nem0 / lumixengine_data Goto Github PK
View Code? Open in Web Editor NEWData and binaries of Lumix Engine
Home Page: https://github.com/nem0/lumixengine
License: Other
Data and binaries of Lumix Engine
Home Page: https://github.com/nem0/lumixengine
License: Other
float res = exp(-pow(avg_density * to_top / eye_dir.y, 2));
and mention them in wiki, e.g. a demo where onContact is called and link to it in https://github.com/nem0/LumixEngine/wiki/Lua-scripting
Normals are not transformed correctly in shaders
Missing:
specular intensity - point light
diffuse intensity - global light
ambient intensity - global light
Checkers or some other simple game
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