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AdminToolkit for Arma 3 (ATK) - Extensions, Moderators, Godmode, Vehicle, global chat

Home Page: http://www.exilemod.com/topic/7690-admintoolkit-for-arma-3-v222-exile-edition

SQF 67.27% C++ 27.57% PowerShell 5.15%
arma3 admin tool admintoolkit administration moderator

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a3-admintoolkit's Issues

Q: Do you have a comprehensive configuration

I see the animated GIF running, but I am looking for an enumeration of the configuration if possible. Do you have some documentation concerning that? Would be very helpful. Also, getting started, I assume this runs seamlessly with the mikero tools? Thanks!

Moderator

I would like to apply for moderator in your project

Extensions own ModeratorCmds[]

case :
i add exile to the moderator commands and the line will be to long .
ModeratorCmds[] = {"login","getplayers","tp2player", "getvehicle", "kickplayer", "specplayer", "specstop", "exile_getvehicle", "exile_repvehicle", "exile_destvehicle", "exile_delvehicle", "exile_getheal", "exile_kill", "exile_getmoney", "exile_getscore"};

it will be easyer and cleaner to handle it with
ModeratorCmds[] = {"login","getplayers","tp2player", "getvehicle", "kickplayer", "specplayer", "specstop"};
ModeratorExtCmds[] = {"exile_getvehicle", "exile_repvehicle", "exile_destvehicle", "exile_delvehicle", "exile_getheal", "exile_kill", "exile_getmoney", "exile_getscore"};
as an example

repeat button/f5 not work correctly

example case1:
i spawn a vehicle for me (getvehicle/ exile_getvehicle)
repaired the vehicle (exile_repvehicle)
need to repair it again hit f5(click the repeat button) but its spawn a new vehicle .

think its case of ext commands variable (
exile_getvehicle is working bec
[AdminToolkit_Action] call AdminToolkit_doAction;
exile_repvehicle isnt working bec
[player, 'exile_repvehicle', cursorObject] remoteExecCall ['AdminToolkit_network_receiveRequest', 2];

with the standard commands i dosnt found a case, ( getitems ,message ec)

and the hotkey f5 dosnt work anytime

new Pictures bring up some issue

on the Others list its give some warning messages: Picture picturestaticobject not found
its spam 500 lines (-+) in the client log

on the other lists we get some stuff without an image (using an ? default image when no img is givnt)

and on playerlist we dont need invisible pics. ther we can add the mainweapon or so as an info to the player

Feature Request

Good day

First of all Great job on this and keep up the good work, I use this mod extensively as i'm not willing to fork out 50 euro for Infistar for a private server, and the ANN world news messages are awesome.

I would love to see the following feature in admin tools, a way to schedule server Restart messages using the ANN World news message.

Would something like that be possible.

Thanks and Regards

replace systemChat with some nice looking message system

The idea is to get rid of the systemChat output but also replace it with a flexible info system.

It should inform the admin user about the action being made.

BUT ALSO the ability to info clients who do NOT have the ATK installed.
So, it implementationn might take place in mission file?

I am thinking something similar to the Exile Toast messages, but without being dependent on th ExileMod

AdminToolkit_Mod_Players dosnt work

i tryed to include AdminToolkit_Mod_Players inside my config.cpp(mission) but it dosnt work ,
i found out thats in the clientside modaddon it only gives

Line 121:       if(!(isNil {missionNamespace getVariable "AdminToolkit_Mod_Vehicles"}) ) then 
Line 123:           _list = [] call AdminToolkit_Mod_Vehicles;
Line 143:       if(!(isNil {missionNamespace getVariable "AdminToolkit_Mod_Weapons"}) ) then
Line 145:             _list = [] call AdminToolkit_Mod_Weapons;
Line 170:       if(!(isNil {missionNamespace getVariable "AdminToolkit_Mod_Custom"})) then 
Line 172:           _list = [] call AdminToolkit_Mod_Custom;
Line 190:       if(!(isNil {missionNamespace getVariable "AdminToolkit_Mod_Other"})) then 
Line 192:           _list = [] call AdminToolkit_Mod_Other;
Line 213:       if(!(isNil {missionNamespace getVariable "AdminToolkit_Mod_Items"})) then 
Line 215:           _list = [] call AdminToolkit_Mod_Items;

so its missing it for AdminToolkit_Mod_Players (possible this is the issu)

Spectate and teleport

Spectate and teleport functions don't seem to work for me i followed the instructions and have been looking for the issue for hours but haven't been able to find it. It says in the bottom left that the command was executed but doesn't do anything

GodMode for RyanZombies mod

The god mode does not work with zombie mods, like RyanZombies.
To achieve this, the must be a proper check on how the zombie mod causes the player to become damage

Later implement an update god mode to get more reliable

Improve the extensions implementation

As we have replace the buttons with a DropDown, we can now easier make the extensions available by adding them as item into the main menu.

This will also require to update the current extension files (like exile mod, etc...)

Search dosnt search anymore

with the latest commit the search funktion is broken,
the chat tell me Searching for "test" in Others
but the list shown all items

AdminToolkit_MenuTitle[] dosnt work?

i tryed to change as example the 4.buttonTitle with the example code.

AdminToolkit_MenuTitle[] = {"Players", "Vehicles", "Weapons", "Exile", "Others", "Items"};

but the 4. button still named Buildings . dont work for all buttons.

or is the examplecode for AdminToolkit_MenuTitle wrong?

 class CfgAdminToolkitCustomMod {
    // Used to replace the top menu button text (optional)
    //AdminToolkit_MenuTitle[] = {"Players", "Vehicles", "Weapons", "AI", "Buildings", "Items"};
    // Used for server-side execution (optional)
    //AdminToolkit_ModEnable = "";
    //AdminToolkit_Mod_Players = "";
    AdminToolkit_Mod_Vehicles = "atk\AdminToolkit_Vehicles_Demo.sqf";
    //AdminToolkit_Mod_Weapons = "";
    //AdminToolkit_Mod_Custom = "";
    //AdminToolkit_Mod_Other = "";
    //AdminToolkit_Mod_Items = "";
 };

Edit: example(MissionFile/README.md) is a old version

Add Weapons Vehicles from CUP

i Setup my Exile Server with CUP-Units, CUP-Vehicles and CUP-Waepons

i Search many Hours Classnames for Spawn Vehicles in Adminmenu or Additional Wespons and More from CUP.

I Found:
http://wiki.cup-arma3.org/index.php?title=Arma_3_CfgVehicles_WEST
http://wiki.cup-arma3.org/index.php?title=Arma_3_CfgVehicles_EAST
http://wiki.cup-arma3.org/index.php?title=Arma_3_CfgVehicles_GUER
http://wiki.cup-arma3.org/index.php?title=Arma_3_CfgVehicles_CIV

But nothing is Work, can Anyone Help me ??

i tried:
_result = "(getText(_x >> 'VehicleClass') in ['CUP_B_Dingo_CZ_Des', 'CUP_B_GER', 'CUP_WheeledVehicles_Dingo', 'CUP_Vehicles_cfgGroups', 'CUP_Vehicles', 'CUP_TrackedVehicles_Bradley', 'CUP_WheeledVehicles', ....................

Nothing Work, PLS Help Me

standard commands moving to @mission/atk folder?

for a better overview/changes and as a good template
i would say to move the standard commands to the atk folder in the
@mission/atk/standard
for the mods i would say to add this folder
@mission/atk/mod
and the messages can stay in @mission/atk or moved to a atk system folder @mission/atk/system
i know thats this is the way to bring up the missionfile size. but it will be easyer to edit/template all stuff
. we dont need to move the login command who needs any ppl
like getvehicle/items ec. i think it would be nice .

I cant get it to work!

I put my UID into all the fields and it even sais sucsesfull login but the commands dont do anything
help

tp2pos dosnt work

tp2pos dosnt work, its seen to conflictet with the repeat action.[godmode on (Godmode true) > tp2pos (Godmode true) (no teleport)]
others actions cant be repeat (dosnt find some)

Installation Problem

Hello,

I tried to install the admintoolkit on the Arma 3 life server andi it's doesn't work... I've got as an error to say "Admintoolkit Login Failed - Check your server config.cpp". Can you help me please ?

Excuse me for my english, I'm a french guy !

Hotkeys

Changeable the standard hotkeys and add new hotkeys for specific command will be nice.

Update repo and README.md with new screenshots

it is necessary to update the images with some fresh screenshots from the ATK once the design is final.
highly appreciate when @Warsheep-GER would take over this task.

Let me know if you think there is something missing for doing screenshot updates.

Thank you in advanced

Make Quick buttons customizable on every menu item

allow the quick buttons to be changed when a different main menu item is selected.
This should also apply to the extensions.

So extensions and default menu ca have different quick buttons.

Example for Players would be:

  • Kick, Chat, Godmode, ...

Example for Vehicles

  • Spawn Heli, Repair Target, remove target, ...

[...]

GetItem Problem

Hi ole,
first I would like to thank you for the great work.
I've been trying to get the admintoolkit to work completely for a long time.
Unfortunately I still have the problem to get the feature getitem to work.
I always get this error message:

14:53:05 "[ADMINTOOLKIT] Calling getitem from player Thunder"
14:53:05 Error in expression < };
};
case "getitem": {
if (_params != "") then { _player addItem _params; }>
14:53:05 Error position: <!= "") then { _player addItem _params; }>
14:53:05 Error !=: Type Array, expected Number,Bool,String,Namespace,Not a Number,Object,Side,Group,Text,Config entry,Display (dialog),Control,Network Object,Team member,Task,Diary record,Location
14:53:05 File admintoolkit_server\code\AdminToolkit_network_receiveRequest.sqf..., line 189
14:53:05 Error in expression < };
};

Please can you help me and fix the issue?
Or can you tell me what i make wrong?

Thank you in advance :-)

Replace lower buttons with DropDown - review concept?

The lower buttons are possible to overwrite using the CfgAdminToolkitCustomMod class from the mission file.

This allows you to set custom action and text to all the IDC available in the tool

Example:

/*
 * ----------------------
 * | 1701 | 1702 | 1703 |
 * ----------------------
 * | 1704 | 1705 | 1706 |
 * ----------------------
 * ----------  ----------
 * |  1707  |  |  1708  |
 * ----------  ----------
 */
// Overwrite the button with IDC 1707 with new text "Exile Spawn" followed by the action to be called
[1707, "Exile Spawn", "['exile_getvehicle'] call AdminToolkit_buttonAction;"] call AdminToolkit_uiButton;`
// [...]

Should we replace the Buttons with a drop down menu allowing developers to implement almost unlimited no of actions?

 -------------------------
| (Select Action)      \/ |
--------------------------
 | Action 1             |
 | Action 2             |
 | (...)                |
 ------------------------

ExileMod is not loading with ATK

Hey Guys,

i have a Problem i install the Complete ATK with Furniture and Vanilla and the Problem ist, if it try to make something InGame in the ExileMod Menu i got this Error:

3:25:33 Warning Message: Script x\admintoolkit_servercfg\extension\ExileMod.sqf not found 3:25:33 Warning Message: Script x\admintoolkit_servercfg\extension\VanillaAI.sqf not found 3:25:33 Warning Message: Script x\admintoolkit_servercfg\extension\Furniture.sqf not found

Furniture works perfectly and Vanilla i cant use cause i got the Message in Chat: "Is not inplement yet. Coming soon...". So pls can you help me that i can use the ExileMod Menu?

Thx and have a nice Day :)

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