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pclod's Projects

charactershading icon charactershading

キャラクター用シェーディングテストリポジトリ(© UTJ/UCL)

charon icon charon

Learning bitcoin market pattern using LSTM and Tensorflow

cindermedusae icon cindermedusae

Marcin Ignac's procedural sea creature project ported to Unity 3D

clear-sky-models icon clear-sky-models

This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.

cloud-renderer icon cloud-renderer

Cloud raymarching renderer made for the Unity Neon Challenge (https://connect.unity.com/p/project-bespin)

cloud-volume icon cloud-volume

A client for reading and writing Neuroglancer Precomputed volumes on cloud services.

clsim icon clsim

An OpenCL-based photon-tracking simulation using a (source-based) ray tracing algorithm modeling scattering and absorption of light in the deep glacial ice at the South Pole or Mediterranean sea water.

colorbands icon colorbands

Unity 3D's Gradient is a handy data type but comes with some limitations: for example you cannot set more than 8 color keys in its editor and RGB is the only color space available. ColorBand data type offers an alternative with less limitations. Creating ColorBands is fun and easy; they are stored as assets and can be accessed from code through an Evaluate method to get the color at time t, as for Gradient. RGB (or HSV) values are described by individual curves, allowing a better control over how the color function evolves between your points. Color bands are used in all kinds of applications including games, data visualization and other fields.

compressonator icon compressonator

Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs

congan icon congan

Continious Generative Adversarial Network

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