Comments (3)
The source code in question is InterfaceCallbacks.cs
, I think. AFAICT, the whole generated section can be upstreamed in some form (probably have to swap the Unity vec3/quat/matrix types for something general), and I think some basic lifecycle methods would allow replacement of the remaining unity-specific code in that file, leaving a unity-specific class that contains a member of this upstream type, providing access to the clientkit context and calling lifecycle methods based on the frame loop callbacks.
I'm adding some comments that should assist with this. This could start with copying the code "up", then we could review and adapt the Unity code to re-use rather than duplicate, so that this could start without needing to do any Unity development.
from osvr-unity.
Are there interface types that produce more than one report type (per a single source path)? Like, maybe something that supports pose and button callbacks? Or would the different report types be exposed on different source paths?
The reason I ask is that it might be useful to separate the interface callbacks each into their own Interface class, with a single event to subscribe to for that event. Then all the callback classes could derive from a common generic class and/or implement a common interface.
Edit: answered my own question - there are certainly interfaces with more than one supported callback type. e.g. pose interfaces might also support orientation callbacks, and so on.
from osvr-unity.
This can be closed. It will be implemented as part of this issue:
OSVR/Managed-OSVR#7
from osvr-unity.
Related Issues (20)
- OSVR-Unity Asset for Linux/Ubuntu version of Unity HOT 7
- Add Unity 5.6 beta support HOT 3
- Read input during Update() rather than FixedUpdate() HOT 1
- OSVR-Unity Build 589-595 showing black screen in direct mode HOT 1
- Unity Editor Window Scrollbar HOT 1
- Unity Editor Crashes Without Warning HOT 42
- Builds from Unity freeze in HMD HOT 9
- Terrain flickers in VR build (but not in editor) HOT 3
- Bushes/Trees flicker on and off on Terrains in a build HOT 1
- Quality above "simple" freezes view in headset in a build. HOT 1
- RenderManager config found but RenderManager is not supported HOT 3
- Better Linux and OSX Support HOT 4
- Broken YAML files on package import HOT 1
- The Standard shader doesn't render when the HDK2 is connected HOT 6
- Don't use MSAA on rendertextures in deferred rendering
- Windows 10 Universal Platform build compatibility HOT 5
- Add Unity 2017 Support
- Fix CI Build HOT 1
- OSVR-Unity Android app crashes when multithreaded rendering is enabled HOT 1
- TRACKING POSITION CAMERA
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from osvr-unity.