Comments (6)
The fastest way to determine if this is an OSVR-Unity issue is to revert to the previous working version of OSVR-Unity and see if the issue goes away.
I see you also commented in a reddit thread that the Windows Creator update was working for you, but have you only noticed the issue after the Windows 10 update?
The title suggest this is an HDK2 issue. Do you see the same problem with HDK 1.4?
Which version of Unity are you using, and have you updated that recently as well?
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I can try an older version yes.
The Creator update works well for me yes, I just tested the sample and it works perfectly (installer 0.8). With Unity I have this issue.
This is an HDK2 issue, not tested with my other HDKs. I'll try that asap and update this thread.
I use the latest Unity version 5.6.0p2 (but I also have the issue with 5.6.0f3)
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If the lightmaps were baked with an older version of Unity, maybe try clearing and re-baking with the current version.
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Well, after a first test I can say that I've this issue with
- An NVIDIA GPU too (980 GTX)
- A HDK 1.4 (firmware 2.0)
- The latest runtime
So it's an issue which doesn't depend of the GPU.
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OK I know what is not working, it's the deferred renderer. If I switch to Forward, it works. So for now I'll force the forward renderer for OSVR users. But I recommand you to test this rendering path with the SDK.
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Opened a new issue related to this, #229
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Related Issues (20)
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- Add Unity 5.6 beta support HOT 3
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- Bushes/Trees flicker on and off on Terrains in a build HOT 1
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- RenderManager config found but RenderManager is not supported HOT 3
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- Broken YAML files on package import HOT 1
- Don't use MSAA on rendertextures in deferred rendering
- Windows 10 Universal Platform build compatibility HOT 5
- Add Unity 2017 Support
- Fix CI Build HOT 1
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- TRACKING POSITION CAMERA
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