revers3d's Issues
Allocate players and spectators, alternate player turns.
Game should end on win condition
Create 'watch' button from homepage
Traverse / Capture logic
Merge multiplayer and singleplayer js files
They're so similar. There must be a way to combine the two.
VRify
Set up testing environment and make tests
Scoreboard
Migrate game logic to server
Custom tiles/skins
INTERSECTED should only calculate board intersects
Otherwise app crashes whenever sightline intersects with something other than the board (or with an .emissive property)
Make multiplayer work
Tiles don't unlight if cursor moves too quickly over them
Need to dry up tile placement code
Add onTap handlers
FPS counter
with hotkeys
Games should be hosted in separate rooms.
Corners on the z axis stick out too far
This is due to the extruded shape's center remaining on the face of the original 2d shape after extrusion. Center needs to be recalculated. Look at THREE.GeometryUtils.center( geometry )
Create readme
Add analytics
Define board tile relationships
Define relationships between tiles
Pointerlock should not be available on mobile
Reset game on game end
Merge server and client js files.
Where applicable of course. Trick is to find how to tell if the script is being used on server or client.
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