Comments (1)
I don't even know how it works anymore.
Right now, each enemies "wait" variable tells the engine when that enemy should appear.
I think this variable should be stored in a "level" variable, and then enemies instances can be organized based on it, rather than each other.
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Related Issues (20)
- reset always active HOT 2
- Sequences
- Jumping off screen
- Crazy framerate HOT 2
- Green box still gets drawn
- Firefox bug. HOT 2
- Window scrolling HOT 1
- Cursor/Touch Control
- Make the enemy appear after getting first point. HOT 1
- Tyler got old graphics
- Add angleFrom(p1,p2); function
- Can only move diagonally in the positive slope direction
- seperate css
- Game starts before background is loaded.
- Right now, the enemy images aren't appearing
- The second level is not being loaded when all enemies are killed.
- Should create a separate file just for sequences
- Enemies are not firing
- Speed increasing HOT 1
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