Comments (2)
CCActionmanager uses a list of HashElement instances. That HashElement class has the CCAction ref in it plus many more items that are used by the manager to manage the list of actions. I looked at removing some of the 'generic' nature of the class but did not see where it would benefit.
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Totally agree. Looked at it last week and came to the same conclusion. Am thinking of closing this out.
The only thing I was thinking was the object being passed in some of the methods.
The object references used to be CCObject's and was hoping maybe to replace those with something else. Considering CCNodes. More beneficial overall probably not but was just thinking type safety as they used to be CCObject's.
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Related Issues (20)
- Refactor source base to use CCPoint instead of CCPointExtension HOT 1
- Refactor CCPointExtension - Implement all missing methods in CCPoint that exist in CCPointExtension HOT 1
- Continuous Build System WinRT, Windows HOT 1
- Continuous Build System MacOS
- Continuous Build System iOS, Android HOT 1
- Using DrawingSurface in game page causing to SharpDX exception HOT 9
- CCProgressTimer renders incorrectly HOT 4
- Create Docs for Cocos2D-XNA HOT 1
- Add support for CCLabel which uses System Fonts instead of Font XNB Content HOT 2
- Add loading of TTF font files in iOS and Mac HOT 1
- Simplify adding and generating assets to Cocos2D - Visual Studio HOT 1
- Simplify adding and generating assets to Cocos2D - Xamarin Studio Windows
- Simplify adding and generating assets to Cocos2D - Xamarin Studio Mac
- GameStarterKit.iOS doesn't build - missing CCEvent HOT 1
- Some TTF files, ex Abberancy.tff, are not displaying correctly
- Add support for CCLabel which uses System Fonts instead of Font XNB Content - Windows 8 and WP8 HOT 1
- Add Input handling to CCNode so that all inherited classes can receive input
- Accellerometer support not working HOT 1
- Please exclude LibTiff from Cocos2d WinRT project HOT 2
- Add support for CCLabel which uses System Fonts instead of Font XNB Content - WP8
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