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javascript-games's Issues

Jumping off screen

If the time between frames gets too long, the player's box can jump outside of the game screen, and get stuck.

Speed increasing

Overtime, the game starts to run much faster.
The background goes by faster, the enemies and bullets move faster, and I don't know why.

Probably something to do with modifier.

Sequences

Each Box object should have more than one animation.
That way, the engine can specify which "sequence" the object should be playing.

Make the enemy appear after getting first point.

People seem a little lost about what the goal is, that they should avoid the red box, and even which object they are controlling.

Also, the red box catches the player less than two seconds after the game starts.

I suggest having the enemy sit off screen until the player gets one point.

This should make everything more clear.

Cursor/Touch Control

Shouldn't be too hard.
Just the same tracking method the red box uses to follow the player, but applied to the player, and the cursor respectively.

We would also need a mobile-centric CSS sheet to make it work properly.

Firefox bug.

The red box stops peridocally.
Eveything else keeps running.

Probably caused by my attempts to stop the window from scrolling.

Green box still gets drawn

When the target is being picked up, or placed in a new location, it sometimes gets drawn as a green box for one frame.

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