Name: Nick Fox-Gieg
Type: User
Bio: Volumetric animation @worldmaking, @icosa-gallery, @LightningArtist / XR @nytm, @wavelab, @googlecreativelab, @framestore, @eyebeam / Best Animated Short @sxsw
Twitter: n1ckfg
Location: Toronto
Blog: https://fox-gieg.com
Nick Fox-Gieg's Projects
VRS is a file format optimized to record & playback streams of sensor data, such as images, audio samples, and any other discrete sensors (IMU, temperature, etc), stored in per-device streams of timestamped records.
A productive VR Toolkit for rapidly building VR solutions in Unity3d.
a port of video_waaaves to raspberry pi
Generate random patterns that can be output directly as SVG files. Development continues at:
Fixes the Wacom Bamboo, Intuos 3 and Cintiq 1st gen tablet drivers for macOS Catalina
Effects composer for three.js
Performs style transfer by defining the style loss as the Wasserstein distance between the distribution of the the style image features and the generated image features.
Based on Kynd's watercolor oF app
Toxiclibs + SimpleOpenNI Puppetry in Processing 2
Source code and pretrained model for webcam pix2pix
Refactored @pixlpa: WebGL setup for rendering multi-pass shader networks, optimized for complex texture/image processing
some interactive content for a blog post
Procedural Noise Shader Routines compatible with WebGL
Path tracing in GLSL using WebGL
Intro WebGL examples in modern JS
websocket client for python
A C# implementation of the WebSocket protocol client and server
A starting point for web-based VR experiences that work in both Cardboard and Oculus.
Generative art in Common Lisp
Demo samples for Art && Code 2016: Weird Reality
Unity WiiMote socket server
💩🚀 Windows 95 in Electron. Runs on macOS, Linux, and Windows.
Examples of 7DoF movement (aka Tilt Brush's "worldscale"), starting with Unity/Vive. Doesn't rely on SteamVR or any toolkit API, so it can be ported anywhere.
Virtual World Sharing Across Platforms