owodzeg / v4hero Goto Github PK
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License: GNU General Public License v3.0
Client for Patafour, a Patapon fangame.
License: GNU General Public License v3.0
I would like my patapon to have a hat. His head is cold.
On AMD GPUs the game sometimes glitches.
Some screenshots, courtesy of @the_rising_dragon on Discord:
Owocek also provided an example to reproduce the glitches here:
Where commenting line 19 reproduces the problem 100% of the time, while leaving it uncommented manages to make the problem disappear.
EDIT: See here, the issue isn't that reproducible
I would love a small dot on the kacheek's belly, just because.
I would like my missions to have a fading transition from the loading screen to the level (patapon 1-2 not 3)
When PROJECT_SOURCE_DIR = PROJECT_BINARY_DIR the project does not compile (and this is the default behavior).
The project does not compile due to this line:
COMMAND ${CMAKE_COMMAND} -E create_symlink ${PROJECT_SOURCE_DIR}/resources ${PROJECT_BINARY_DIR}/resources
at CMakeFiles/V4Hero.dir/build.make:437
error message:
failed to create symbolic link '/home/elleven/games/V4Hero/resources'
this is because the resource folder already exists.
i will make a PR to fix this
I would love to see some grass waving in the breeze
I would like to have my patapon carry a weapon that is actually in their hand (not like a certain ps4 remaster)
I would like to have my patapon army smash a rock wall.
When initializing Patapolis, or more specifically during the addition of 2nd and 6th layer textures, game crashes.
This does not appear to happen on Windows systems (or, more specifically, owocek's PC).
The crash messages I encountered:
Segmentation fault (core dumped)
double free or corruption (out)
Aborted (core dumped)
double free or corruption (fasttop)
Aborted (core dumped)
Note: I fully accept this might be a problem with how I compiled the source code:
artain@artain-MS-7A68:/mnt/Workspace/Games/Patafour/V4Hero-master$ cmake .
(...)
artain@artain-MS-7A68:/mnt/Workspace/Games/Patafour/V4Hero-master$ make
(...)
artain@artain-MS-7A68:/mnt/Workspace/Games/Patafour/V4Hero-master$ ./V4Hero
With a bit of template magic it's possible to merge StringRepository::GetString
and StringRepository::GetUnicodeString
.
I've made a proof of concept along with some explanations here: https://godbolt.org/z/r4q1GaosP
I would like my patapons to respond correctly to the chacka chacka song (defending. tatepons raise shield, yaripons throw spears to the ground in front of themselves)
After successfully building Patafour with these command:
mkdir build
cd build
cmake ../
make
and setting up options I press New Game button and only thing that awaits me after was black screen with text in right left corner "V4Hero Client 1.2".
In logs it looks that save was successfully created, but beside it I don't know what can I do; I hadn't get yet enough time to look into code.
My Specs | |
---|---|
OS | Arch Linux x86_64 |
CPU | Intel i5-7600K (4) @ 4.200GHz |
GPU | NVIDIA GeForce GTX 1070 |
Hello. I am using a Hori nintendo switch Battlepad (gamecube controller)
I have successfully rebound all my keys... and not only are they the wrong keys when i press them in game, now i cannot unbind them. let me explain
I have done the controller setup. All keys were assigned correctly, however, this for some reason cannot be used to navigate the menu properly. the D-pad at first acted like the X, square, triangle, and circle buttons. The ABXY buttons on the controller for some reason acted as the D-pad.
Now, in an attempt to solve this, i rebound my keyboard keys to the keyboard - now, both the D-Pad and ABXY keys act as the D-pad, and i can only move in menus and not out of them, and my keyboard has been disabled.
I would like to have my army led by a brave flag wielding patapon named hatapon.
I would like to be able to change the objects,background, and music in a level using a separate config file for each level
I would like my patapons to be able to hunt some kacheek
So i have compiled patafour and then i start a new save, i think it has to do something with the two errors in vs code here
CMake Warning (dev) at C:/Program Files/CMake/share/cmake-3.28/Modules/FetchContent.cmake:1331 (message):The DOWNLOAD_EXTRACT_TIMESTAMP option was not given and policy CMP0135 is
not set. The policy's OLD behavior will be used. When using a URL
download, the timestamps of extracted files should preferably be that of
the time of extraction, otherwise code that depends on the extracted
contents might not be rebuilt if the URL changes. The OLD behavior
preserves the timestamps from the archive instead, but this is usually not
what you want. Update your project to the NEW behavior or specify the
DOWNLOAD_EXTRACT_TIMESTAMP option with a value of true to avoid this
robustness issue.
and,
CMake Deprecation Warning at build/_deps/json-src/CMakeLists.txt:1 (cmake_minimum_required):Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
i followed your delisted video on compiling patafour and i still dont know what i did wrong
my CMake version is 3.26.4
i used visual studio code to compile the game, vs community 2019 amd64
configuring works just fine
here's the full error log
[cmake] CMake Error at CMakeLists.txt:150 (add_executable):
[cmake] Cannot find source file:
[cmake]
[cmake] C:/Users/User/source/repos/V4Hero/build/_deps/json-src/nlohmann_json.natvis
[cmake]
[cmake] Tried extensions .c .C .c++ .cc .cpp .cxx .cu .mpp .m .M .mm .ixx .cppm .h
[cmake] .hh .h++ .hm .hpp .hxx .in .txx .f .F .for .f77 .f90 .f95 .f03 .hip .ispc
[cmake]
[cmake]
[cmake] -- Generating done (2.7s)
[cmake] CMake Generate step failed. Build files cannot be regenerated correctly.
[proc] The command: "C:\Program Files\CMake\bin\cmake.EXE" --no-warn-unused-cli -DCMAKE_EXPORT_COMPILE_COMMANDS:BOOL=TRUE -SC:/Users/User/source/repos/V4Hero -Bc:/Users/User/source/repos/V4Hero/build -G "Visual Studio 16 2019" -T host=x64 -A x64 exited with code: 1
I want to be able to control the menu buttons with a mouse as well as the keyboard. This is a pc game after all.
I would like my patapons to respond correctly to the pon pon song. This would mean attacking in the appropriate way for their class (tatepons advance to the enemy, yaripons hang back and throw spears)
I would like the infamous fever snake appear when i reach combo 10 or a perfect beat on a lower combo.
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