standard food. When I select a standard pet from the dropdown, then the type dropdown changes so it only shows magic potion types. And same if I first choose standard type, then pet dropdown only shows quest pets.
Don't know if it's related, but I have already got all pets and mounts once and released them with the kennel keys.
Label multiple tasks at once
Een lijst met alle bestaande to do's waarbij je meerdere tegelijk kan selecteren. En dan een drop down van je aangemaakte labels. En dat al die tot do's dan dat label krijgen <3
Bulk sell stuff
Totally awesome for when you're about to rebirth.
Simple version sells all vanilla hatching potions and eggs, maybe with a field to tell hab-o-tica how many to keep? Default 10 or something?
Totes mega-fancy version would include a full checkbox list of all qualifying items along with how many you have of each. By default only the vanilla pots/eggs should be selected. Still requires a field to submit the number of each to keep.
Use skill doesn't know which skills I've unlocked
Prior to level 10, Use Skill will allow me to cast all Warrior skills, even though I obviously don't have access to these yet.
Fix vulnerability
Reverse pet type/species selection
At the moment, I can't select my type until I've selected a species. That's fine if I have a specific pet in mind, but if I'm just emptying my larder it'd be cool if I could select the type first. That probably means I need to build two separate maps? One based on type and one for species? And users have to be able to 'empty' either drop-down.
Update app icon
Emleh made the prettiest icon ever! Don't forget to add a link to her website in a shout-out in the app description: http://www.digital-animal.nl/
Padding on Interaction is weird
Figure out a better way to display the home page items (including pop-ups!) that doesn't mess with elements further down the chain.
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