paxo-phone / paxos-8 Goto Github PK
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Home Page: https://www.paxo.fr
License: Creative Commons Zero v1.0 Universal
Code source du système d'exploitation du PaxoPhone
Home Page: https://www.paxo.fr
License: Creative Commons Zero v1.0 Universal
build directory and a.out file can be removed, these are generated when building the firmware and should not be tracked in git.
A gitignore file would help with this.
Bonjour, je viens de découvrir ce projet l'article de 01.net, c'est super ce que vous avez réalisé!
J'ai vu que la plateforme de base c'est de l'ESP 32, j'ai un peu joué avec par le passé pour de la domotique.
Avez-vous pensé à faire tourner l'OS du tel sur Micropython? Je pense que cela pourrait ouvrir pas mal de perspectives intéressantes en termes de dev sur la plateforme.
Hello,
I just followed the README instructions for building the project but got a compile error:
[ 53%] Building CXX object CMakeFiles/PaxOS.dir/src/lua/lua.cpp.o
In file included from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1_init.hpp:25,
from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/LovyanGFX.hpp:31,
from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/screen.hpp:19,
from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/gui_class.hpp:16,
from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui.hpp:4,
from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/lua2.hpp:3,
from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/lua.hpp:4,
from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/lua.cpp:1:
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/LGFXBase.hpp: In instantiation of ‘void lgfx::v1::LGFXBase::setColor(T) [with T = long long int]’:
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/LGFXBase.hpp:109:123: required from ‘void lgfx::v1::LGFXBase::fillRect(int32_t, int32_t, int32_t, int32_t, const T&) [with T = long long int; int32_t = int]’
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/lua.cpp:530:59: required from here
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/LGFXBase.hpp:76:75: error: call of overloaded ‘convert(long long int&)’ is ambiguous
76 | LGFX_INLINE_T void setColor(T color) { setRawColor(_write_conv.convert(color)); }
| ~~~~~~~~~~~~~~~~~~~^~~~~~~
In file included from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/LGFXBase.hpp:29:
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/misc/colortype.hpp:850:26: note: candidate: ‘uint32_t lgfx::v1::color_conv_t::convert(const lgfx::v1::rgb332_t&)’
850 | LGFX_INLINE uint32_t convert(const rgb332_t& c) { return convert_rgb332( c.get()); }
| ^~~~~~~
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/misc/colortype.hpp:851:26: note: candidate: ‘uint32_t lgfx::v1::color_conv_t::convert(const lgfx::v1::rgb565_t&)’
851 | LGFX_INLINE uint32_t convert(const rgb565_t& c) { return convert_rgb565( c.get()); }
| ^~~~~~~
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/misc/colortype.hpp:852:26: note: candidate: ‘uint32_t lgfx::v1::color_conv_t::convert(const lgfx::v1::rgb888_t&)’
852 | LGFX_INLINE uint32_t convert(const rgb888_t& c) { return convert_rgb888( c.get()); }
| ^~~~~~~
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/misc/colortype.hpp:853:26: note: candidate: ‘uint32_t lgfx::v1::color_conv_t::convert(const lgfx::v1::argb8888_t&)’
853 | LGFX_INLINE uint32_t convert(const argb8888_t& c) { return convert_argb8888(c.get()); }
| ^~~~~~~
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/misc/colortype.hpp:854:26: note: candidate: ‘uint32_t lgfx::v1::color_conv_t::convert(const lgfx::v1::bgr888_t&)’
854 | LGFX_INLINE uint32_t convert(const bgr888_t& c) { return convert_bgr888( c.get()); }
| ^~~~~~~
make[2]: *** [CMakeFiles/PaxOS.dir/build.make:902: CMakeFiles/PaxOS.dir/src/lua/lua.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:83: CMakeFiles/PaxOS.dir/all] Error 2
make: *** [Makefile:91: all] Error 2
Here is the output of cmake .
:
-- The C compiler identification is GNU 13.2.1
-- The CXX compiler identification is GNU 13.2.1
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /usr/bin/cc - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
> Building for Linux
-- Found CURL: /usr/lib/libcurl.so (found version "8.5.0")
-- Configuring done (0.7s)
-- Generating done (0.0s)
I am on 058d654
on a clean clone.
Am I the only one getting this error ? Or is there a way to work around it ?
Thanks
hello everyone and congratulations for your excellent work. Is it possible to adapt your operating system for my project? I would like to make a gsm phone without using a touch-screen display. I prefer to use buttons and a small display. thanks for your attention.
Hi, I'm getting an error when trying to compile the code.
because the hardware files are not available. Can you share the hardware files?
Il est présent dans resources/SDL2.dll
et dans windows/dynamic-libs/SDL2.dll
Puis, il y a pas une meilleure méthode que mettre des libs compilés directement dans le code source ?
Hi, what's the license of this project?
GitHub wrote a good guide on licensing your project: https://docs.github.com/en/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/licensing-a-repository
PS: Just heard about the paxos phone today. That's a great project, I love it ^^
Bonjour à tous. Déjà bravo pour le travail.
(Je vais rejoindre la communauté.)
Je pense que c'est mieux de séparer les environnements.
C'est bien d'avoir l’émulateur mais ce n'est pas pratique de gérer tout avec les #ifdef BUILD_PAXO
partout.
On peut créer une branche emulateur
qui ne contient que la version du code pour l’émulateur et laisser main
pour le code destiné au microcontrôleur.
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