Comments (5)
@demonixis Sounds like a good change. Are you going to open a PR for this repo? How would I be able to test this?
@JeroMiya should probably review the Managed-OSVR changes.
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I can create a pull request last week, I'm just back from vacancy and I've an important update to push quicky.
I saw you're working on two branches (skeleton & android), do you want to merge these branches before my PR?
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go ahead and create a PR, I don't know if the other PRs will be merged this week or not.
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Great, I prepare the PR today! The second step if you're OK this with could be to centralize all DLLImport into a native or a set of natives file(s). This way we can use an uniq #if !UNITY_WSA
define. The same idea could be nice for Managed-OSVR
.
I read that the Windows Mixed Reality HMD will be useable from the Unity Editor! I think that we can create a driver for OSVR as well. This could be awesome because for now, those HMD are limited to the Windows Store.
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I just opened #233 with all changes ;)
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Related Issues (20)
- OSVR-Unity Asset for Linux/Ubuntu version of Unity HOT 7
- Add Unity 5.6 beta support HOT 3
- Read input during Update() rather than FixedUpdate() HOT 1
- OSVR-Unity Build 589-595 showing black screen in direct mode HOT 1
- Unity Editor Window Scrollbar HOT 1
- Unity Editor Crashes Without Warning HOT 42
- Builds from Unity freeze in HMD HOT 9
- Terrain flickers in VR build (but not in editor) HOT 3
- Bushes/Trees flicker on and off on Terrains in a build HOT 1
- Quality above "simple" freezes view in headset in a build. HOT 1
- RenderManager config found but RenderManager is not supported HOT 3
- Better Linux and OSX Support HOT 4
- Broken YAML files on package import HOT 1
- The Standard shader doesn't render when the HDK2 is connected HOT 6
- Don't use MSAA on rendertextures in deferred rendering
- Add Unity 2017 Support
- Fix CI Build HOT 1
- OSVR-Unity Android app crashes when multithreaded rendering is enabled HOT 1
- TRACKING POSITION CAMERA
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