Comments (6)
Just a note
3.55.2 is OK
3.60.0 is completely broken (the sprite disappears)
3.70.0 exhibits described bug
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I have a very similar bug.
If I apply a bitmapMask and/or postFx to a container and then resize the game (and it returns to normal if i put the resolution back to what it was when I added these effects).
3.6: container disappears or gets stretched vertically (the new resolution just has a bigger height, i guess the shader references screen % for coords). It also stops "updating", meaning even the stretched image is frozen in time.
3.7 / 3.8: works with normal sprites. SpineObjects instead disappear for some reason.
EDIT: in 3.7 / 3.8 SpineObjects don't disappear, the whole container disappears if there's at least one spine object visible
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Very bad experience, I just added a mask. There was no problem at all in 3.55.2, but in 3.8.01, it was very bad. The content inside the mask is all blurred. When the mask is blocked, it is very normal. I hope to receive timely updates and handling.
list.mask = new Phaser.Display.Masks.BitmapMask(H5object, rect);
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list.mask = new Phaser.Display.Masks.BitmapMask(H5object, rect);
from phaser.
There is a workaround for this - start the game with correct or larger size in config
It happens when you resize the game from small to large, so if it is possible, try to start the game closest to target size or larger and it should be fine
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有一个解决方法 - 在配置中以正确或更大的尺寸开始游戏
当您将游戏大小从小到大时会发生这种情况,因此如果可能的话,请尝试启动最接近目标大小或更大的游戏,这应该没问题
尝试过,依旧会模糊的。不过没有模糊那么多。
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Related Issues (20)
- Unload asset pack HOT 1
- `Friction` property does not work with `.setDirectionControl()` method HOT 1
- Post FX Blur With Mask on Graphics Loses Position/Scale on Resize HOT 7
- Allow overriding `contextRestoredHandler` in WebGLRenderer so we can control when a restore is called
- game focus not work when use inside iframe
- A project launched using the Vue3 template, I don't know why it keeps repeatedly rendering the DOM HOT 1
- `getPipelineName()` errors with the Canvas renderer HOT 1
- scene plugin install failure HOT 4
- Nineslice objects
- Nineslice object bug
- Inconsistent Versioning and the Case for Adopting SemVer HOT 2
- Creating a dynamic texture from an image with preFX has wrong dimensions and coordinates HOT 1
- BitmapText setMaxWidth() bug
- Angle and rotation animations with tweens and scene update are smoother in 3.60 than 3.80 HOT 4
- Camera shaking HOT 1
- ConicGradient feature is very important HOT 1
- Meshes are missing parts when multiple batches are needed to render scene
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- [Input] disableInteractive() with NOT topOnly case
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