Comments (2)
Looks like this could do the trick. http://docs.unity3d.com/ScriptReference/FileUtil.DeleteFileOrDirectory.html
This would create a menu item at the top of the editor (called "Example" in this example).
You're talking about files that should no longer be in the project, correct? So that would be ClientKit.dll because its been renamed, osvrTransform.dll, and the Displays folder?
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I'd prefer to not have a top-level menu added (pretty sure I saw somewhere it's not best practices), but a submenu somewhere would work. We'd also want to explicitly list the files to remove (not just the whole displays folder - what if that's where the user was storing theirs) and list to the user for confirmation the ones we found. But if that's the right way to remove files (along with the corresponding .meta
file), then that's good - otherwise there's always .NET framework standard libraries for that part
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Related Issues (20)
- OSVR-Unity Asset for Linux/Ubuntu version of Unity HOT 7
- Add Unity 5.6 beta support HOT 3
- Read input during Update() rather than FixedUpdate() HOT 1
- OSVR-Unity Build 589-595 showing black screen in direct mode HOT 1
- Unity Editor Window Scrollbar HOT 1
- Unity Editor Crashes Without Warning HOT 42
- Builds from Unity freeze in HMD HOT 9
- Terrain flickers in VR build (but not in editor) HOT 3
- Bushes/Trees flicker on and off on Terrains in a build HOT 1
- Quality above "simple" freezes view in headset in a build. HOT 1
- RenderManager config found but RenderManager is not supported HOT 3
- Better Linux and OSX Support HOT 4
- Broken YAML files on package import HOT 1
- The Standard shader doesn't render when the HDK2 is connected HOT 6
- Don't use MSAA on rendertextures in deferred rendering
- Windows 10 Universal Platform build compatibility HOT 5
- Add Unity 2017 Support
- Fix CI Build HOT 1
- OSVR-Unity Android app crashes when multithreaded rendering is enabled HOT 1
- TRACKING POSITION CAMERA
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