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Anet (aka Activenet, Activlink) was created at Activision in 1995, and was used by various companies to create twenty-odd multiplayer games for MS-DOS, Macintosh, Windows 95, and Linux between 1995 and 2001. Activision has graciously agreed to release the source code for Anet under the GNU Lesser Public License. http://kegel.com/anet/

License: GNU Lesser General Public License v2.1

Makefile 8.04% C 83.67% C++ 0.02% HTML 1.02% Shell 1.00% Batchfile 1.20% Perl 1.95% Java 1.26% Max 1.34% Smarty 0.01% PHP 0.05% M4 0.05% Meson 0.03% Raku 0.35%
matchmaking matchmaking-server activision

anet's Introduction

           anet: a networking library for peer-to-peer games
                         September 4, 2001
                             Dan Kegel
                         [email protected]
                      http://www.kegel.com/anet

This is the source code to the library used by some multiplayer games 
released by Activision and others between 1995 and 2000.  
It is copyright 1995-2001 by Activision, and is now released under the LGPL.
It is hoped that this will enable people still playing those games to set 
up and run their own game servers if desired.  
Also, the library may still be of some interest to game programmers looking for
a peer-to-peer game networking library to use or study.
Finally, some of the techniques used in the library (e.g. the NAT compatibility 
scheme, the crash logger, the reliable transport built on top of UDP, 
the strlkup internationalization code, etc.)
may also be of some interest to other programmers.  Portions of the library
(e.g. the score reporting system) were never really completed.  Other
portions (e.g. the automatic patch downloader) are not appropriate for use
with untrusted servers, so are no longer fully documented or supported.

The library currently builds on Linux and Windows 95 and higher.  It has been
compiled under MS-DOS and MacOS, but that has not been tested recently.  A
partial Java binding is also provided.  The library is byte-order-safe,
and interoperates properly between big- and little-endian machines.

For a packing list and links to documentation, see index.html.

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