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gobot-sim's Issues

Logger generate file operation errors

Due to asynchronous events (I think), we can enter into a situation where an operation on the file tries to be made while the file is not open.

To reproduce it, click anywhere multiple time, at a moment the robot will stop moving because of this issue.

Add optional parameters to scenarios

To be able to make more varied scenarios, here's a list of existing parameters that should be exposed in scenario files as optional parameters:

For Belts (accessible after initialization through input_belt and output_belt in Machines):

  • size (default = number of tiles, defined by the environment)

For InputMachines

  • infinite (default = false)
  • create_order (default = 0, values = 0,1,2) - invalid values are treated as 0
  • create_time (default = 0, values = 0,1) - invalid values are treated as 0
  • time_step (default = 15)

Crash when moving the robot after having stopped when using version 3.3

When running the project with version 3.3, when the robot is stopped and the mouse is used to click another location to go to, a crash occurs. This does not occur at the start of the simulation when the robot has not moved yet, but after it has stopped after moving at least once.

The error message is : "Attempt to call function 'free' in base 'null instance' on a null instance." and happens in the stop_path function in Robot.

To reproduce the bug, simply run a simulation and move the robot to a location, then wait for the robot to stop and click another location.

Commited pyc

Exported executable shows error at a regular interval

Expected behavior:
The simulator runs without pause

What happens:
When launching the executable file after exporting the project (Project > Export > Linux...), the exported version shows an error popup every 7 seconds. It seems the error is linked to the logger.

Screenshot from 2021-05-07 15-03-47

The executable is saved outside of the project's folder, it runs on Ubuntu 16.04.

Update to Godot 3.3

Godot has been updated to the version 3.3 the 21st April 2021.
This update brings optimizations along with several QOL features to the engine, and is a "recommended upgrade for all 3.2.x users".
It claims to be fully compatible with Godot 3.2.x, and initial testing shows no errors or incompatibility. However, a bit more testing is required to definitively switch versions.

https://godotengine.org/article/godot-3-3-has-arrived

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