Show/hide fps with ctrl + f
revers3d's Introduction
revers3d's People
revers3d's Issues
Custom tiles/skins
Migrate game logic to server
Allocate players and spectators, alternate player turns.
Create readme
Games should be hosted in separate rooms.
Need to dry up tile placement code
Reset game on game end
Merge multiplayer and singleplayer js files
They're so similar. There must be a way to combine the two.
VRify
Define board tile relationships
Define relationships between tiles
INTERSECTED should only calculate board intersects
Otherwise app crashes whenever sightline intersects with something other than the board (or with an .emissive property)
Tiles don't unlight if cursor moves too quickly over them
Traverse / Capture logic
Add onTap handlers
Corners on the z axis stick out too far
This is due to the extruded shape's center remaining on the face of the original 2d shape after extrusion. Center needs to be recalculated. Look at THREE.GeometryUtils.center( geometry )
Merge server and client js files.
Where applicable of course. Trick is to find how to tell if the script is being used on server or client.
Game should end on win condition
Add analytics
Set up testing environment and make tests
Scoreboard
FPS counter
with hotkeys
Create 'watch' button from homepage
Make multiplayer work
Pointerlock should not be available on mobile
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