Comments (23)
i would say the buttons are better as a scrollmenu. but add a 1709 button
class RscAdminToolkitAction7: RscButton
{
idc = 1707;
action = "";
x = 0.775034 * safezoneW + safezoneX;
y = 0.87294 * safezoneH + safezoneY;
w = 0.0625 * safezoneW;
h = 0.04 * safezoneH;
};
class RscAdminToolkitAction8: RscButton
{
idc = 1708;
action = "";
x = 0.850006 * safezoneW + safezoneX;
y = 0.87294 * safezoneH + safezoneY;
w = 0.0625 * safezoneW;
h = 0.04 * safezoneH;
};
class RscAdminToolkitAction8: RscButton
{
idc = 1709;
action = "";
x = 0.924978 * safezoneW + safezoneX;
y = 0.87294 * safezoneH + safezoneY;
w = 0.0625 * safezoneW;
h = 0.04 * safezoneH;
and add some site/tab button for switch the button action
/*
- |#S1# | S2| S3 |S4 |S5|
- | 1701 | 1702 | 1703 |
- | 1704 | 1705 | 1706 |
- | 1707 | 1708 | 1709 |
/
/
- |S1 | # S2#| S3 |S4 |S5|
- | 1711 | 1712 | 1713 |
- | 1714 | 1715 | 1716 |
- | 1717 | 1718 | 1719 |
*/
the selm for the top menu, thats would be enugh and the overview isnt destroyed like in a scroll menu
from a3-admintoolkit.
*the top menu dosnt need that side/tab feature, just add the 1701-09 buttons on the first menusection when u push f2. then u have 8/9(1709) buttons for adminowncomands like godemode / money respect ec. then we have space in the playerscreen for 3/4(1709) new playercomands.
from a3-admintoolkit.
I actually do not want to have a focus on these "adminowncommands" as individual cmdlets
I would prefer to categories the commands to either player, vehicles mods, buildings, etc...understand what I mean?
What about this solution?
First Concept
+-------------------------------------+
| +--------+ +---------+ +---------+ |
| | Player | | Vehicles| | Other | |
| +--------+ +---------+ +---------+ |
| +--------+ +---------+ +---------+ |
| |Mod 1 | | Mod 2 | | Mod 3 | |
| +--------+ +---------+ +---------+ |
| +---------------------+ +---------+ |
| |(Text Search) | | Search | |
| +---------------------+ +---------+ |
| +---------------------------------+ |
| | Player #1 | |
| | | |
| | Player #2 | |
| | | |
| | Player #3 | |
| | | |
| | (...) | |
| | | |
| | | |
| +---------------------------------+ |
| |
| ########### LABEL #1 ############<------+ Used to display
| | selected player
| | or any other info
| +-----------------------+ +-------+ |
| |(Select action) \/| |Execute| |
| +-----------------------+ +-------+ |
+-------------------------------------+
Source: http://asciiflow.com/
from a3-admintoolkit.
Second Concept
+-------------------------------------+
| +---------------------+ +---------+ |
| |(Select Menu) \/ | | Select | |
| +---------------------+ +---------+ |
| |
| ### LABEL <SELECTED MENU> ### <-------+ Used to display the
| | current selected main
| +---------------------+ +---------+ | menu
| |(Text Search) | | Search | <---+
| +---------------------+ +---------+ | |
| +---------------------------------+ | +
| | Player #1 | | Search applies to any main
| | | | menu selected on top.
| | Player #2 | | So either it can be used to
| | | | search in players or vehicles
| | Player #3 | | etc...
| | | |
| | (...) | |
| | | |
| | | |
| +---------------------------------+ |
| |
| ########### LABEL #1 ############ <---+ Used to display
| | selected player
| | or any other info
| +-----------------------+ +-------+ |
+--> |(Select action) \/| |Execute| |
| | +-----------------------+ +-------+ |
| +-------------------------------------+
|
+
Autoload the action menu dependent on which
main menu has been selected
Source: http://asciiflow.com/
from a3-admintoolkit.
ya np , i stoped it alreddy and wait for the new gui ;)
i think case 2 will be good, but without
| ### LABEL <.SELECTED MENU> ### <-------+
| +----------------------------------+ |
| |(Select Menu) [Show Selected] / | |
| +----------------------------------+ |
from a3-admintoolkit.
Labels are primary used to inform Admins about actions
How about concept 3:
+-------------------------------------+
| |
| +---------------------+ +---------+ |
| | (Choose menu) \/ | | SELECT | |
| +---------------------+ +---------+ |
| |
| ### LABEL 1 ### |
| |
| +---------------------+ +---------+ |
| | (Filter) \/ | | SEARCH | |
| +---------------------+ +---------+ |
| |
| +---------------------------------+ |
| | | |
| | Player #1 | |
| | Player #2 | |
| | Player #3 | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| +---------------------------------+ |
| |
| ### LABEL 2 ### |
| |
| +---------------------+ +---------+ |
| | (select action) \/ | | Execute | |
| +---------------------+ +---------+ |
| |
| +---------------------+ +---------+ |
| | (custom code) | | Execute | |
| +---------------------+ +---------+ |
| |
+-------------------------------------+
from a3-admintoolkit.
| +---------------------+ +---------+ |
| | (select action) / | | Execute | |
| +---------------------+ +---------+ |
| ### LABEL 2 ### |
would be look better
(custom code) what u mean with this? like this ?
money
4209
or compleet custom , thats u can enterd a code to exect?
from a3-admintoolkit.
Mmm.. lets rename custom code
to custom parameter
This would allow an admin to customize the parameter(ds) for an action specified in (select action)
For example:
- admin has selected
Players
from theMain Menu
- Then selects
Player 2
from the player list ### LABEL 2 ###
prints out "Player 'Player 2' has selected"- admin selects the action
Say To
and enters custom text "No admin abuse" intocustom parameter
field - admin clicks on
Execute
and a message will be send to "Player 2"
from a3-admintoolkit.
Another Example:
- admin aims to a vehicle (he/she want to destroy)
- Then press F2 and selects
Vehicles
fromMain Menu
- Before selecting
Destroy Vehicle
from the(action menu)
, he/she enters a number of seconds into thecustom parameter
box - Then selects the action "Destroy Vehicle" and press
Execute
- Vehicle will be destroyed in
number of seconds
he/she enters in thecustom parameter
from a3-admintoolkit.
Ah ok Ya this a Gold Idee. But then remove 1 execute buttom.
from a3-admintoolkit.
Of course! 😁
from a3-admintoolkit.
Final version:
+-------------------------------------+
| |
| +---------------------+ +---------+ |
| | (Choose menu) \/ | | SELECT | <------+
| +---------------------+ +---------+ | +
| | Replaced registers with
+------------> ### LABEL 1 ### | DropDown Main Menu
+ | |
Login and server | +---------------------+ +---------+ |
notifications, etc... | | (Filter) \/ | | SEARCH | <------+
| +---------------------+ +---------+ | +
| | Filter option for
| +---------------------------------+ | the below list
| | | |
| | Player #1 | |
| | Player #2 | <-------+
| | Player #3 | | +
| | | | Display either
| | | | Player, Vehicles,
| | | | Buildings, Items,
| | | | etc...
Action related | | | |
notifications | | | |
+ | +---------------------------------+ |
| | |
+----------> ### LABEL 2 ### |
| |
| +---------------------+ +---------+ | RUN THE ACTION
+---------> | (select action) \/ | | | | +
+ | +---------------------+ | | | |
Choose actions | | Execute | <---------+
from DropDown | +---------------------+ | | |
list once main | | (custom code) | | | |
menu is selecte | ++--------------------+ +---------+ |
| ^ |
+-------------------------------------+
|
| add some optional parameters
+----+ to the selected action
from a3-admintoolkit.
Ya just the format u need change a Bit ;P
from a3-admintoolkit.
ps. if u finished with the new hud and (possible) new command code. shared it with me personaly bevore shared it public , i will overwork/add all the commands i have done with my update 2(+) what we changed to the background because the new overlay is importanter .
so u have just one big update for ur guys ;)
from a3-admintoolkit.
@Warsheep-GER sounds good to me!
I wanted to do a branch anyway for this...
I will also put you into it as contributer so you can add you changes to this branch or create additional branches directly into the original.
No worries you cannot overwrite the master branches as this is protected by me
Read more about git branch here: https://git-scm.com/book/en/v2/Git-Branching-Basic-Branching-and-Merging
from a3-admintoolkit.
Ya ok. I will look this when im on my pc. Just need too look how its works with github Desktop. Then its Should be allright.
from a3-admintoolkit.
first reply from my admins, the new design(scollmenu) is shit. its take to long to search the menu/command and the overview is to confused
from a3-admintoolkit.
@Warsheep-GER it should actually not have shown to others yet but anyway I was already thinking to imrove this a bit by adding a "remember" function - So the ATK will reopen the last main menu and select the last action the admin has done...
from a3-admintoolkit.
my admins are ok and they test for me since years a lot of stuff ;)
buti overthink what they talk to me with the dropdown menu.
they are right, its not confortable with it. the rememberfunktion u done with the last sync is nice, but not the right way for the handling.
what u think about this idea
removed the dropdown menu and add a scrollmenu with 5-10(or more) shown action^s/menu^s
or to redisigne the compleet overview.
u holdet on the "A4" format. but we can change this like:
with the scollmenu u dont have the overlapped dropdown , u see more infos and can handle faster . with ur rememberfunktion it will be the non+ultra i think .
from a3-admintoolkit.
@Warsheep-GER I was already thinking to replace the DRopDown on top with a listbox..
your concept looks also interessting...
What if do a poll? if they like your idea?
from a3-admintoolkit.
i would say we need to talk. i have some other ideas about the design, Then we can focus us on 2-3 concepte and do a poll
from a3-admintoolkit.
check out the last commit it contains 4 quick buttons configurable through missionFile config
from a3-admintoolkit.
concept is kept as before - but open minded for future amendmends
from a3-admintoolkit.
Related Issues (20)
- GodMode for RyanZombies mod HOT 4
- Send money and respect to other players HOT 1
- global message system broken for non admins
- possible issue where kick / ban does not work
- Search in DetailsList causes the wrong selected item to be trigger HOT 1
- Improve the detail list to display near by object with (distance / coords) HOT 3
- Installation Problem HOT 8
- Store building information into extDB2
- ExileMod is not loading with ATK HOT 10
- Feature Request HOT 1
- I cant get it to work! HOT 1
- description.ext could not be found HOT 4
- Menu problems HOT 1
- Malware in your README.md
- Can't download the BE Filter Tool HOT 2
- Q: Do you have a comprehensive configuration HOT 3
- Spectate and teleport
- GetItem Problem
- Similar issue to Issue # 45 - Successful login but no commands appear to work HOT 2
- Moderator HOT 1
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