penguin0616 / insight Goto Github PK
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License: Other
Mod made for Don't Starve and Don't Starve Together.
License: Other
crashing,while i hovering bacon scraps
https://steamcommunity.com/sharedfiles/filedetails/?id=2189004162
This mod crashed my game while inside of the Terrarium Chest. I was happening to use Healing Salves that were inside it at the time as well.
Here are the server and client logs.
Server - https://pastebin.com/NmAHmTLB
Client - https://pastebin.com/GTE8yeF4
Hi,
Server crashes when generating world. This is a test with only insight mod activated.
github-master version manually downlaoded and installed (unzipped)
Seems like some issue in caves with sacred_chest ?
Attaching both server logs
server_log.txt
server_log.txt
Thx
log is here: https://paste.ubuntu.com/p/6FQ5GxfPgS/
Honestly just that, the world crashes after I tried to hover over my kitschy goose idol. I was quick enough to click Inspect on it, but when the info tried to show 0.5s later it just exploded the world. This is in the beta branch btw.
[00:55:29]: [string "scripts/prefabs/wereitems.lua"]:16: attempt to index local 'eater' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/wereitems.lua:16 in (field) getsanityfn (Lua) <15-17>
scripts/components/edible.lua:72 in (method) GetSanity (Lua) <71-91>
../mods/workshop-2189004162/scripts/descriptors/edible.lua:240 in (field) Describe (Lua) <221-340>
../mods/workshop-2189004162/modmain.lua:1119 in (upvalue) GetEntityInformation (Lua) <1076-1238>
../mods/workshop-2189004162/modmain.lua:1294 in (global) RequestEntityInformation (Lua) <1241-1334>
../mods/workshop-2189004162/modmain.lua:2224 in () ? (Lua) <2194-2230>
=[C]:-1 in (method) CallRPC (C) <-1--1>
scripts/networkclientrpc.lua:1326 in (global) HandleRPCQueue (Lua) <1307-1379>
scripts/update.lua:42 in () ? (Lua) <33-138>
Please tell me if you need the full log instead of the traceback.
Recently I was looking for a method to show a mod's boss respawn timer in World tab. But I cannot find an existing way to add it.
Normal boss spawner are traced when server load the world, then set its reference to Shard_Insight
. However I cannot find a clean way to add other info in GetWorldData
function.
What about adding a AddWorldDescriber methods which register a Describe
function to Shard_Insight
and Shard_Insight
collects all description?
I was using the mod for a long time now, but suddenly showed some slight issues. First issue was that even with the config having the "Inspect Only" active, it still shows the extended info, however, after quitting the game it doesn't show anything anymore even when I am holding the 'alt' for the inspect option for the mod.
Here is my Logs:
Client Log: https://pastebin.com/EewBhSWi
DxDiag (if it is needed): https://pastebin.com/jiypeiVz
Attached is my Server Log/Cluster:
DxDiag.txt
https://steamcommunity.com/sharedfiles/filedetails/?id=2738170176
跟这个mod冲突,必须关闭食物信息显示
Conflicting with this mod, food information display must be turned off
First of all, thank you for making such an excellent mod!
591596
till now (version 4.0.9 / commit 2012a5
)client_log.txt
: client_log.txtcave_server_log.txt
& master_server_log.txt
: cave server is disabled so DST only generates client_log.txt
I recently updated Insight from 3.4.5 to 4.0.7. When Insight is enabled, after clicking the 'Resume World' button, and before the 'Loading...' page appears, the game will crash randomly (no error report pop-up and the game window closed directly). I read the client_log.txt
and didn't find any serious error messages in it. The log file ends with Klump files loaded: 0
.
I searched for Klump files loaded
in the DST source code and found that the game actually crashed when calling TheSim:RenderOneFrame() (scripts/gamelogic.lua:142
). Its a C function, so I'm not sure what's going on inside. However, commenting out that line can temporarily fix the problem.
At first, I wasn't sure that the problem was caused by Insight, but when I disabled Insight, the problem disappeared. Then I tried the historical versions of Insight on github and found that commit 591596
should be the first version to have this problem.
I compared the differences between 591596
and the previous commit e50213
, and after some experimentation, I found that commenting out the local InsightPresetScreen = ...
in scripts/screens/insightconfigurationsscreen.lua
and the later self.preset_button:SetOnClick
calls can also temporarily fix this issue. Of course, the price is that the preset button
doesn't work anymore.
I know about lua (but not very well) and might be able to help a little. If you need more information, please let me know.
I believe this mod is conflicting with year of the catcoon update and results in a server crash. It appears to be due to a nil value in inventory.lua. Note I have a few other mods enabled also, listed at the bottom of my server log.
[00:25:02]: [workshop-2189004162 (Insight)]: A crash has occured.
[00:25:02]: [workshop-2189004162 (Insight)]: Title: WARNING!
[00:25:02]: [workshop-2189004162 (Insight)]: Text: [string "scripts/components/inventory.lua"]:716: attempt to index local 'inst' (a nil value)
LUA ERROR stack traceback:
scripts/components/inventory.lua:716 in (method) GiveItem (Lua) <715-853>
scripts/prefabs/catcoonden.lua:101 in (method) CacheItemsAtHome (Lua) <95-104>
scripts/prefabs/catcoon.lua:322 in (local) fn (Lua) <319-324>
scripts/entityscript.lua:1112 in (method) PushEvent (Lua) <1099-1126>
scripts/actions.lua:1998 in (field) fn (Lua) <1995-2015>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1415 in (method) PerformBufferedAction (Lua) <1402-1425>
scripts/stategraphs/SGcatcoon.lua:134 in () ? (Lua) <133-136>
=(tail call):-1 in () (tail) <-1--1>
scripts/stategraph.lua:406 in (method) HandleEvents (Lua) <400-420>
scripts/stategraph.lua:154 in (method) UpdateEvents (Lua) <148-157>
scripts/stategraph.lua:145 in (method) Update (Lua) <109-146>
scripts/update.lua:282 in () ? (Lua) <218-292>
There should be a closing bracket at line 466
Insight/scripts/language/russian.lua
Lines 460 to 470 in b5d2fb7
Whenever I add this mod and try to open the world, it takes a while to open and at the end there is an error basically saying that there was an error and it was not possible to open a dedicated server
But as soon as I remove the mod the world reopens normally
I have been experiencing an issue with the Insight mod for Don't Starve, which you authored. Specifically, I encounter an error either upon the completion of world generation or when attempting to enter a previously created world. I tried to re-download the game and mod, but nothing worked out. I have attempted to troubleshoot the issue myself, but I lack the expertise in the code to find a resolution.
I have located relevant logs as per your instructions on Steam and have shared them on Google Drive. Here is the link: https://drive.google.com/file/d/1vm0ZQnshEpn-JRECR5CbEjkNp88zQNLC/view?usp=drive_link.
Thank you for taking the time to look into this matter. If additional information is required, please feel free to let me know. Furthermore, I genuinely appreciate the Insight mod, to the extent that my enthusiasm for playing is dampened when I am unable to launch and enjoy the mod.
After a longish hiatus I thought I'd pull out an old save. Got this:
[00:01:24]: [workshop-2081254154 (Insight)]: Hunter has been hooked
[00:01:24]: WARNING! Could not find region 'OUTOFSPACE' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas?
[00:01:24]: images/inventoryimages.xml
LUA ERROR stack traceback:
scripts/widgets/image.lua(30,1) in function 'SetTexture'
scripts/widgets/image.lua(11,1) in function '_ctor'
scripts/class.lua(181,1) in function 'Image'
../mods/workshop-662872357/scripts/widgets/foodingredientui.lua(45,1) in function '_ctor'
scripts/class.lua(181,1) in function 'FoodIngredientUI'
../mods/workshop-662872357/scripts/widgets/foodrecipepopup.lua(255,1) in function '_InsertComponent'
../mods/workshop-662872357/scripts/widgets/foodrecipepopup.lua(141,1) in function '_CreateLayout'
../mods/workshop-662872357/scripts/widgets/foodrecipepopup.lua(77,1) in function '_ctor'
scripts/class.lua(181,1) in function 'FoodRecipePopup'
../mods/workshop-662872357/scripts/widgets/fooditem.lua(23,1) in function '_ctor'
scripts/class.lua(181,1) in function 'FoodItem'
../mods/workshop-662872357/scripts/widgets/foodcrafting.lua(57,1) in function 'OnAfterLoad'
../mods/workshop-662872357/modmain.lua(80,1) in function 'OnAfterLoad'
../mods/workshop-662872357/modmain.lua(99,1)
=(tail call) ?
=[C] in function 'xpcall'
scripts/mods.lua(42,1)
scripts/mods.lua(382,1) in function 'SetPostEnv'
scripts/mainfunctions.lua(836,1) in function 'Check_Mods'
scripts/mainfunctions.lua(829,1) in function 'CheckControllers'
scripts/mainfunctions.lua(760,1)
The game then crashes to desktop. I'm scanning logs for more info that might be relevant.
Edit: I forgot to mention I also don't get the crash without Insight enabled.
Client log: client_log.txt
Server log: server_log.txt
I'm not sure how I got this error, it suddenly appeared. The only thing I know is that I was wandering around the cherry forest biome from Cherry Forest mod when this happened. I got this particular error while travelling around the cherry stone (the big tree). I can still interact with it after reconnecting to the server but after a day passed in-game, this error popped up.
I'm using Windows 10 64-bit, had already updated the game to the latest version. I'm the host and caves are enabled.
Following is part of crash log. Please let me know if you need complete log or mod configuration.
[00:00:54]: [string "scripts/components/mermkingmanager.lua"]:353: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/components/mermkingmanager.lua:353 in (method) LoadPostPass (Lua) <322-357>
scripts/entityscript.lua:1620 in (method) LoadPostPass (Lua) <1615-1628>
scripts/gamelogic.lua:602 in (upvalue) PopulateWorld (Lua) <349-628>
scripts/gamelogic.lua:852 in (upvalue) DoInitGame (Lua) <727-931>
scripts/gamelogic.lua:965 in (local) cb (Lua) <959-966>
scripts/shardindex.lua:209 in (upvalue) OnLoadSaveDataFile (Lua) <191-210>
scripts/shardindex.lua:214 in () ? (Lua) <213-215>
=[C]:-1 in (method) GetPersistentString (C) <-1--1>
scripts/shardindex.lua:213 in (method) GetSaveDataFile (Lua) <212-216>
scripts/shardindex.lua:234 in (method) GetSaveData (Lua) <218-239>
scripts/gamelogic.lua:967 in (upvalue) DoLoadWorld (Lua) <958-968>
scripts/gamelogic.lua:1020 in (upvalue) LoadSlot (Lua) <1014-1026>
Insight/scripts/helpers/debuff.lua
Line 250 in d977be7
for prefab, data in pairs(spicedfoods) do if data.spice ~= "SPICE_SALT" then local spice_buff = SPICES[data.spice].prefabs[1] debuff_effects[prefab] = { [spice_buff] = { prefab = spice_buff, data = SPICES_STATS[data.spice] } } local original = debuff_effects[data.basename] if original then for buffname, buffdata in pairs(original) do debuff_effects[prefab][buffname] = buffdata end end end end
Crashed on local spice_buff = SPICES[data.spice].prefabs[1]
, log: attempt to index field 'prefabs' (a nil value)
(Well, it actually crashed on scripts/descriptors/eater.lua:47
, log: attempt to call field 'GetFoodStatsForEntity' (a nil value)
, but the deepest reason is this)
May change hard coded data.spice ~= "SPICE_SALT"
to somthing like data.prefabs ~= nil
?
And here's my code about adding a new spice: spices.lua
Hovering the mouse over the Terrarium object immediately crashes the mod and the server that it is running.
Wanda clocks icon don't get updated while in the inventory, while on cooldown.
The only way to see the cooldown remaining is to pick the clock up and put it back.
Recently I'm investigating the problem that the tooltip from insight can overlap with other mods' tooltip.
The mod Functional Medal, also modified widget/hoverer
for displaying some introduction of its items, by overriding the function hoverer.text.SetText()
. Since Insight has smaller priority -10000
, Insight's AddClassPostConstruct
call is later than Functional Medal's, thus the call to hoverer.text.SetText becomes:
{
Insight's SetText stuffs, where the position of insightText is calculated
call oldSetText {
Functional Medal's SetText stuffs, here FM adds some description to text
call oldSetText {
Original SetText, the text is rendered
}
}
}
So I was considering if the position calculation part can happens after calling old SetText, then there should be no more overlaps...
After updating to version 4.4.4, server crashes as soon as it gets open.
Hi, I met a server crash when I played on my host server. I think it is caused due to interaction with mod https://steamcommunity.com/sharedfiles/filedetails/?id=2597089013.
The crash happened when I put foods(such as meat or seeds) into the backpack space provided by Wharang mod backpack 狐狸月盘.
Attached is the server log and client log. I only found errors reported in the master server log
cave_server_log.txt
client_log.txt
master_server_log.txt
.
[string "../mods/workshop-2189004162/scripts/descrip..."]:98: attempt to index field 'hook' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2189004162/scripts/descriptors/oceanfishingrod.lua:98 in (field) fn (Lua) <88-111>
player = 116399 - wathgrithr (valid:true)
state = table: 0x600023bcfbc0
count = 0
interested_fish = table: 0x600023bc9e80
interest_levels = table: 0x600023bc9e40
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
self =
running = table: 0x6000139d29c0
waitingfortick = table: 0x6000139d2a00
hibernating = table: 0x6000139d2a80
tasks = table: 0x6000139d2980
waking = table: 0x6000238ce900
attime = table: 0x6000139d2ac0
tick = 3244
k = PERIODIC 116399: 0.100000
v = true
already_dead = nil
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
tick = 3244
scripts/update.lua:240 in () ? (Lua) <224-298>
dt = 0.033333335071802
tick = 3244
i = 3244]
Seems we need check if state.hook
exists
In Jan 25th's update it seemed that the mod would result in a crash when generating a new world (only Insight was enabled).
The error code is shown below.
[string "scripts/json.lua"]:475: bad argument #1 to 'gsub' (string expected, got boolean)
LUA ERROR stack traceback:
=[C]:-1 in (field) gsub (C) <-1--1>
scripts/json.lua:475 in (upvalue) encodeString (Lua) <474-482>
scripts/json.lua:127 in (global) encode (Lua) <97-146>
scripts/json.lua:127 in (global) encode (Lua) <97-146>
scripts/json.lua:127 in (global) encode (Lua) <97-146>
scripts/json.lua:127 in (global) encode (Lua) <97-146>
scripts/json.lua:127 in (global) encode (Lua) <97-146>
scripts/json.lua:127 in (global) encode (Lua) <97-146>
scripts/json.lua:127 in (global) encode (Lua) <97-146>
Hey there! I've been using this mod for a long time, mostly without issue. I quite like it, so thank you for all of the work you have put into it!
Anyway, I killed a Big Tentacle and jumped into its hole. I popped out on the other side, moved my mouse slightly and the game crashed. I'm not sure if the crash was due to jumping through the tentacle hole, or if there was some item on the ground onscreen that I mouse over and it caused the crash. It happened so fast that it was hard to tell.
I've attached the client_log
and server_log
. Hopefully tracking down the issue is fairly easy! Thanks!
client_log_2022-08-26.txt
server_log_2022-08-26.txt
EDIT: I'm not on the beta, and yes Caves are enabled (lol obviously based on the story)
First of all, thank you for this awesome mod!
I tried to display some extra information about mod prefabs. I write some Describe
functions and add them to Insight.prefab_descriptors
via rawset(GLOBAL.Insight.descriptors, name, res)
.
And I wonder if it is a proper way to extend Insight mod? Would there be any API that mods can declare their Insight
extension?
Hi @penguin0616 ,
Firstly, I would like to thank you for the mod. Great work!
I have started playing DS (no DLCs) recently and as soon as I built a Crock Pot my game started crashing whenever I have the Insight mod enabled. I disabled all other mods and the game still crashing with only the Insight mod enabled what makes me thing that the issue is on it.
Please find attached the log file. Let me know if you need any further information.
I'm a programmer myself but I have no knowledge in LUA; however; I might be able to help you with something technical if needed.
Thanks!
Hi, i configure this mod in server, but the game is played using the client
configuration. could i disable the client config?
When I launched my dedicated server, the Insight mod wouldn't load. No trace of it was found in the server log, and it didn't show up in the mod list on the Browse Games screen. After doing a grep for the WS number (2189004162) I noticed it wasn't found anywhere under Steam/steamapps/common/Don't\ Starve\ Together. Fix:
cd <...>/Steam/steamapps
cp -rf "$(find workshop/content -name 2189004162)" "common/Don't Starve Together/mods/workshop-2189004162/"
and bounced the server. It's worked ever since, but that also means I must keep it manually updated. I'm not sure where DST is caching the mod.
Hope this helps! Thanks!
While you probably won't need the information below, I'll include how I have my dedicated server setup. Since you asked, yes, I'm running caves.
I run my dedicated servers in a way I invented myself. I only downloaded DST (not the Dedicated Server stuff on Steam). Usually, using dontstarve_dedicated_server_nullrenderer_x64.exe would require the dedicated server folder to exist in the DoNotStarveTogether folder. I work around this.
Launch cmd as an admin
cd C:\Users\<...>\Documents\Klei\DoNotStarveTogether
mklink /d Cluster_1 C:\Users\<...>\Documents\Klei\DoNotStarveTogether\<...>\Cluster_1
Then I copy StartClusterx64.bat, cluster_token.txt, and adminlist.txt into the Cluster_1 folder. From DoNotStarveTogether\Cluster_1, I can then execute StartCluster64.bat.
My StartCluster64.bat (for reference):
for %%* in (.) do set CurrDirName=%%~nx*
FORFILES /P %cd% /C "cmd /c IF @isdir==TRUE start @file /D \"<...>\Steam\steamapps\common\Don't Starve Together\bin64\" dontstarve_dedicated_server_nullrenderer_x64.exe -console -cluster %CurrDirName% -shard @file"
This allows me to use the DST UI to update world and mod configurations when the server isn't running.
Reported by Steam user Nish the Fish.
Game crashes (the mod by itself) with or without DLCs installed the moment the world and character appear.
Occasionally, game will not crash, but Maxwell will appear and not interact with the player. Game is soft locked.
Crash Log Below:
log.txt
Game run on Windows 10, Don't Starve Standalone, Any/no dlcs installed.
No other settings are tweaked before crash.
Interesting note, the second mod log by insight that is supposed to be found in the dont starve "data" folder is not present after multiple resets.
Maybe a longshot, but this is possibly because my dont starve folder is not in my (c) drive. I have it in my f drive.
Could be an unrelated issue.
Here is the crash log.
[00:10:44]: ...rkshop-2081254154/scripts/descriptors/perishable.lua:212: attempt to call method 'GetOwner' (a nil value)
LUA ERROR stack traceback:
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/descriptors/perishable.lua:212 in (upvalue) GetPerishData (Lua) <196-309>
self =
perishtime = 960
perishremainingtime = 801.89649625816
LongUpdate = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-584259222/perishable/rog.lua:80
updatetask = PERIODIC 113486: 10.204661
StartPerishing = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-584259222/perishable/rog.lua:87
newUpdate = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-584259222/perishable/rog.lua:2
inst = 113486 - robin_winter(LIMBO) (valid:true)
frozenfiremult = false
perishfn = function - @E:/games/stream/steamapps/common/dont_starve/data/scripts/standardcomponents.lua:438
next_task_call = 9.3000004850328
inst = 113486 - robin_winter(LIMBO) (valid:true)
is_critter = false
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/descriptors/perishable.lua:328 in (field) Describe (Lua) <311-345>
self =
perishtime = 960
perishremainingtime = 801.89649625816
LongUpdate = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-584259222/perishable/rog.lua:80
updatetask = PERIODIC 113486: 10.204661
StartPerishing = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-584259222/perishable/rog.lua:87
newUpdate = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-584259222/perishable/rog.lua:2
inst = 113486 - robin_winter(LIMBO) (valid:true)
frozenfiremult = false
perishfn = function - @E:/games/stream/steamapps/common/dont_starve/data/scripts/standardcomponents.lua:438
context = table: 4B24FCC8
description = nil
alt_description = nil
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/modmain.lua:821 in (upvalue) GetEntityInformation (Lua) <778-913>
entity = 113486 - robin_winter(LIMBO) (valid:true)
player = 100021 - wilson (valid:true)
params = table: 4B24FBD8
assembled = table: 4B24FB10
player_context = table: 4B24FCC8
chunks = table: 4B24FC28
prefab_descriptor = false
name = perishable
component = table: 39686E90
descriptor = table: 4B24CF78
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/modmain.lua:952 in (upvalue) RequestEntityInformation (Lua) <916-1006>
entity = 113486 - robin_winter(LIMBO) (valid:true)
player = 100021 - wilson (valid:true)
params = table: 4B24FBD8
insight = table: 13E7F008
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:713 in (method) SetString (Lua) <682-830>
self =
enabled = true
focus_target = false
InsightSetSize = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/widgets/text_lib.lua:23
string = 拾起 便便桶
shown = false
SetString = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:682
callbacks = table: 4B5AE6C0
parent = HoverText
InsightGetSize = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/widgets/text_lib.lua:35
focus_flow_args = table: 4B5AE5A8
inst = 109247 - (valid:true)
focus = false
focus_flow = table: 4B5AE6E8
name = Text
children = table: 4B5AE698
Hide = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:589
text = 雪雀
þ: 谋杀
item = 113486 - robin_winter(LIMBO) (valid:true)
E:/games/stream/steamapps/common/dont_starve/data/scripts/widgets/hoverer.lua:107 in (upvalue) oldOnUpdate (Lua) <23-129>
self =
callbacks = table: 4B5AE288
followhandler = table: 4B5AEA58
inst = 109246 - (valid:true)
focus = false
children = table: 4B5ADE78
focus_flow_args = table: 4B5AE418
focus_target = false
secondarytext = Text -
text = Text - 拾起 便便桶
insightText = RichText - <null>
enabled = true
parent = Controls
OnUpdate = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:674
name = HoverText
focus_flow = table: 4B5AE648
shown = true
owner = 100021 - wilson (valid:true)
isFE = false
using_mouse = true
str = 雪雀
þ: 谋杀
colour = table: 4B24F9F8
secondarystr = nil
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:679 in (method) OnUpdate (Lua) <674-680>
self =
callbacks = table: 4B5AE288
followhandler = table: 4B5AEA58
inst = 109246 - (valid:true)
focus = false
children = table: 4B5ADE78
focus_flow_args = table: 4B5AE418
focus_target = false
secondarytext = Text -
text = Text - 拾起 便便桶
insightText = RichText - <null>
enabled = true
parent = Controls
OnUpdate = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:674
name = HoverText
focus_flow = table: 4B5AE648
shown = true
owner = 100021 - wilson (valid:true)
isFE = false
arg = nil
E:/games/stream/steamapps/common/dont_starve/data/scripts/frontend.lua:573 in (method) Update (Lua) <425-593>
self =
topblackoverlay = Image - images/global.xml:square.tex
fade_title_out = false
ignoreups = table: 15648470
overlayroot = overlayroot
save_indicator_time_left = 0
fade_title_time = 0
page_repeat_time = 0.25
OnMouseMove = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2311942869/scripts/components/actionqueuer.lua:350
helptextbg = Image - images/global.xml:square.tex
helptext = HelpText
subtitle = Text -
updating_widgets_alt = table: 17D02B70
title = Text -
scroll_repeat_time = -1
topFadeHidden = false
gameinterface = 100012 - (valid:true)
updating_widgets = table: 1564A1F8
lastx = 1305
total_fade_time = 1
lasty = 6
autosave_enabled = true
OnMouseButton = function - @E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2311942869/scripts/components/actionqueuer.lua:339
delayovercb = false
blackoverlay = Image - images/global.xml:square.tex
screenstack = table: 156481F0
num_pending_saves = 0
fade_delay_time = false
fade_time = 1.0000012649844
saving_indicator = UIAnim
save_indicator_fade_time = 0
alpha = 0
tracking_mouse = true
focus_locked = false
fade_title_in = false
screenroot = screenroot
consoletext = Text - CONSOLE TEXT
repeat_time = 0.099542799964547
displayingerror = false
helptexttext = Text -
dt = 0.017001999542117
k = HoverText
v = true
E:/games/stream/steamapps/common/dont_starve/data/scripts/update.lua:46 in () ? (Lua) <3-50>
dt = 0.017001999542117
[00:10:44]: Last called Lua: luaWallUpdate
[00:10:44]: scripts/mainfunctions.lua(960,1) LUA ERROR stack traceback:
E:/games/stream/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(960,1)
[00:10:44]: scripts/mainfunctions.lua(961,1) ...rkshop-2081254154/scripts/descriptors/perishable.lua:212: attempt to call method 'GetOwner' (a nil value)
LUA ERROR stack traceback:
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/descriptors/perishable.lua:212 in (upvalue) GetPerishData (Lua) <196-309>
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/descriptors/perishable.lua:328 in (field) Describe (Lua) <311-345>
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/modmain.lua:821 in (upvalue) GetEntityInformation (Lua) <778-913>
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/modmain.lua:952 in (upvalue) RequestEntityInformation (Lua) <916-1006>
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:713 in (method) SetString (Lua) <682-830>
E:/games/stream/steamapps/common/dont_starve/data/scripts/widgets/hoverer.lua:107 in (upvalue) oldOnUpdate (Lua) <23-129>
E:/games/stream/steamapps/common/dont_starve/data/../mods/workshop-2081254154/scripts/uioverrides.lua:679 in (method) OnUpdate (Lua) <674-680>
E:/games/stream/steamapps/common/dont_starve/data/scripts/frontend.lua:573 in (method) Update (Lua) <425-593>
E:/games/stream/steamapps/common/dont_starve/data/scripts/update.lua:46 in () ? (Lua) <3-50>
[00:10:44]: scripts/frontend.lua(773,1) SCRIPT ERROR! Showing error screen
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