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Games/Libraries for HTML5 and Javascript
spazzily fast spinning for the block, and coin.
Something about the keyboard inputs.
Either do it right, or a hack-y solution, I don't care.
If the time between frames gets too long, the player's box can jump outside of the game screen, and get stuck.
Overtime, the game starts to run much faster.
The background goes by faster, the enemies and bullets move faster, and I don't know why.
Probably something to do with modifier.
This will make things cleaner and organized, and will help Brennan.
Probably because of the move to lead.js
Each Box object should have more than one animation.
That way, the engine can specify which "sequence" the object should be playing.
Probably because of the move to lead.js
People seem a little lost about what the goal is, that they should avoid the red box, and even which object they are controlling.
Also, the red box catches the player less than two seconds after the game starts.
I suggest having the enemy sit off screen until the player gets one point.
This should make everything more clear.
the user can always click reset in the middle of the screen.
Shouldn't be too hard.
Just the same tracking method the red box uses to follow the player, but applied to the player, and the cursor respectively.
We would also need a mobile-centric CSS sheet to make it work properly.
Tyler was using Chrome, on Win7.
I sent the link to him via facebook.
The red box stops peridocally.
Eveything else keeps running.
Probably caused by my attempts to stop the window from scrolling.
When the target is being picked up, or placed in a new location, it sometimes gets drawn as a green box for one frame.
Will take two arguments and return the angle from the first to the second.
Using trig.
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