Anet (aka Activenet, Activlink) was created at Activision in 1995, and was used by various companies to create twenty-odd multiplayer games for MS-DOS, Macintosh, Windows 95, and Linux between 1995 and 2001. Activision has graciously agreed to release the source code for Anet under the GNU Lesser Public License. http://kegel.com/anet/
servfil downloads the latest mater list and other files from this repository and combines the data with local files on disk prefixed with local-. This works for simple additions, but has the following issues:
If an item is listed in names.txt and local-names.txt, it will occur twice in the final file, resulting in duplicated lobbies in game.
If the local-* file is empty and empty line will be added to the final file. This will cause anet3srv to crash on startup.
The daily2 script successfully restarts the server every night, but when it does so the server partially hangs. It is unclear what is occurring, as the server does respond the basic information PING packets but will not respond to SYN with SYN-ACK and thus cannot be joined. Running the daily2 script manually does not have this problem.
The scripts involved had some bugs due to being so old, but these were fixed, however this issue still occurs. The current suspected cause is a permission difference between the CRON and normal user execution, though both appear to use the same user account.