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cocos2d-xna's Issues

Bring project in line with MonoTouch Bindings

MonoTouch Bindings examples are CCAction

Start in place of StartWithTarget.

CCAction

    public virtual void StartWithTarget(CCNode target)
    {
        m_pOriginalTarget = m_pTarget = target;
    }

MonoTouch Bindings CCAction

[Export ("startWithTarget:")]
    void Start (CCNode target);

Dropping Legacy Code - CCObject

  • CCObject

Seems like the only use is the DeSerialize methods which should probably just go into a CCDeserializer class as static methods.

SpriteTest - Regression

There seems to be a regression with the change made when eliminating CCNS Cocos2DXNA#78.

There are null values that need to be considered or it is reading incorrectly.

LabelTest Crash

Can not remember if this was happening before so may be a regression.

Third test fails because can not find content

originalAssetName "fonts/bitmapFontTest2.fnt"

Marked as only iOS and Mac as do not have access to Windows right now.

Dropping Legacy Code - CCNS

CCNS

Seems like utility classes, but exposes public methods with non-.NET Framework Design Guidelines names (splitWithForm)

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