omp / tf2hud Goto Github PK
View Code? Open in Web Editor NEWTeam Fortress 2 HUD.
Team Fortress 2 HUD.
I have been going through your HUD and editing some text files, and I have gotten all of them switched except for the player names on the scoreboard and in the kill feed. I have looked all through the resource/ui files and specifically the scoreboard.res file and cannot find anything. I'm probably just being an idiot, but any idea where the font values should be for those? Thanks!
I'm having some problems with the health and ammo numbers, and objective in the hud. I tried changing the tall value to insane numbers like 99 of default in client scheme.res, then typing hud_reloadscheme into console to no avail.
Screenshots:
http://steamcommunity.com/sharedfiles/filedetails/?id=96130300
http://cloud.steampowered.com/ugc/920116836109024609/542025B94C9ADBF724907F4EF94FF60434C8DA13/
I don't even know what's going on with this.
In addition to that, the engineer buildables move back up to the default position in spec view.
Enemy medic's ubercharge percent shows up in white, which is very hard to see. It should be changed, or the background should be darker.
Hey, man. I love the HUD and have been using it for a while but there's one thing that I would love to see changed. I'm wondering if there would be any way of moving healing target ID above the charge bar so that it sits right below the health overview of other players. I feel as though this would provide a smoother healing interface.
If you'd rather just tell me how to change it myself rather than alter the HUD for everyone else, I'd be absolutely fine with that, too :)
Cheers!
I use cl_hud minmode 1/0 to switch between Hud crosshairs and as of the recent update to the Hud it interferes with this, is there anyway to stop the minimized version and just have the hud in permanent cl_hud minmode 0?
Hey OMP,
I love the HUD, but one thing that I like is the ability to switch between scoreboards on the fly. Your's is lacking that, so I went ahead and made a scoreboard for that. I copied your 6v6 board values into the minmode slots and your 16v16 values into the normal slots of ray'sHUD. here it is: http://pastebin.com/3WqzKBDw
I'm Don't uber me in game. Hope to see you around.
The included Circle crosshair shows up as a "9" on my system (Arch Linux 64-bit).
This was with commit 793073c.
Also, oddly, Crosshairs.otf isn't recognized by my file manager as a font, but Gnome Font Viewer can open it just fine.
There are no relevant errors in console.
This is pretty strange, but it might be something weird with my system or a bug in TF2 Linux.
Title is pretty self explanatory!
Are you planning on adding custom ones? the default ones are kind of clunky and take up half my screen. :C
very annoying.
http://i.imgur.com/y7MJN.png
I really like this hud but all the text being bumped up is quite an eyesore.
Resolution: 2560x1440, Mac OSx
Im not sure why this happened, and I didn't know where to put it so here it is:
http://i.imgur.com/OqTnu.jpg
I have tried a lot of things, and it doesn't happen on other huds like PVhud... any insight?
thanks in advance :)
The ammo and clip count on the HUD have been replaced with the stock HUD's ammo and clip count.
Hi,
first of all, thanks for the great HUD. I love it and I also love having it hosted on GitHub. :)
I'd like to ask you to provide a HudPlayerHealth.res with a health cross enabled. Some people (like me) favour this insteaf of plain numbers.
Keep up the good work.
Thanks!
Heya, so, i liked your HUD and i already downloaded. I'll use soon, and your it's so similar at niM version of Garm3n. So, can u make a version with white text (ammo)?
Sorry about my bad english, i'm brazilian ^^'
The health cross in HudPlayerHealth_CROSS.res looks like this with no white front border.
http://i.imgur.com/gC6mWPD.jpg
On my 16:9 ratio with 1600x900 resolution, all the text is cut off. I know weird stuff happens with non-native resolutions in 16:9, but would I have to manually edit the elements to fit my resolution?
Hello,
I'm not too sure if this applies to everybody but I cannot run TF2 anymore with omphud. I've tried reinstalling the hud multiple times, but it has no effect. I'm just wondering if this is happening with anybody else
Hi omp,
I'm using your HUD for quite some time now and I really love it, however I'd like to add an outline to the damage done text above enemies.
It would be really helpful if you could give a hint on how to add one, as it increases the readability of the digits greatly if you ask me.
Cheers,
Philipp
Hi,
Trying this HUD and I'm trying to change some stuff for Crosshealth but its seem i cant quiet get what I want. I took some screenshot and I was looking to get the crosshealth + the number to see the overheal but I cant get that result. Also, Im looking to change the color of the uber charge bar and the number my own crosshealth (light green) and I need some guidance wikth color coding and the texte correspondance. Can you help me out ?
I just wanted to change the colours of the charge amount and buff amounts of the players in the spectator screens on the left side from their current colours to the same red as in the score menu etc. Where could I find the spots to change the rgb values?
Also I'm not sure if you already mentioned this in the tf2tv thread but in 6v6 the score menu (tab) overlaps on the player health menus on the left side of the screen, can I change that?
Thanks in advance.
These 2 issues aren't all that important, but I thought I'd mention it.
Charge bar overlaps CTF notifications slightly
http://steamcommunity.com/sharedfiles/filedetails/?id=116019406
CTF Icons overlapping spy disguise menu (and probably engie as well)
http://steamcommunity.com/sharedfiles/filedetails/?id=116019450
Hey Omp, I'm a noob at using github, please don't hate <3
Anyway, I was wondering if it there was anyway to make the damage indicator above your health last until the next time you damage someone.
Thanks for your time, I appreciate it.
As title says, there is problem with scoreboard when using 1280x1024 resolution. According to screenshots you've posted here, i guess this HUD (the best HUD i've used so far, really!) supports only wide screen monitors, and thats why it doesn't work properly on my poor 17" monitor (yah, really need a new one..). But i hope it isn't too hard to fix it and you can provide some quick-fix for users with 4:3 (5:4) monitors.
There is screenshot of my problem.. http://cloud.steampowered.com/ugc/558700626488640191/0969D43FC53D185D7C5970F50421CE02A06C75F6/
I would really appreciate if you could fix it, but if it's too hard to fix it or you just doesn't have time for it, then it's ok. Thanks a lot.
I remember a while ago I had this 6v6 hud pop up after I had died and was waiting to respawn similar to the picture here: http://rawr.am/tf2hud/images/spectator.png
But I do not remember how exactly I did it and my searches and attempts have done nothing. Any help?
I updated to steampipe beta and this HUD doesn't load. My friends who are using other huds like BroeselHud are able to use theirs. Help?
I am not sure if you know about it so I posted it here just to be sure it's fixed soon. Can't play without this awesome HUD ๐
Top half of HUD Info is cut off..
Running TF2 on Mac,
Resolution: 1152 x 720 but Native is 1680 x 1050
Hey omp, love the hud, and posting here just in case you don't see the one on tf.tv but I was wondering how can I add a HUD dot crosshair like the one in Broeselhud? Thanks in advance.
all the tf2 files seem to have gotten moved with the latest tf2 update in linux, instead of in
.local/share/Steam/SteamApps/USERNAME (or something like that) stuff is now all in
.local/share/Steam/SteamApps/common
I moved my stuff over to the new place, and the hud didn't load at all. deleted local content and reinstalled to get a fresh copy of where everything was supposed to be, installed the hud and it still didn't load. idk whats going on.
running arch and this:
https://github.com/jebaum/tf2hud
Hey, first of all, I love this hud, but I've had some trouble with the mac fix that is suggested - in the default version, the fonts for ammo + health are bold, but after renaming the futura fonts, the ammo and health fonts are not bold. I was just curious if there was a way for the default font to work with mac.
Thanks!
Hello,
I really like your hud but would it be possible to make a version of the scoreboard with the information on the bottom and 32 players?
http://i45.tinypic.com/f53llt.jpg
thanks
Is it possible to have the hit crosshairs working with a crosshair switcher? Whenever I try to the crosshairs which I have to enable in the scripts are over my crosshair on all weapons, and I use the crosshair switcher to have different crosshairs for each weapons. helppl0x
Other huds have a last damage indicator near the health or ammo indicators which is pretty useful in a comp setting. Is there a way to enable this myself? If not, I'd like to request the feature.
Hey, I have a combo problem/question.
As you can see, the cart indicator is off to the top left of the screen, and stays there after restarts and hud re-installs. Any idea how to fix it?
Also, I would like to make the kill feed tiles smaller, so that 6 or so tiles fit inside the designated area instead of 4.
Thanks for an awesome hud!
Is there a public key generated for omp hud? Apparently servers will have the ability to selectively allow HUDs based on their key -- for my server community I'd like to request omp hud be allowed. The operator is asking for the public key. An example being something like this:
public_key
{
type "rsa"
rsa_public_key "30819D300D06092A864886F70D010101050003818B0030818702818100B1C0F11CB2982F29259507A774D4834377C5B7A38D9A4B3892B598009F16AA109565CB09AD25DE0D3D1A089C3CB68E491921CC142F383383201DE98262A76ED8A6CC78BC51685A0A64A6172C67127AF23E78731F4A82C201D64C9AB80937322184B642727FE142D15CC045F3583E19E3E3E1A9C50C0FC84113573A520A8F7323020111"
}
When you are using the sticky launcher, the charge bar has PIPES on it? Should it say something like sticky's?
Sorry if this is deliberate :)
Is it just me that has this issue, or does the in game voice chat not seem to work for anyone else either?
I don't know if it's only me but I've got the HUD yesterday and noticed some problems. When playing spy (I play comp), seeing the medic uber is important. Now when I have the DR out I can't see the ubercharge number of the medic because it's really small and sometimes gets blocked by the DR. Also when building a building, there's a metal count for when it gets upgraded. The problem with it for me is that I don't see the number "1" once the metal upgrading reaches the number 100. When a medic is healing me I have the same problem but with the number "7". Making the Ubercharge more noticeable when playing spy would help a lot. Anyway great job with the HUD, I'm liking it so far.
The charge bar for the Loose Cannon is (I think) overlapping the Chargin' Targe bar if you have the Loose Cannon out.
Requested it in the tf.tv thread, and you said to post it here, so here it is.
Requesting optional health cross for target IDs because like health cross for player health, it's just easier for me to see it at a glance.
Thanks!
Hud is broken as of 3/27
The hud is messed up as of 3/27.
Please update.
Im not good with computers or editing, my crosshair looks like this when i enable. ithttp://imgur.com/x0y3nOP
ive tried changing the zpos and all, can someone change the fonts so i can use on OS x. This crosshair is the one
Is there any chance a pulsing damage circle could be added? (like in KBNhud) thanks for the great hud.
Any chance you'll ever add this, because I lose track a lot? I'm used to seeing at least red text to indicate low ammo. It's a small change; not really a big deal, but it would be nice. :)
Most of the time, my hud would be fine but sometimes it will go like this:
From the picture above, you can see the control points are positioned way higher than its usual spot. Any idea why is that the case?
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