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insight's Issues

Herd information seems broken in v4.4.8

Commented on workshop but thought i'd also post here.

Seems as of v: 4.4.8 herd information isn't displayed anymore for both volt goats or beefalo. Even with both server + client enabled.

image

I have also removed all mods, client and server and just booted up a world with insight and still nothing.

Crash on server generation

Hi,

Server crashes when generating world. This is a test with only insight mod activated.
github-master version manually downlaoded and installed (unzipped)

Seems like some issue in caves with sacred_chest ?

Attaching both server logs
server_log.txt
server_log.txt

Thx

(BETA) Crash on Kitschy Idol hover

Honestly just that, the world crashes after I tried to hover over my kitschy goose idol. I was quick enough to click Inspect on it, but when the info tried to show 0.5s later it just exploded the world. This is in the beta branch btw.

[00:55:29]: [string "scripts/prefabs/wereitems.lua"]:16: attempt to index local 'eater' (a nil value)
LUA ERROR stack traceback:
    scripts/prefabs/wereitems.lua:16 in (field) getsanityfn (Lua) <15-17>
    scripts/components/edible.lua:72 in (method) GetSanity (Lua) <71-91>
    ../mods/workshop-2189004162/scripts/descriptors/edible.lua:240 in (field) Describe (Lua) <221-340>
    ../mods/workshop-2189004162/modmain.lua:1119 in (upvalue) GetEntityInformation (Lua) <1076-1238>
    ../mods/workshop-2189004162/modmain.lua:1294 in (global) RequestEntityInformation (Lua) <1241-1334>
    ../mods/workshop-2189004162/modmain.lua:2224 in () ? (Lua) <2194-2230>
    =[C]:-1 in (method) CallRPC (C) <-1--1>
    scripts/networkclientrpc.lua:1326 in (global) HandleRPCQueue (Lua) <1307-1379>
    scripts/update.lua:42 in () ? (Lua) <33-138>

Please tell me if you need the full log instead of the traceback.

Discussion about adding mod boss information

Recently I was looking for a method to show a mod's boss respawn timer in World tab. But I cannot find an existing way to add it.

Normal boss spawner are traced when server load the world, then set its reference to Shard_Insight. However I cannot find a clean way to add other info in GetWorldData function.

What about adding a AddWorldDescriber methods which register a Describe function to Shard_Insight and Shard_Insight collects all description?

Mod is Active, but does not show the Extended Information

I was using the mod for a long time now, but suddenly showed some slight issues. First issue was that even with the config having the "Inspect Only" active, it still shows the extended info, however, after quitting the game it doesn't show anything anymore even when I am holding the 'alt' for the inspect option for the mod.

Here is my Logs:
Client Log: https://pastebin.com/EewBhSWi
DxDiag (if it is needed): https://pastebin.com/jiypeiVz

Attached is my Server Log/Cluster:
DxDiag.txt

Randomly crash when loading the game

First of all, thank you for making such an excellent mod!

basic information

  • OS: Linux (archlinux x64)
  • Game version: DST x64 (latest version) without any DLC
  • Mods enabled: Insight only (I created a new world and disabled other mods, but the problem still exists)
  • World options: single player, offline, cave disabled
  • Problematic Insight versions: from commit 591596 till now (version 4.0.9 / commit 2012a5)
  • Logs:
    • client_log.txt: client_log.txt
    • cave_server_log.txt & master_server_log.txt: cave server is disabled so DST only generates client_log.txt

details

I recently updated Insight from 3.4.5 to 4.0.7. When Insight is enabled, after clicking the 'Resume World' button, and before the 'Loading...' page appears, the game will crash randomly (no error report pop-up and the game window closed directly). I read the client_log.txt and didn't find any serious error messages in it. The log file ends with Klump files loaded: 0.
I searched for Klump files loaded in the DST source code and found that the game actually crashed when calling TheSim:RenderOneFrame() (scripts/gamelogic.lua:142). Its a C function, so I'm not sure what's going on inside. However, commenting out that line can temporarily fix the problem.
At first, I wasn't sure that the problem was caused by Insight, but when I disabled Insight, the problem disappeared. Then I tried the historical versions of Insight on github and found that commit 591596 should be the first version to have this problem.
I compared the differences between 591596 and the previous commit e50213, and after some experimentation, I found that commenting out the local InsightPresetScreen = ... in scripts/screens/insightconfigurationsscreen.lua and the later self.preset_button:SetOnClick calls can also temporarily fix this issue. Of course, the price is that the preset button doesn't work anymore.

I know about lua (but not very well) and might be able to help a little. If you need more information, please let me know.

Year of the Catcoon

I believe this mod is conflicting with year of the catcoon update and results in a server crash. It appears to be due to a nil value in inventory.lua. Note I have a few other mods enabled also, listed at the bottom of my server log.

server_log.txt

[00:25:02]: [workshop-2189004162 (Insight)]: A crash has occured.
[00:25:02]: [workshop-2189004162 (Insight)]: Title: WARNING!
[00:25:02]: [workshop-2189004162 (Insight)]: Text: [string "scripts/components/inventory.lua"]:716: attempt to index local 'inst' (a nil value)
LUA ERROR stack traceback:
scripts/components/inventory.lua:716 in (method) GiveItem (Lua) <715-853>
scripts/prefabs/catcoonden.lua:101 in (method) CacheItemsAtHome (Lua) <95-104>
scripts/prefabs/catcoon.lua:322 in (local) fn (Lua) <319-324>
scripts/entityscript.lua:1112 in (method) PushEvent (Lua) <1099-1126>
scripts/actions.lua:1998 in (field) fn (Lua) <1995-2015>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1415 in (method) PerformBufferedAction (Lua) <1402-1425>
scripts/stategraphs/SGcatcoon.lua:134 in () ? (Lua) <133-136>
=(tail call):-1 in () (tail) <-1--1>
scripts/stategraph.lua:406 in (method) HandleEvents (Lua) <400-420>
scripts/stategraph.lua:154 in (method) UpdateEvents (Lua) <148-157>
scripts/stategraph.lua:145 in (method) Update (Lua) <109-146>
scripts/update.lua:282 in () ? (Lua) <218-292>

Missing bracket in language/russian.lua

There should be a closing bracket at line 466

madsciencelab_finish = "Will finish in: %s",
-- malbatrossspawner.lua
malbatrossspawner = {
malbatross_spawnsin = "%s",
malbatross_waiting = "Waiting for someone to go to a shoal.",
-- mast.lua
mast_sail_force = "Sail force: %s",
mast_max_velocity = "Max velocity: %s",

I can't open my world with this mod activated

Whenever I add this mod and try to open the world, it takes a while to open and at the end there is an error basically saying that there was an error and it was not possible to open a dedicated server
But as soon as I remove the mod the world reopens normally

I encountered a bug when using the Insight

I have been experiencing an issue with the Insight mod for Don't Starve, which you authored. Specifically, I encounter an error either upon the completion of world generation or when attempting to enter a previously created world. I tried to re-download the game and mod, but nothing worked out. I have attempted to troubleshoot the issue myself, but I lack the expertise in the code to find a resolution.

I have located relevant logs as per your instructions on Steam and have shared them on Google Drive. Here is the link: https://drive.google.com/file/d/1vm0ZQnshEpn-JRECR5CbEjkNp88zQNLC/view?usp=drive_link.

Thank you for taking the time to look into this matter. If additional information is required, please feel free to let me know. Furthermore, I genuinely appreciate the Insight mod, to the extent that my enthusiasm for playing is dampened when I am unable to launch and enjoy the mod.

Could not find region 'OUTOFSPACE' from atlas

After a longish hiatus I thought I'd pull out an old save. Got this:

[00:01:24]: [workshop-2081254154 (Insight)]:	Hunter has been hooked
[00:01:24]: WARNING! Could not find region 'OUTOFSPACE' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas?
[00:01:24]: images/inventoryimages.xml
LUA ERROR stack traceback:
        scripts/widgets/image.lua(30,1) in function 'SetTexture'
        scripts/widgets/image.lua(11,1) in function '_ctor'
        scripts/class.lua(181,1) in function 'Image'
        ../mods/workshop-662872357/scripts/widgets/foodingredientui.lua(45,1) in function '_ctor'
        scripts/class.lua(181,1) in function 'FoodIngredientUI'
        ../mods/workshop-662872357/scripts/widgets/foodrecipepopup.lua(255,1) in function '_InsertComponent'
        ../mods/workshop-662872357/scripts/widgets/foodrecipepopup.lua(141,1) in function '_CreateLayout'
        ../mods/workshop-662872357/scripts/widgets/foodrecipepopup.lua(77,1) in function '_ctor'
        scripts/class.lua(181,1) in function 'FoodRecipePopup'
        ../mods/workshop-662872357/scripts/widgets/fooditem.lua(23,1) in function '_ctor'
        scripts/class.lua(181,1) in function 'FoodItem'
        ../mods/workshop-662872357/scripts/widgets/foodcrafting.lua(57,1) in function 'OnAfterLoad'
        ../mods/workshop-662872357/modmain.lua(80,1) in function 'OnAfterLoad'
        ../mods/workshop-662872357/modmain.lua(99,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        scripts/mods.lua(42,1)
        scripts/mods.lua(382,1) in function 'SetPostEnv'
        scripts/mainfunctions.lua(836,1) in function 'Check_Mods'
        scripts/mainfunctions.lua(829,1) in function 'CheckControllers'
        scripts/mainfunctions.lua(760,1)

The game then crashes to desktop. I'm scanning logs for more info that might be relevant.

Edit: I forgot to mention I also don't get the crash without Insight enabled.

Crash while playing as Wanda with Cherry Forest's mod

image

Client log: client_log.txt
Server log: server_log.txt

I'm not sure how I got this error, it suddenly appeared. The only thing I know is that I was wandering around the cherry forest biome from Cherry Forest mod when this happened. I got this particular error while travelling around the cherry stone (the big tree). I can still interact with it after reconnecting to the server but after a day passed in-game, this error popped up.

I'm using Windows 10 64-bit, had already updated the game to the latest version. I'm the host and caves are enabled.

Crashed when starting dedicated server

Following is part of crash log. Please let me know if you need complete log or mod configuration.

[00:00:54]: [string "scripts/components/mermkingmanager.lua"]:353: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
    scripts/components/mermkingmanager.lua:353 in (method) LoadPostPass (Lua) <322-357>
    scripts/entityscript.lua:1620 in (method) LoadPostPass (Lua) <1615-1628>
    scripts/gamelogic.lua:602 in (upvalue) PopulateWorld (Lua) <349-628>
    scripts/gamelogic.lua:852 in (upvalue) DoInitGame (Lua) <727-931>
    scripts/gamelogic.lua:965 in (local) cb (Lua) <959-966>
    scripts/shardindex.lua:209 in (upvalue) OnLoadSaveDataFile (Lua) <191-210>
    scripts/shardindex.lua:214 in () ? (Lua) <213-215>
    =[C]:-1 in (method) GetPersistentString (C) <-1--1>
    scripts/shardindex.lua:213 in (method) GetSaveDataFile (Lua) <212-216>
    scripts/shardindex.lua:234 in (method) GetSaveData (Lua) <218-239>
    scripts/gamelogic.lua:967 in (upvalue) DoLoadWorld (Lua) <958-968>
    scripts/gamelogic.lua:1020 in (upvalue) LoadSlot (Lua) <1014-1026>

Not compatible with modded spices (Crash)

for prefab, data in pairs(spicedfoods) do

for prefab, data in pairs(spicedfoods) do
	if data.spice ~= "SPICE_SALT" then
		local spice_buff = SPICES[data.spice].prefabs[1]
		debuff_effects[prefab] = {
			[spice_buff] = {
				prefab = spice_buff,
				data = SPICES_STATS[data.spice]
			}
		}

		local original = debuff_effects[data.basename]
		if original then
			for buffname, buffdata in pairs(original) do
				debuff_effects[prefab][buffname] = buffdata
			end
		end
	end
end

Crashed on local spice_buff = SPICES[data.spice].prefabs[1], log: attempt to index field 'prefabs' (a nil value) (Well, it actually crashed on scripts/descriptors/eater.lua:47, log: attempt to call field 'GetFoodStatsForEntity' (a nil value), but the deepest reason is this)

May change hard coded data.spice ~= "SPICE_SALT" to somthing like data.prefabs ~= nil?

And here's my code about adding a new spice: spices.lua

Wanda clocks

Wanda clocks icon don't get updated while in the inventory, while on cooldown.
The only way to see the cooldown remaining is to pick the clock up and put it back.

Insight's tooltip could overlap with other mods' tooltip

Recently I'm investigating the problem that the tooltip from insight can overlap with other mods' tooltip.

The mod Functional Medal, also modified widget/hoverer for displaying some introduction of its items, by overriding the function hoverer.text.SetText(). Since Insight has smaller priority -10000, Insight's AddClassPostConstruct call is later than Functional Medal's, thus the call to hoverer.text.SetText becomes:

{
    Insight's SetText stuffs, where the position of insightText is calculated
    call oldSetText {
        Functional Medal's SetText stuffs, here FM adds some description to text
        call oldSetText {
             Original SetText, the text is rendered
        }
    }
}

So I was considering if the position calculation part can happens after calling old SetText, then there should be no more overlaps...

Bug: crashes when interacting with Mod Wharang

Hi, I met a server crash when I played on my host server. I think it is caused due to interaction with mod https://steamcommunity.com/sharedfiles/filedetails/?id=2597089013.

The crash happened when I put foods(such as meat or seeds) into the backpack space provided by Wharang mod backpack 狐狸月盘.

Attached is the server log and client log. I only found errors reported in the master server log
cave_server_log.txt
client_log.txt
master_server_log.txt
.

Fishing in ice fishing hole caused crash

[string "../mods/workshop-2189004162/scripts/descrip..."]:98: attempt to index field 'hook' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2189004162/scripts/descriptors/oceanfishingrod.lua:98 in (field) fn (Lua) <88-111>
   player = 116399 - wathgrithr (valid:true)
   state = table: 0x600023bcfbc0
   count = 0
   interested_fish = table: 0x600023bc9e80
   interest_levels = table: 0x600023bc9e40
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
   self =
      running = table: 0x6000139d29c0
      waitingfortick = table: 0x6000139d2a00
      hibernating = table: 0x6000139d2a80
      tasks = table: 0x6000139d2980
      waking = table: 0x6000238ce900
      attime = table: 0x6000139d2ac0
   tick = 3244
   k = PERIODIC 116399: 0.100000
   v = true
   already_dead = nil
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
   tick = 3244
scripts/update.lua:240 in () ? (Lua) <224-298>
   dt = 0.033333335071802
   tick = 3244
   i = 3244]

Seems we need check if state.hook exists

Crash Report (Jan 25th, 2023)

In Jan 25th's update it seemed that the mod would result in a crash when generating a new world (only Insight was enabled).
The error code is shown below.

[string "scripts/json.lua"]:475: bad argument #1 to 'gsub' (string expected, got boolean)
LUA ERROR stack traceback:
=[C]:-1 in (field) gsub (C) <-1--1>
scripts/json.lua:475 in (upvalue) encodeString (Lua) <474-482>
scripts/json.lua:127 in (global) encode (Lua) <97-146>
scripts/json.lua:127 in (global) encode (Lua) <97-146>
scripts/json.lua:127 in (global) encode (Lua) <97-146>
scripts/json.lua:127 in (global) encode (Lua) <97-146>
scripts/json.lua:127 in (global) encode (Lua) <97-146>
scripts/json.lua:127 in (global) encode (Lua) <97-146>
scripts/json.lua:127 in (global) encode (Lua) <97-146>

Jumping into Tentacle Hole crashed.

Hey there! I've been using this mod for a long time, mostly without issue. I quite like it, so thank you for all of the work you have put into it!

Anyway, I killed a Big Tentacle and jumped into its hole. I popped out on the other side, moved my mouse slightly and the game crashed. I'm not sure if the crash was due to jumping through the tentacle hole, or if there was some item on the ground onscreen that I mouse over and it caused the crash. It happened so fast that it was hard to tell.

I've attached the client_log and server_log. Hopefully tracking down the issue is fairly easy! Thanks!

client_log_2022-08-26.txt
server_log_2022-08-26.txt

EDIT: I'm not on the beta, and yes Caves are enabled (lol obviously based on the story)

Enquiry about extending Insight for other mods

First of all, thank you for this awesome mod!

I tried to display some extra information about mod prefabs. I write some Describe functions and add them to Insight.prefab_descriptors via rawset(GLOBAL.Insight.descriptors, name, res).

And I wonder if it is a proper way to extend Insight mod? Would there be any API that mods can declare their Insight extension?

Crash

/scripts/components/insight_replica.lua:829 attempt to concatenate field 'prefab' (a nil value)

crash

Thanks!

Crash (almost sure that it is related to Crock Pot)

Hi @penguin0616 ,

Firstly, I would like to thank you for the mod. Great work!

I have started playing DS (no DLCs) recently and as soon as I built a Crock Pot my game started crashing whenever I have the Insight mod enabled. I disabled all other mods and the game still crashing with only the Insight mod enabled what makes me thing that the issue is on it.
Please find attached the log file. Let me know if you need any further information.

I'm a programmer myself but I have no knowledge in LUA; however; I might be able to help you with something technical if needed.

log.txt

Thanks!

Use server config

Hi, i configure this mod in server, but the game is played using the client
configuration. could i disable the client config?

Fails to load on dedicated server (with solution)

When I launched my dedicated server, the Insight mod wouldn't load. No trace of it was found in the server log, and it didn't show up in the mod list on the Browse Games screen. After doing a grep for the WS number (2189004162) I noticed it wasn't found anywhere under Steam/steamapps/common/Don't\ Starve\ Together. Fix:

cd <...>/Steam/steamapps
cp -rf "$(find workshop/content -name 2189004162)" "common/Don't Starve Together/mods/workshop-2189004162/"

and bounced the server. It's worked ever since, but that also means I must keep it manually updated. I'm not sure where DST is caching the mod.

Hope this helps! Thanks!


While you probably won't need the information below, I'll include how I have my dedicated server setup. Since you asked, yes, I'm running caves.

I run my dedicated servers in a way I invented myself. I only downloaded DST (not the Dedicated Server stuff on Steam). Usually, using dontstarve_dedicated_server_nullrenderer_x64.exe would require the dedicated server folder to exist in the DoNotStarveTogether folder. I work around this.
Launch cmd as an admin

cd C:\Users\<...>\Documents\Klei\DoNotStarveTogether
mklink /d Cluster_1 C:\Users\<...>\Documents\Klei\DoNotStarveTogether\<...>\Cluster_1

Then I copy StartClusterx64.bat, cluster_token.txt, and adminlist.txt into the Cluster_1 folder. From DoNotStarveTogether\Cluster_1, I can then execute StartCluster64.bat.
My StartCluster64.bat (for reference):

for %%* in (.) do set CurrDirName=%%~nx*
FORFILES /P %cd% /C "cmd /c IF @isdir==TRUE start @file /D \"<...>\Steam\steamapps\common\Don't Starve Together\bin64\" dontstarve_dedicated_server_nullrenderer_x64.exe -console -cluster %CurrDirName% -shard @file"

This allows me to use the DST UI to update world and mod configurations when the server isn't running.

Game Crash on startup

Reported by Steam user Nish the Fish.

Game crashes (the mod by itself) with or without DLCs installed the moment the world and character appear.
Occasionally, game will not crash, but Maxwell will appear and not interact with the player. Game is soft locked.
Crash Log Below:
log.txt

Game run on Windows 10, Don't Starve Standalone, Any/no dlcs installed.
No other settings are tweaked before crash.

Interesting note, the second mod log by insight that is supposed to be found in the dont starve "data" folder is not present after multiple resets.
Maybe a longshot, but this is possibly because my dont starve folder is not in my (c) drive. I have it in my f drive.
Could be an unrelated issue.

Crashed when removing the bird from the cage

Here is the crash log.

[00:10:44]: ...rkshop-2081254154/scripts/descriptors/perishable.lua:212: attempt to call method 'GetOwner' (a nil value)
LUA ERROR stack traceback:
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/descriptors/perishable.lua:212 in (upvalue) GetPerishData (Lua) <196-309>
   self =
      perishtime = 960
      perishremainingtime = 801.89649625816
      LongUpdate = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-584259222/perishable/rog.lua:80
      updatetask = PERIODIC 113486: 10.204661
      StartPerishing = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-584259222/perishable/rog.lua:87
      newUpdate = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-584259222/perishable/rog.lua:2
      inst = 113486 - robin_winter(LIMBO) (valid:true)
      frozenfiremult = false
      perishfn = function - @E:/games/stream/steamapps/common/dont_starve/data/scripts/standardcomponents.lua:438
   next_task_call = 9.3000004850328
   inst = 113486 - robin_winter(LIMBO) (valid:true)
   is_critter = false
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/descriptors/perishable.lua:328 in (field) Describe (Lua) <311-345>
   self =
      perishtime = 960
      perishremainingtime = 801.89649625816
      LongUpdate = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-584259222/perishable/rog.lua:80
      updatetask = PERIODIC 113486: 10.204661
      StartPerishing = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-584259222/perishable/rog.lua:87
      newUpdate = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-584259222/perishable/rog.lua:2
      inst = 113486 - robin_winter(LIMBO) (valid:true)
      frozenfiremult = false
      perishfn = function - @E:/games/stream/steamapps/common/dont_starve/data/scripts/standardcomponents.lua:438
   context = table: 4B24FCC8
   description = nil
   alt_description = nil
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/modmain.lua:821 in (upvalue) GetEntityInformation (Lua) <778-913>
   entity = 113486 - robin_winter(LIMBO) (valid:true)
   player = 100021 - wilson (valid:true)
   params = table: 4B24FBD8
   assembled = table: 4B24FB10
   player_context = table: 4B24FCC8
   chunks = table: 4B24FC28
   prefab_descriptor = false
   name = perishable
   component = table: 39686E90
   descriptor = table: 4B24CF78
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/modmain.lua:952 in (upvalue) RequestEntityInformation (Lua) <916-1006>
   entity = 113486 - robin_winter(LIMBO) (valid:true)
   player = 100021 - wilson (valid:true)
   params = table: 4B24FBD8
   insight = table: 13E7F008
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:713 in (method) SetString (Lua) <682-830>
   self =
      enabled = true
      focus_target = false
      InsightSetSize = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/widgets/text_lib.lua:23
      string = 拾起 便便桶
      shown = false
      SetString = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:682
      callbacks = table: 4B5AE6C0
      parent = HoverText
      InsightGetSize = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/widgets/text_lib.lua:35
      focus_flow_args = table: 4B5AE5A8
      inst = 109247 -  (valid:true)
      focus = false
      focus_flow = table: 4B5AE6E8
      name = Text
      children = table: 4B5AE698
      Hide = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:589
   text = 雪雀
þ: 谋杀
   item = 113486 - robin_winter(LIMBO) (valid:true)
E:/games/stream/steamapps/common/dont_starve/data/scripts/widgets/hoverer.lua:107 in (upvalue) oldOnUpdate (Lua) <23-129>
   self =
      callbacks = table: 4B5AE288
      followhandler = table: 4B5AEA58
      inst = 109246 -  (valid:true)
      focus = false
      children = table: 4B5ADE78
      focus_flow_args = table: 4B5AE418
      focus_target = false
      secondarytext = Text - 
      text = Text - 拾起 便便桶
      insightText = RichText - <null>
      enabled = true
      parent = Controls
      OnUpdate = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:674
      name = HoverText
      focus_flow = table: 4B5AE648
      shown = true
      owner = 100021 - wilson (valid:true)
      isFE = false
   using_mouse = true
   str = 雪雀
þ: 谋杀
   colour = table: 4B24F9F8
   secondarystr = nil
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:679 in (method) OnUpdate (Lua) <674-680>
   self =
      callbacks = table: 4B5AE288
      followhandler = table: 4B5AEA58
      inst = 109246 -  (valid:true)
      focus = false
      children = table: 4B5ADE78
      focus_flow_args = table: 4B5AE418
      focus_target = false
      secondarytext = Text - 
      text = Text - 拾起 便便桶
      insightText = RichText - <null>
      enabled = true
      parent = Controls
      OnUpdate = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:674
      name = HoverText
      focus_flow = table: 4B5AE648
      shown = true
      owner = 100021 - wilson (valid:true)
      isFE = false
   arg = nil
E:/games/stream/steamapps/common/dont_starve/data/scripts/frontend.lua:573 in (method) Update (Lua) <425-593>
   self =
      topblackoverlay = Image - images/global.xml:square.tex
      fade_title_out = false
      ignoreups = table: 15648470
      overlayroot = overlayroot
      save_indicator_time_left = 0
      fade_title_time = 0
      page_repeat_time = 0.25
      OnMouseMove = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2311942869/scripts/components/actionqueuer.lua:350
      helptextbg = Image - images/global.xml:square.tex
      helptext = HelpText
      subtitle = Text - 
      updating_widgets_alt = table: 17D02B70
      title = Text - 
      scroll_repeat_time = -1
      topFadeHidden = false
      gameinterface = 100012 -  (valid:true)
      updating_widgets = table: 1564A1F8
      lastx = 1305
      total_fade_time = 1
      lasty = 6
      autosave_enabled = true
      OnMouseButton = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2311942869/scripts/components/actionqueuer.lua:339
      delayovercb = false
      blackoverlay = Image - images/global.xml:square.tex
      screenstack = table: 156481F0
      num_pending_saves = 0
      fade_delay_time = false
      fade_time = 1.0000012649844
      saving_indicator = UIAnim
      save_indicator_fade_time = 0
      alpha = 0
      tracking_mouse = true
      focus_locked = false
      fade_title_in = false
      screenroot = screenroot
      consoletext = Text - CONSOLE TEXT
      repeat_time = 0.099542799964547
      displayingerror = false
      helptexttext = Text - 
   dt = 0.017001999542117
   k = HoverText
   v = true
E:/games/stream/steamapps/common/dont_starve/data/scripts/update.lua:46 in () ? (Lua) <3-50>
   dt = 0.017001999542117

[00:10:44]: Last called Lua: luaWallUpdate
[00:10:44]: scripts/mainfunctions.lua(960,1) LUA ERROR stack traceback:
        E:/games/stream/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(960,1)	
[00:10:44]: scripts/mainfunctions.lua(961,1) ...rkshop-2081254154/scripts/descriptors/perishable.lua:212: attempt to call method 'GetOwner' (a nil value)
LUA ERROR stack traceback:
    E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/descriptors/perishable.lua:212 in (upvalue) GetPerishData (Lua) <196-309>
    E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/descriptors/perishable.lua:328 in (field) Describe (Lua) <311-345>
    E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/modmain.lua:821 in (upvalue) GetEntityInformation (Lua) <778-913>
    E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/modmain.lua:952 in (upvalue) RequestEntityInformation (Lua) <916-1006>
    E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:713 in (method) SetString (Lua) <682-830>
    E:/games/stream/steamapps/common/dont_starve/data/scripts/widgets/hoverer.lua:107 in (upvalue) oldOnUpdate (Lua) <23-129>
    E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:679 in (method) OnUpdate (Lua) <674-680>
    E:/games/stream/steamapps/common/dont_starve/data/scripts/frontend.lua:573 in (method) Update (Lua) <425-593>
    E:/games/stream/steamapps/common/dont_starve/data/scripts/update.lua:46 in () ? (Lua) <3-50>
	
[00:10:44]: scripts/frontend.lua(773,1) SCRIPT ERROR! Showing error screen	

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