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game's Issues

Can I run the code?

Is it possible for me to run the code? Or are these just helper classes, I did not find the main class when I wanted to run the code.

Extending the Graphics2D Class

Extending the Graphics2D class, particularly to accepted Vector2, Point, and Texture2D as arguments. Also incorporating Matrix, and Quaternion operations and transformations to the draw method as well.

Crap game

I played the game and can't figure out how to best the first boss. I think it is broken because when I plug in my usb controller it didn't recognize it.

Java

An_dshgsygdeb_

Extending the Graphics2D Class

Extending the Graphics2D class, particularly to accepted Vector2, Point, and Texture2D as arguments. Also incorporating Matrix, and Quaternion operations and transformations to the draw method as well.

Missing .class files

make.bat and make.sh currently don't include the files in the gui folder, so they don't get compiled

No new features!

A project of this size needs a new feature everyday.... Perhaps you should consider a new project to get you in the habit of adding more frequent contributions. Get in touch with me if you want to learn better software engineering habits. We have a perfect project for you to participate in.

Game

import random

class Player:
def init(self, name):
self.name = name
self.health = 100
self.position = (0, 0)

class BattlegroundGame:
def init(self, num_players):
self.players = [Player(f"Player {i+1}") for i in range(num_players)]
self.round = 1

def start_game(self):
    print("Welcome to the Battleground Game!")
    print(f"Starting with {len(self.players)} players.")
    self.play_rounds()

def play_rounds(self):
    while len(self.players) > 1:
        print(f"\nRound {self.round}:")
        self.play_round()
        self.round += 1
    print("\nGame Over!")
    print(f"{self.players[0].name} wins!")

def play_round(self):
    for player in self.players:
        if player.health <= 0:
            continue
        print(f"\n{player.name}'s turn:")
        self.attack(player)

def attack(self, attacker):
    target = random.choice([p for p in self.players if p != attacker and p.health > 0])
    damage = random.randint(10, 30)
    target.health -= damage
    print(f"{attacker.name} attacks {target.name} for {damage} damage.")
    if target.health <= 0:
        print(f"{target.name} has been eliminated!")

def main():
num_players = 50
game = BattlegroundGame(num_players)
game.start_game()

if name == "main":
main()

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