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Nick Fox-Gieg's Projects

vrs icon vrs

VRS is a file format optimized to record & playback streams of sensor data, such as images, audio samples, and any other discrete sensors (IMU, temperature, etc), stored in per-device streams of timestamped records.

vrtk icon vrtk

A productive VR Toolkit for rapidly building VR solutions in Unity3d.

wackysvg icon wackysvg

Generate random patterns that can be output directly as SVG files. Development continues at:

wacom-driver-fix icon wacom-driver-fix

Fixes the Wacom Bamboo, Intuos 3 and Cintiq 1st gen tablet drivers for macOS Catalina

wasserstein-style-transfer icon wasserstein-style-transfer

Performs style transfer by defining the style loss as the Wasserstein distance between the distribution of the the style image features and the generated image features.

webgl-feedback-demo icon webgl-feedback-demo

Refactored @pixlpa: WebGL setup for rendering multi-pass shader networks, optimized for complex texture/image processing

webgl-noise icon webgl-noise

Procedural Noise Shader Routines compatible with WebGL

webvr-boilerplate icon webvr-boilerplate

A starting point for web-based VR experiences that work in both Cardboard and Oculus.

weird icon weird

Generative art in Common Lisp

windows95 icon windows95

💩🚀 Windows 95 in Electron. Runs on macOS, Linux, and Windows.

worldscale icon worldscale

Examples of 7DoF movement (aka Tilt Brush's "worldscale"), starting with Unity/Vive. Doesn't rely on SteamVR or any toolkit API, so it can be ported anywhere.

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