andreydobrikov Goto Github PK
Name: Andrey Dobrikov
Type: User
Location: United States
Name: Andrey Dobrikov
Type: User
Location: United States
Pre-loading, Synchronicity, and Pooling for Unity Addressables
GameProject with SpatialOS
AmazeKit is a library for rendering beautiful images in your iOS app.
Build a Jekyll blog in minutes, without touching the command line.
Objective-c code Apple style documentation set generator.
App Sales allows iPhone and Mac App Store developers to download and analyze their daily and weekly sales reports from iTunes Connect.
Simplify your iOS analytics
Source code for my Armory app that is awaiting Apple approval.
Utility for unity to help organise assets in bundles
Path 2.0 menu using CoreAnimation :)
Plugins for mobile platforms to enable file downloads in background
The HTML5 ebook framework to publish interactive books & magazines on iPad & iPhone using simply open web standards
An extremely simple, fast, efficient, cross-platform serialization format
Benchmark for testing the reliable UDP networking solutions
A port of my Cocos2D Bubble Boom game to Unity
Unity Build Pipeline Automation
C# Style Guide for Unity Tutorials
A lightweight callout view class for iOS mimicking UICalloutView.
The Essential StoreKit Companion
Cheddar for iOS
Objective-C framework that powers Cheddar for iOS and Cheddar for Mac
Custom UIView for iOS that pops up an animated "bubble" pointing at a button or other view. Useful for popup tips.
A port of the $1 Unistroke Recognizer (aka Dollar Gesture Recognizer) to iOS as a UIGestureRecognizer.
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references, traditional asset bundles, or Resource folders, addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples, see github.com/Unity-Technologies/Addressables-Sample
Platform repository of Consulo. Plugins implementation hold in their repositories
Cubie is a simple mini-game in Unity that allows players to select cubes that sum up to a target value.
Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.