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Simple Visual Novel engine in raylib, aimed to be ported to multiple platforms

License: MIT License

Makefile 6.37% C 92.24% Batchfile 0.59% C++ 0.79%
raylib visual-novel-engine visual-novel

vnes-raylib's Introduction

▼VИES: Raylib version▲

VNES LOGO

VNES is an simple Visual Novel engine in Raylib, aimed to be ported to multiple platforms including console.

This repo is a port of the original VNES, developed for the NES in C.


▲FEATURES

  • Typewriter effect
  • Branching
  • Labels
  • Easily define characters in script
    • Load their images automatically from a given prefix
  • Flags and conditional jump (only with unsigned integer)
  • Move, hide and change expression of characters in script
  • Basic Save/Load system
  • Backgrounds (finally)
  • Music and sound system (hell yeah)
  • Basic Markdown and BBCode support 😎

▲PLAИИED

  • Complete UI rewrite
  • Draw images freely on screen
  • Better Music effect (fadein, out, transitions)
  • Tweening

You can see my actual TODO-list here


▲SCREEИSHOTS

Screenshot from VNES Screenshot from VNES


▲FAQ

▹Is it a Ren'Py competitor?

No! Despite having a cool logo on Github, this engine is very humble. Its goal is to be as lightweight as possible, and to be ported to as many platform as possible; especially homebrew libraries for retro console.

▹Is this production ready?

Oh my god no. It is still very early in development, and I'm almost learning C as I go. This engine is primarily for my personal use, but I hope to make it more robust with time so that other peoples can enjoy it .

▹What consoles are you planning to support? When?

I will start porting the engine to other libraries once I'm happy with the essential features a basic visual novel would need.

I'm not decided on the consoles yet, but I hope to port it to Nintendo DS and PSP first because of backward compatibility.

Right now, thanks to Raylib, VNES is technically available on Windows, Linux, Mac, FreeBSD, Raspberry Pi, Android and HTML (and even more if you are feeling adventurous)

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