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Code source du système d'exploitation du PaxoPhone

Home Page: https://www.paxo.fr

License: Creative Commons Zero v1.0 Universal

C++ 4.09% C 95.84% CMake 0.02% Objective-C 0.01% Lua 0.01% HTML 0.01% Shell 0.01% Perl 0.02%
cpp emulator esp32 lightphone lua operating-system os paxos phone smartphone

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paxos-8's Issues

Delete generated files and directories

build directory and a.out file can be removed, these are generated when building the firmware and should not be tracked in git.

A gitignore file would help with this.

Micropython

Bonjour, je viens de découvrir ce projet l'article de 01.net, c'est super ce que vous avez réalisé!
J'ai vu que la plateforme de base c'est de l'ESP 32, j'ai un peu joué avec par le passé pour de la domotique.
Avez-vous pensé à faire tourner l'OS du tel sur Micropython? Je pense que cela pourrait ouvrir pas mal de perspectives intéressantes en termes de dev sur la plateforme.

Unable to compile project

Hello,

I just followed the README instructions for building the project but got a compile error:

[ 53%] Building CXX object CMakeFiles/PaxOS.dir/src/lua/lua.cpp.o
In file included from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1_init.hpp:25,
                 from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/LovyanGFX.hpp:31,
                 from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/screen.hpp:19,
                 from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/gui_class.hpp:16,
                 from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui.hpp:4,
                 from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/lua2.hpp:3,
                 from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/lua.hpp:4,
                 from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/lua.cpp:1:
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/LGFXBase.hpp: In instantiation of ‘void lgfx::v1::LGFXBase::setColor(T) [with T = long long int]’:
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/LGFXBase.hpp:109:123:   required from ‘void lgfx::v1::LGFXBase::fillRect(int32_t, int32_t, int32_t, int32_t, const T&) [with T = long long int; int32_t = int]’
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/lua.cpp:530:59:   required from here
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/LGFXBase.hpp:76:75: error: call of overloaded ‘convert(long long int&)’ is ambiguous
   76 |     LGFX_INLINE_T void setColor(T color) { setRawColor(_write_conv.convert(color)); }
      |                                                        ~~~~~~~~~~~~~~~~~~~^~~~~~~
In file included from /home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/LGFXBase.hpp:29:
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/misc/colortype.hpp:850:26: note: candidate: ‘uint32_t lgfx::v1::color_conv_t::convert(const lgfx::v1::rgb332_t&)’
  850 |     LGFX_INLINE uint32_t convert(const rgb332_t&   c) { return convert_rgb332(  c.get()); }
      |                          ^~~~~~~
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/misc/colortype.hpp:851:26: note: candidate: ‘uint32_t lgfx::v1::color_conv_t::convert(const lgfx::v1::rgb565_t&)’
  851 |     LGFX_INLINE uint32_t convert(const rgb565_t&   c) { return convert_rgb565(  c.get()); }
      |                          ^~~~~~~
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/misc/colortype.hpp:852:26: note: candidate: ‘uint32_t lgfx::v1::color_conv_t::convert(const lgfx::v1::rgb888_t&)’
  852 |     LGFX_INLINE uint32_t convert(const rgb888_t&   c) { return convert_rgb888(  c.get()); }
      |                          ^~~~~~~
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/misc/colortype.hpp:853:26: note: candidate: ‘uint32_t lgfx::v1::color_conv_t::convert(const lgfx::v1::argb8888_t&)’
  853 |     LGFX_INLINE uint32_t convert(const argb8888_t& c) { return convert_argb8888(c.get()); }
      |                          ^~~~~~~
/home/rgault/Documents/PersonnalProjects/PaxOS-8/src/lua/../widgets/gui/../../interface/LovyanGFX/lgfx/v1/misc/colortype.hpp:854:26: note: candidate: ‘uint32_t lgfx::v1::color_conv_t::convert(const lgfx::v1::bgr888_t&)’
  854 |     LGFX_INLINE uint32_t convert(const bgr888_t&   c) { return convert_bgr888(  c.get()); }
      |                          ^~~~~~~
make[2]: *** [CMakeFiles/PaxOS.dir/build.make:902: CMakeFiles/PaxOS.dir/src/lua/lua.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:83: CMakeFiles/PaxOS.dir/all] Error 2
make: *** [Makefile:91: all] Error 2

Here is the output of cmake .:

-- The C compiler identification is GNU 13.2.1
-- The CXX compiler identification is GNU 13.2.1
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /usr/bin/cc - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
> Building for Linux
-- Found CURL: /usr/lib/libcurl.so (found version "8.5.0")  
-- Configuring done (0.7s)
-- Generating done (0.0s)

I am on 058d654 on a clean clone.

Am I the only one getting this error ? Or is there a way to work around it ?

Thanks

modify paxos_8

hello everyone and congratulations for your excellent work. Is it possible to adapt your operating system for my project? I would like to make a gsm phone without using a touch-screen display. I prefer to use buttons and a small display. thanks for your attention.

Missing Folders

Hi, I'm getting an error when trying to compile the code.
because the hardware files are not available. Can you share the hardware files?

Toolchain de compilation

Il est présent dans resources/SDL2.dll et dans windows/dynamic-libs/SDL2.dll

Puis, il y a pas une meilleure méthode que mettre des libs compilés directement dans le code source ?

Séparation des environnements

Bonjour à tous. Déjà bravo pour le travail.
(Je vais rejoindre la communauté.)

Je pense que c'est mieux de séparer les environnements.
C'est bien d'avoir l’émulateur mais ce n'est pas pratique de gérer tout avec les #ifdef BUILD_PAXO partout.

On peut créer une branche emulateur qui ne contient que la version du code pour l’émulateur et laisser main pour le code destiné au microcontrôleur.

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