Related Issues (20)
- Tweens in a looping chain fire `onStart` only once
- Resolution of BitmapMask gets somehow corrupted on game resize HOT 6
- When graphic object is removed from container, it continues to be rendered HOT 4
- Tweens in a chain fire `onActive` twice per chain iteration
- complete event of music is not fired HOT 1
- requestVideoFrame polyfill is causing a error in Next.js hot-reload HOT 3
- Initial rectangle positioning varies depending on width HOT 3
- Jittering png sequence animation
- setting default export in Phaser3 HOT 3
- The last touch input pointer is never activated HOT 1
- Incorrect typing for Phaser.Types.GameObjects.Particles.RandomZoneSourceCallback
- Official Ready-to-Use Fiddle Template with latest version HOT 1
- Bug : Lines do not display correctly if Text is added to the scene
- Problem with canvas centering HOT 1
- createFromObjects incorrect object position for isometric tiled map HOT 1
- Unload asset pack HOT 1
- `Friction` property does not work with `.setDirectionControl()` method HOT 1
- Post FX Blur With Mask on Graphics Loses Position/Scale on Resize HOT 7
- Allow overriding `contextRestoredHandler` in WebGLRenderer so we can control when a restore is called
- game focus not work when use inside iframe
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