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photonstorm avatar photonstorm commented on June 12, 2024 2

Yes, when you add it to the Container it becomes part of the Display List the Container belongs to (which could be a Scene or a Layer.) When you remove it, as it doesn't have another parent to go to, it gets removed from whatever list it was on and then re-assigned to the Scene Display List. The Game Object will also emit the ADDED_TO_SCENE event (as will the Display List), so it can be captured at this point and adjusted as needed.

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photonstorm avatar photonstorm commented on June 12, 2024

It renders because it's a member of the Scene. Removing it from a Container doesn't remove it from the Scene, it just removes it from the Container. If you want it to stop rendering it needs removing from the display list.

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pavels avatar pavels commented on June 12, 2024

In 3.52 it stopped being rendered

Also, if you remove this code from example:

container.add(mesh);
container.add(sprite);

it is not being rendered

does it mean that if i add object to container it gets automatically added to scene displaylist and if i remove object from the container, it stays on that display list?

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pavels avatar pavels commented on June 12, 2024

Ok, understood

Thank you for explanation

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