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darkrift2_boilerplate's Issues

not compatible with unity

when i import it into unity 2017.3 i have errors:

Feature `null propagating operator' cannot be used because it is not part of the C# 4.0 language specification

Errors on Unity 2018.1.4

First, i really appreciated for you sharing these boilerplater. After following the notes, and starting the Dark Rift 2 Pro server, i am getting the following when starting Login scene on Unity 2018.1.4 :

[Exception] NullReferenceException: Object reference not set to an instance of an object
LoginManager.Awake()    Assets/Scripts/Login/LoginManager.cs:28
26:   private void Awake()
27:   {
-->28:       GameControl.Client.MessageReceived += OnDataHandler;
29:   }

And my console being spammed by these error :

[Exception] NullReferenceException: Object reference not set to an instance of an object
Login.Update()    Assets/Scripts/Login/Login.cs:49
47:   private void Update()
48:   {
-->49:       var condition = GameControl.Client.Connected
50:                       && UsernameInput.text.Length >= 2 && PasswordInput.text.Length >= 2
51:                       && Rsa.Key != null;

Is there any change getting the compelete Runling project files (Arts, sounds,etc) ?.

Going to main menu by itself without proper login

It seems that upon starting the launcher scene, the login scene changing itself into mainmenu without proper login, i have checked everywhere in awake or start function to properly checked it but it's still 'passthrough' itself into mainmenu scene :

            if (LoginManager.IsLoggedIn)
            {
                gameObject.SetActive(false);
            }
            else
            {
                SceneManager.LoadScene("Login");
            }

My console is spammed with the following :

Player not logged in!
FriendManager.OnDataHandler()    Assets/Scripts/Friends/FriendManager.cs:360

DarkRift.Client.Unity.<Client_MessageReceived>c__AnonStorey2.<>m__0()    Assets/DarkRift/Plugins/Client/UnityClient.cs:305

ActionDispatcherTask.Execute()

Dispatcher.ExecuteDispatcherTasks()

UnityClient.Update()    Assets/DarkRift/Plugins/Client/UnityClient.cs:214

Here is the gif showing off the issue :
error

How do we use "GetUser"?

I am having trouble pulling data from the database using this method. Everything works but I cannot figure out how to return the data from that specific interface.

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