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paraslacks avatar paraslacks commented on June 2, 2024 1

That fixed it! Thanks! I was able to delete the copy I made, and I've tested it in-game.

Going to date myself here. I've writing software since 2003. Haha. I'm a lazy developer. I automate everything I can. I got tired of copying files very quickly, the way you described.

Most dedicated server docs are out-of-date. As you know, there's more than one way to run a server, and each guide assumes you're running it the way they do, so not all info is relevant. If you have any good links, that would be appreciated.

By the way, have you found Shard Configuration Mod? I've cooked up some pretty cool servers with it. There are some limitations which I read have no work around. For example, I wanted to have one forest where it was normal and another that's effectively lights out. However, there must be only 1 master shard which keeps time of day. Oh well. Would have been cool. I've written a mod before, but I'm not going to write a mod for lights out and then keep one shard with a different mod config than the others.

Thanks again, and good luck!

from insight.

penguin0616 avatar penguin0616 commented on June 2, 2024

When I launched my dedicated server, the Insight mod wouldn't load. No trace of it was found in the server log, and it didn't show up in the mod list on the Browse Games screen. After doing a grep for the WS number (2189004162) I noticed it wasn't found anywhere under Steam/steamapps/common/Don't\ Starve\ Together.

Something important to note is that Insight is a V2 mod, so it's supposed to be in Steam/steamapps/workshop/content/322330/2189004162

V1 mods go in steamapps/Don't Starve Together/mods and is where the game loads non-workshop mods.
Any mod that gets created or updated is automatically made into a V2 mod (which have their base directory as Steam/steamapps/workshop/content/322330/)

and bounced the server. It's worked ever since, but that also means I must keep it manually updated. I'm not sure where DST is caching the mod.

When you copy Insight to the mods folder, the game can't update it there since it's a V2 mod. The mod only updates when it's in its default place.


I like your approach! I don't download the tools and use the nullrenderer as well, but I copy files back and forth between clusters. I'll have to try using a link.
Looking at your launch arguments for the nullrenderer, you'll also need to specify ugc_directory in the launch arguments when you use it. It can't find the V2 (User Generated Content) mods (ie Insight) without it.
Example:

-ugc_directory "D:\\Steam\\steamapps\\workshop"

That should fix your issue.
If not, go ahead and post your modoverrides for the Master shard and modsettings.

from insight.

penguin0616 avatar penguin0616 commented on June 2, 2024

Most dedicated server docs are out-of-date. As you know, there's more than one way to run a server, and each guide assumes you're running it the way they do, so not all info is relevant. If you have any good links, that would be appreciated.

All I've really used for reference is the master_log and caves_log, so I can't offer much in terms of good links. Looking at how Klei launches their servers tends to be the best IMO, since it has to work when they do it, or else the game's unplayable.

By the way, have you found Shard Configuration Mod? I've cooked up some pretty cool servers with it.

I have not. It seems helpful though.

There are some limitations which I read have no work around. For example, I wanted to have one forest where it was normal and another that's effectively lights out. However, there must be only 1 master shard which keeps time of day. Oh well. Would have been cool. I've written a mod before, but I'm not going to write a mod for lights out and then keep one shard with a different mod config than the others.

That's fair. The game makes it much harder than it needs to be to setup interesting shard combinations.

from insight.

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